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GoreMod 3.2.5 (27 Aug 06) [CS:S & DOD:S]


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Gitsum1
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Join Date: Mar 2006
Old 05-02-2006 , 21:03  
Reply With Quote #541

Hey c0ld, I really enjoy your goremod and the hostitron plugin. Been usin em on my zombie bot server for awhile now.
I've been having these random crashes for a couple weeks now. Seems to happen at the beginning of a round on various maps. Usually would happen two to three times a day. Sometimes, the cpu load would max out and the game would just be froze. I would have to kill it with task manager.
So I turned off the gore mod and have'nt had a crash yet. (after 16 hrs)
Using MM 1.2
GoreMod 3.0.5
Hostitron 2.1.1b
Mani 1.2beta m
Windows Server 2003

I have the mdmp files if you want to look at em
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c0ldfyr3
AlliedModders Donor
Join Date: Aug 2005
Location: Ireland
Old 05-03-2006 , 08:06  
Reply With Quote #542

Email them to me pls.

I am also currently in the process of re-writing it for the third time.
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c0ldfyr3
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Join Date: Aug 2005
Location: Ireland
Old 05-03-2006 , 19:11  
Reply With Quote #543

[UPDATE May 03 3.1.0]
==========
- Re-wrote the entire code base, should have smoother performace.
- Changed gore_hs_amount to gore_headshot_amount.
- Changed gore_hs_loop to gore_headshot_loop.
- Changed gore_hs_gibs to gore_headshot_gibs.
- Changed gore_hs_doll to gore_headshot_doll.
- Changed gore_spray_amount to gore_blood_amount.
- Changed gore_spray_loop to gore_blood_loop.
- Changed gore_hp_start to gore_health_to_bleed.
- Changed gore_time to gore_time_between_bleeding.
- Added new cvar gore_permanent_decals.
- Fixed problem with gore_menu.
- Fixed Pure Virtual Function call error for a minority of users.
- Changed how gibs are produced (Let me know how they are now).
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Rebell
Veteran Member
Join Date: Nov 2004
Location: GERMANY
Old 05-04-2006 , 03:52   Re: GoreMod 3.1.0 (03 May)(Now with DOD:S)
Reply With Quote #544

Quote:
Originally Posted by c0ldfyr3
[b]...
- Added new cvar gore_permanent_decals.
-....
TNX
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lex_talionis
Member
Join Date: Aug 2005
Location: Austin, TX
Old 05-04-2006 , 12:13  
Reply With Quote #545

Working like a champ! I've got it on Zombiemod and works nicely.

Thanks,
Lex
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OoS-LJ
Senior Member
Join Date: Mar 2006
Location: California
Old 05-04-2006 , 21:23  
Reply With Quote #546

Nice work, I have it running on my DOD:S server. I did notice that there is a drop in mem usage since the update . Ok Again thanks for the update M8.
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FlyingMongoose
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Join Date: Mar 2004
Old 05-05-2006 , 02:55  
Reply With Quote #547

I'm getting crashes but I think it's my fault I haven't had a chance for much testing though I'll let you know when I get a chance.
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FlyingMongoose
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Join Date: Mar 2004
Old 05-05-2006 , 12:22  
Reply With Quote #548

I believe I fixed my issue I think it had to do with the blood decals staying...not sure though.

Also, it seems like nade gibbing doesn't spread the gibs enough...I can fit them all into one screenshot (I have 2 screenshots if you need a post).

Maybe a bit more spread to the nade gibbing and maybe bomb gibbing (do you still have that or did you remove it?)

...otherwise works great. great
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Ace Rimmer
Senior Member
Join Date: Apr 2005
Old 05-05-2006 , 16:03  
Reply With Quote #549

Good news from here:

Linux rented, Hostitron, Mani, Event Scripts, Country Filter, Fake Clients.

Ben running for past 2 hours no crashes yet.

Nice one :-)
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Rebell
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Join Date: Nov 2004
Location: GERMANY
Old 05-05-2006 , 17:15  
Reply With Quote #550

Hello,

fine release ! One suggesion/question:
Can you add a variable for the numbers of max. permanent decals ? Like :



cya
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