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[REQ] Multijump block in some areas


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tarsisd2
Veteran Member
Join Date: Feb 2016
Location: brazil
Old 12-12-2018 , 16:20   [REQ] Multijump block in some areas
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Hi, i saw this idea on other thread and had a very good idea, see, on my servers ppl like multijump and use it all the time, but in some locations like MIDDLE to SHORT A, they can jump on the box and rush very fast to BOMBSITE A, or at CT SPAWN, doublejump to SHORT A, and other locations in other maps, i want to block them using Y X Z units like on walkguard, using a command like +adzone, and save the location to a cfg file, can anyone do this for me? and i bet a lot of people would like that

can be this plugin or any other multijump, i don't mind

PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <engine>

#define ADMINACCESS ADMIN_CHAT

new jumpnum[33] = 0
new bool:dojump[33] = false

public plugin_init()
{
    
register_plugin("MultiJump","1.1","twistedeuphoria")
    
register_cvar("amx_maxjumps","1")
    
register_cvar("amx_mjadminonly","0")
}

public 
client_putinserver(id)
{
    
jumpnum[id] = 0
    dojump
[id] = false
}

public 
client_disconnect(id)
{
    
jumpnum[id] = 0
    dojump
[id] = false
}

public 
client_PreThink(id)
{
    if(!
is_user_alive(id)) return PLUGIN_CONTINUE
    
if(get_cvar_num("amx_mjadminonly") && (!access(id,ADMINACCESS))) return PLUGIN_CONTINUE
    
new nbut get_user_button(id)
    new 
obut get_user_oldbutton(id)
    if((
nbut IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut IN_JUMP))
    {
        if(
jumpnum[id] < get_cvar_num("amx_maxjumps"))
        {
            
dojump[id] = true
            jumpnum
[id]++
            return 
PLUGIN_CONTINUE
        
}
    }
    if((
nbut IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
    {
        
jumpnum[id] = 0
        
return PLUGIN_CONTINUE
    
}
    return 
PLUGIN_CONTINUE
}

public 
client_PostThink(id)
{
    if(!
is_user_alive(id)) return PLUGIN_CONTINUE
    
if(get_cvar_num("amx_mjadminonly") && (!access(id,ADMINACCESS))) return PLUGIN_CONTINUE
    
if(dojump[id] == true)
    {
        new 
Float:velocity[3]    
        
entity_get_vector(id,EV_VEC_velocity,velocity)
        
velocity[2] = random_float(265.0,285.0)
        
entity_set_vector(id,EV_VEC_velocity,velocity)
        
dojump[id] = false
        
return PLUGIN_CONTINUE
    
}
    return 
PLUGIN_CONTINUE


Last edited by tarsisd2; 12-12-2018 at 16:23.
tarsisd2 is offline
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