1.52 (2/12/2015 | 10:21PM)
* Download is fixed.
1.51-1.52 (2/4/2015 | 9:44PM CDT)
* Added the 2014 festives.
* Market garden nerf: 33% less damage if actively parachuting.
* Successful market garden removes your parachute.
* After a successful market garden, you must touch the ground again before getting another. (Fixes getting stuck in HHH on teleport for multiple mid-air gardens).
* One-Time CenterText messages now appear over repeated messages. For example, "You just backstabbed him" will show for 5 seconds if you're the last player, and prevent the "Current boss health is..." message from overwriting it.
* Fixed rounds ending due to everyone being on the same team when the round starts.
* KGB still acts like GRU, but is no longer visually changed to look like GRU.
* Added some missing Precache stuff.
* Added OVERRIDE_MEDIGUNS_ON. Uncommenting this will replace medigun attributes while keeping their original skin/model, instead of replacing them with a kritzkrieg. Thanks to Starblaster64
* Fixed the "Living Spectator" glitch that often happens with AFK-Manager and other plugins that move players to spectate.
* Added sm_hale_reload for developers. This command tells the plugin to reload itself at the end of the next round, essentially making the plugin reload itself without disrupting gameplay.
* During the first round, team balance is enforced for even teams. This prevents scenarios where everyone joins RED team and become confused as to why the game won't start (because noone is on BLU).
*Added HideCvarNotify - This blocks chatspam when the following convars change: tf_bot_count, tf_arena_use_queue, tf_arena_first_blood, mp_friendlyfire.
* Special thanks to yarik2720
for russian translations.
* Integrated fix for TeleportToSpawn that prevents the boss from being teleported to other arenas in multi-stage maps, such as in vsh_megaman_* - He will only teleport to the current arena.
* A bunch of random code changes/optimizations/frogs imported from my version of VSH.
* Full list of changes can be seen here
. (Note: All the relevant stuff is already posted above).
1.50 (10/7/2014 | 2:43PM CDT)
* Removed gamedata dependency.
* Fixed mantreads not giving increased jump height.
* Reserve shooter no longer Thriller taunts.
* Optimized some code and brought in sync with the github
* Now incompatible with versions of SM lower than 1.6.3
1.49 (8/24/2014 | 12:39AM CDT)
* Updated again for the latest version of sourcemod (1.6.1 or higher)
* Botkillers are fixed now.
* Fixed wrong number of players displaying when control point is enabled.
* Fixed festive GRU's stats and festive/bread jarate not removing rage.
* Fixed issues with HHH teleporting to spawn.
* Added configs/saxton_spawn_teleport.cfg
1.48 (8/14/2014 | 1:45AM CDT)
* Call medic to rage.
* Harder to double tap taunt and fail rage
* Block the boss from using voice commands unless he is CBS/Bunny
* Hale only takes 5% of his max health as damage while in pits, at a max of 500.
* HHH instantly teleports to a random spawn after falling in pits.
- For the first minute, he can only teleport to his own team's spawn.
- After that, any spawn team's spawns.
* Cannot constantly spam super jump as much when falling into pots. (Yes pots).
- IMPORTANT: I realize this may make arena_nucleus terrible. On my server I made it teleport hale to spawn like HHH on only this map, but I didn't feel like setting up a config file for this to release publicly yet.
* HHH takes 50 seconds to get his first teleport instead of 25, in light of the wallclimb.
* Updated translation files for the new weapon changes that nobody reads.
1.47 (8/04/2014 | 1:05AM CDT)
* Updated for the latest version of sourcemod (1.6.1).
* Fixed final player disconnect not giving the remaining players mini/crits.
* Fixed cap not starting enabled when the round starts with low enough players to enable it.
* Fixed players not regenerating on spawn and having items of the opposite team color.
* Using !haleclass as Hale now shows boss information instead of class information.
* Fixed Hale's anchor to work against sentries. Crouch walking negates all knockback.
- Remember to read the installation notes above as TF2Attributes is required for this feature.
- Remember to still read it if you don't want to use TF2Attributes.
* Being cloaked next to a dispenser now drains your cloak to prevent camping.
1.46 (7/27/2014 | 1:26PM CDT)
* Hale can no longer pick up health packs.
* Fixed maps like military area where BLU can't pick up ammo packs in the first arena round.
* Fixed unbalanced team joining in the first arena round.
* Changed /halenew pagination a little.
* !infotoggle can disable the !haleclass info popups on round start.
* Can now type !resetq to reset your queue points.
* Fixed Tide Turner & Razorback not being unequipped/removed properly.
* Easter Bunny has 40pct knockback resist in light of the crit eggs.
* Phlog damage reduced by half when not under the effects of CritMmmph.
* Fixed botkillers glitch (thanks rswallen).
* Quiet decloak moved from Letranger to Your Eternal Reward / Wanga Prick.
* YER no longer diguises you in light of the quiet decloak.
* Demo shield crits nerfed to minicrits for his grenade launchers.
* Added cvar 'hale_shield_crits' to re-enable full crits. (set to 1 for crits, 0 for minicrits)
* Added cvar 'hale_hp_display' to toggle showing Hale's health on the hud at all times.
1.45 (7/18/2014 | 4:24PM CDT)
* HHH can wallclimb. (Max of 10 times in a row before touching the floor again).
* HHH's weighdown timer is reset on wallclimb.
* HHH now alerts his teleport target that he teleported to them.
* HHH can get stuck in soldiers and scouts, but not other classes on teleport.
* Can now charge super jump while holding space.
* Nerfed Easter Bunny's rage eggs by 40% damage.
1.45 (7/18/2014 | 11:11AM CDT)
* Fixed medic not getting assist damage from backstabs.
* Reverted 3/5ths of backstab damage assist for medics.
* It should now be 1/2 or less if multiple medics are healing the spy, and 100% if uber, like all other damage sources.
* Made tf2_socks.inc into its own unique include and re-included tf2_stocks.inc
1.45 (7/18/2014 | 9:28AM CDT)
* Fixed Steamtools not changing the game description.
* Fixed equippable wearables (thanks fiagram & Powerlord).
* Fixed flickering HUD text.
* Implemented anti-suicide as Hale measures.
* Hale cannot suicide until around 30 seconds have passed.
* Hale can no longer switch teams to suicide.
* Repositioned 'player became x boss' message off of your crosshair.
* Removed annoying no yes no no you're Hale next message.
* Market Gardens do damage similar to backstabs.
* Deadringer now displays its status. Useful for thirdperson servers.
* Phlog is invulnerable during taunt activation.
* Phlog Crit Mmmph duration has 75% damage resistance.
* Phlog disables flaregun crits.
* Fixed Bread Bite and Festive Eyelander.
* Can now see uber meter with melee or syringe equipped.
* Soda Popper & BFB replaced with scattergun.
* Bonk replaced with crit-a-cola.
* All 3 might be rebalanced in the future.
* Reserve shooter crits in place of minicrits. Still 3 clip.
* Re-enabled Darwin's Danger Shield. Overhealed sniper can tank a hit!
* Batt's Backup has 75% knockback resist.
* Air Strike relaxed to 200 dmg per clip.
* Fixed backstab rarely doing 1/3 damage glitch.
* Big Earner gives full cloak on backstab.
* Fixed medics getting 2x the damage for backstab assists.
* Medics now get 3/5 the damage, similar to telefrag assists.
* Relaxed Air Strike damage per head to 200 damage.
* Air Strike gains ammo based on every 500 damage dealt.
* Kunai starts at 65 HP instead of 60. Max 270 HP.
* Kunai gives 180 HP on backstab instead of 100.
* Demo boots now reduce fall damage like soldier boots and do stomp damage.
* Fixed bushwacka disabling crits.
* Fixed first round glitch (thanks nergal).
* Sydney Sleeper now generates contributes half as much to rage than other sniper rifles.
* Other sniper rifles just do 3x damage as usual.
* Huntsman gets 2x ammo, fortified compound fixed.
* Festive flare gun now acts like mega-detonator.
* Medic crossbow now gives 15pct uber instead of 10.
* Festive crossbow is fixed to be like normal crossbow.
* Backstab formula rebalanced to do better damage to lower HP Hales.
* Damage Dealt and Full Health Kills now work properly with backstabs.
* Slightly reworked Hale health formula.
* (Anchor) Bosses take no pushback from damage while ducking on the ground. (Not working against sentries).
- This prevents Hale from being pushed back in vents or in the giant Scorch Shot in the new 2fortdesk map.
* Short circuit blocked until further notice.
* L'etranger's 40% cloak is replaced with quiet decloak and -25% cloak regen rate.
* Ambassador does 2.5x damage on headshots.
* Diamondback gets 3 crits on backstab.
* Diamondback crit shots do bonus damage similar to the Ambassador.
* Kunai now starts with 65 HP instead of 60. It now gains 180 HP on backstab instead of 100. Max 270.
* Manmelter always crits, while revenge crits do bonus damage.
* Bushwacka blocks healing while in use to prevent medirope exploits.
* Cannot wallclimb if your HP is low enough that it'll kill you.
* Bushwacka doesn't disable crits.
* 2013 festives and bread now get crits.
* Fixed telefrag and mantread stomp damage.
* Mantread stomps now OHKO Hale instead of leaving him at 1 health when his health is less than the damage mantreads do (1024 dmg).