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[CSS/CSGO] Timer 2.5.0.0 (unsupported)


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Rop
Senior Member
Join Date: May 2014
Old 06-12-2014 , 17:59   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #711

Quote:
Originally Posted by Sketchy View Post
Hrmm, I updated versions recently and the zones disappeared. After looking around I realized you changed a few zone related things, like the sprites. How do I go back to using the old sprites so I can just have plain colored zones? The .cfg says the default sprite is "materials/sprites/laserbeam" but that is not included in the download, is not there by default on my CSS servers, and is also not there by default on my GO servers.

The new sprite btw, at least on GO where I'm using the timer, displays weird sometimes. On some maps, the sprite is upside down and only looks correct from outside the zone looking in, and then sometimes it looks fine from the inside looking out but not on other maps.
You are right, the newest mapzones are still buggy, it doesn't rotate on server start, and it gets displayed upside down / double sometimes.

I'm currently using the earlier version that don't have this new sprites yet, see attachment
Attached Files
File Type: sp Get Plugin or Get Source (timer-mapzones.sp - 94 views - 102.3 KB)
File Type: smx timer-mapzones.smx (74.8 KB, 102 views)

Last edited by Rop; 06-12-2014 at 18:02.
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wtfaatp
Senior Member
Join Date: Jul 2010
Old 06-12-2014 , 19:26   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #712

only have the core plugins installed and try to create a mapzone my local client crashes?
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zipcore
Veteran Member
Join Date: Mar 2010
Location: m_flZipcore
Old 06-13-2014 , 06:20   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #713

Quote:
Originally Posted by janmanxxy View Post
Hey Zipcore, sorry for the rage yesterday. I just tried to get it to work somehow, searched the entire thread and lost my entire evening on that problem. I'm glad you take it with humor.

Anyway, i tried it again today and got a full serverlog

This is the Serverlog before any client entered the game.
Spoiler


The problem emerges when a player's joining the server. The console gets spammed by errors in no time.
Here the continuation on the log:
Spoiler


The errors then appear in a loop infinitely.

I'm running a css server with the following modules active:

You know the problem? Thanks in advance.
Plugin owning this native is currently paused.

If you get this another module is already in "fail state" thats not the full errorlog, I need the very first timer error ;)
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zipcore
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Join Date: Mar 2010
Location: m_flZipcore
Old 06-13-2014 , 08:13   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #714

I've fixed some bugs which came up with recent changes, sry for them
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yazeed98
Member
Join Date: Mar 2014
Old 06-13-2014 , 17:05   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #715

Hello ,

Nice plugin , but i want to ask you how i can change the start zone name like timer start

Last edited by yazeed98; 06-13-2014 at 17:06.
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Glite
Senior Member
Join Date: Sep 2011
Location: Ukraine
Old 06-13-2014 , 18:34   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #716

Quote:
Originally Posted by wtfaatp View Post
only have the core plugins installed and try to create a mapzone my local client crashes?
You have to put materials folder from github repo into cstrike/custom/timer (you may need to create this folder). This should fix this.

Last edited by Glite; 06-13-2014 at 18:34.
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Clarkey
Junior Member
Join Date: Jun 2014
Old 06-13-2014 , 23:44   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #717

I run a minigames CS:GO server and have noticed that everytime, or most of the time at least someone goes over a map zone the server lags. Is there a way around this?

Last edited by Clarkey; 06-13-2014 at 23:45.
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poel
Veteran Member
Join Date: Mar 2013
Old 06-14-2014 , 06:15   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #718

Can you made a plug-in more complexe ? More hard to use ?

....


Thks.
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zipcore
Veteran Member
Join Date: Mar 2010
Location: m_flZipcore
Old 06-14-2014 , 07:40   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #719

...
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Last edited by zipcore; 06-14-2014 at 07:41.
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Rop
Senior Member
Join Date: May 2014
Old 06-14-2014 , 09:17   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #720

Quote:
Originally Posted by yazeed98 View Post
Hello ,

Nice plugin , but i want to ask you how i can change the start zone name like timer start
I made the sprites in photoshop, and converted it with vtf edit.

I'm not giving support on custom sprites atm, maybe i'll make a tutorial of how to do this when i have time..
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