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CSGO server preparation help!


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majdcobra
Junior Member
Join Date: Oct 2017
Location: Canada
Old 12-13-2018 , 22:07   CSGO server preparation help!
Reply With Quote #1

Hello guys,

I have just rented a server from a host and I am facing a lot of problems configuring the server. the problems are:
disabling valves map end vote and installing UMC on a competitive mod( I tried the command mp_endmatch_vote) and it did not work, Also when we vote when the match ends the map restarts instead of switching to the new map.

the second problem is changing map rules, for example, I have a workshop map that I want it specific to be headshot only and when I change to a different map it this feature stops.

I did read all over the topics here but I could not do it, so I would really appreciate if there is a simple explanation for me or anyone of you will do it on my server through TeamViewer and I will learn from him.

sorry for my English.

Thanks in advance
majdcobra is offline
Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 12-13-2018 , 22:18   Re: CSGO server preparation help!
Reply With Quote #2

Post your gamemode_*_server.cfg, for your game_type and game_mode with code tags.
Maxximou5 is offline
majdcobra
Junior Member
Join Date: Oct 2017
Location: Canada
Old 12-13-2018 , 22:24   Re: CSGO server preparation help!
Reply With Quote #3

Server.cfg


Code:
/////////////////////////////////////////////////////////////////////////////////
// The Bot Convars

bot_difficulty 1                           //Defines the skill of bots joining the game.  Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_chatter "off"                          //Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal
bot_join_after_player 1                    //If nonzero, bots wait until a player joins before entering the game.
bot_quota 0                               //Determines the total number of bots in the game.
bot_quota_mode "fill"                      //Determines the type of quota. Allowed values: 'normal', 'fill', and 'match


/////////////////////////////////////////////////////////////////////////////////
// Server Convars

sv_pausable "0"                             //Is the server pausable.
sv_allow_lobby_connect_only "0"             //If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_votes "0"                          //Allow voting?
sv_allow_wait_command "1"                   //Allow or disallow the wait command on clients connected to this server.
sv_alltalk "1"                              //Players can hear all other players' voice communication, no team restrictions
sv_alternateticks "0"                       //If set, server only simulates entities on even numbered ticks.
sv_cheats "0"                               //Allow cheats on server
sv_deadtalk "0"                             //Dead players can speak (voice, text) to the living
sv_downloadurl "http://167.114.119.149/majda/60787/"                           //Location from which clients can download missing files
sv_forcepreload "0"                         //Force server side preloading
sv_friction "4"                             //World friction."
sv_full_alltalk "1"                         //Any player (including Spectator team) can speak to any other player
sv_infinite_ammo "0"                        //Player's active weapon will never run out of ammo
sv_setsteamaccount **censored**by**moderator**
"sv_vote_issue_kick_allowed" "0"



vb_enable 1
vb_returntolobby 1
vb_changealltalk 1
vb_kickimmunity 1
vb_returntolobbykick 1
vb_kickimmunitykick 0


/////////////////////////////////////////////////////////////////////////////////
// Server Logging 

sv_log_onefile "0"                          //Log server information to only one file.
sv_logbans "0"                              //Log server bans in the server logs.
sv_logecho "1"                              //Echo log information to the console.
sv_logfile "1"                              //Log server information in the log file.
sv_logflush "0"                             //Flush the log file to disk on each write (slow).
sv_logsdir "0"                              //Folder in the game directory where server logs will be stored.


/////////////////////////////////////////////////////////////////////////////////
// Server Rates 

sv_maxcmdrate "102"                         //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate "0"                              //Max bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate "10"                          //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate "5000"                           //Min bandwidth rate allowed on server, 0 == unlimited

/////////////////////////////////////////////////////////////////////////////////
// Server Downloads 

//sv_downloadurl "0"                        //Location from which clients can download missing files


/////////////////////////////////////////////////////////////////////////////////
// Pure Options 

//sv_pure_kick_clients "1"                  //If set to 1, the server will kick clients with mismatching files.
//sv_pure_trace "0"                         //If set to 1, the server will print a message whenever a client is verifying a CRC for a file.

/////////////////////////////////////////////////////////////////////////////////
// Round Convars

mp_match_end_restart "0"                    //Restart the map at the end of round limit         
mp_afterroundmoney "0"                      //Amount of money awared to every player after each round
mp_playercashawards "1"                     //Players can earn money by performing in-game actions
mp_teamcashawards "1"                       //Teams can earn money by performing in-game actions
mp_maxrounds "30"                           //Maximum amount of rounds per map
mp_timelimit "0"                            //How many minutes for the whole map
mp_roundtime "2"                            //How many minutes each round takes.
mp_freezetime"5"                            //how many seconds to keep players frozen when the round starts
mp_buytime "45"                             //How many seconds after round start players can buy items for.
mp_forcecamera "1"                          //Set to 1 for team only spectating.
mp_defuser_allocation "2"                   //How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_death_drop_defuser "1"                   //Drop defuser on player death
mp_death_drop_grenade "2"                   //Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun "1"                       //Which gun to drop on player death: 0=none, 1=best, 2=current or best






/////////////////////////////////////////////////////////////////////////////////
// Friendly Fire

mp_friendlyfire "0"                         //Enable Friendly Fire 1 =Enable 0 =Disable
//ff_damage_reduction_grenade "0"           //How much to reduce damage done to teammates by a thrown grenade.
//ff_damage_reduction_bullets "0"           //How much to reduce damage done to teammates when shot.
//ff_damage_reduction_other "0"             //How much to reduce damage done to teammates by things other than bullets and grenades.


/////////////////////////////////////////////////////////////////////////////////
// Game Convars

mp_autokick "1"                             //Kick idle/team-killing players
mp_autoteambalance "1"                      //Auto balaces teams
mp_buytime "45"                             //How many seconds after round start players can buy items for.
mp_c4timer "45"                             //how long from when the C4 is armed until it blows
mp_do_warmup_period "1"                     //Whether or not to do a warmup period at the start of a match.
mp_force_pick_time "15"                     //The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_halftime_duration "15"                   //Number of seconds that halftime lasts
mp_join_grace_time "15                      //Number of seconds after round start to allow a player to join a game
mp_limitteams "2"                           //Max # of players 1 team can have over another (0 disables check)
mp_match_end_restart "1"                    //At the end of the match, perform a restart instead of loading a new map
mp_maxrounds "30"                           //Max amount of rounds per map
mp_playercashawards "1"                     //Players can earn money by performing in-game actions
mp_playerid "0"                             //Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay "0"                       //Number of seconds to delay showing information in the status bar
mp_playerid_hold "0"                        //Number of seconds to keep showing old information in the status bar
mp_restartgame "0"                          //If non-zero, game will restart in the specified number of seconds
mp_round_restart_delay "7"                  //Number of seconds to delay before restarting a round after a win
mp_roundtime "3"                            //How many minutes each round takes.
mp_tkpunish "0"                             //Will a TK'er be punished in the next round?  {0=no,  1=yes}
mp_warmuptime "60"                          //If true, there will be a warmup period/round at the start of each match to allow to connect.
mp_win_panel_display_time "5"               //The amount of time to show the win panel between matches / halfs


/////////////////////////////////////////////////////////////////////////////////
// Cash Convars

mp_startmoney "400"                         //Amount of money each player gets when they reset.
mp_maxmoney "12000"                         //Maximum amount of money allowed in a player's account.					
cash_team_terrorist_win_bomb "2200"         //How much the team will win for the bomb.
cash_team_elimination_hostage_map "2200"    //How much a player earns when they eliminate all hostages.
cash_team_elimination_bomb_map "2200"       //How much the team will win when the bomb is eliminated.
cash_team_win_by_time_running_out "2200"    //How much the team will win when the time runs out.
cash_team_win_by_defusing_bomb "2200"       //How much the team will win when bomb has been defused.
cash_team_win_by_hostage_rescue "2200"      //How much the team will win when all hostages have been rescued.
cash_team_loser_bonus "2000"                //How much the team will win when when the team looses.
cash_team_loser_bonus_consecutive_rounds "500" //How much the team will win when the team looses consecutive rounds.
cash_team_rescued_hostage "100"             //How much the team will win when team has recued a hostage.
cash_team_hostage_alive	"0"                 //How much the team will win when a hostage is still alive
cash_team_planted_bomb_but_defused "200"    //How much the team will win when when a team has planted a bomb and been defused
cash_team_hostage_interaction "50"          //How much the team will win when hostages are saved
cash_player_killed_teammate "-3300"         //How much the player will loose when a teamate has been team killed
cash_player_killed_enemy_default "200"      //How much the player will win when killing an enemy
cash_player_killed_enemy_factor	"0.5"       //How much the player will win when killing an enemy
cash_player_bomb_planted "200"              //How much the player will win when the bomb has been planted.
cash_player_bomb_defused "200"              //How much the player will win when the bomb has been defused
cash_player_rescued_hostage "200"           //How much the player will win when rescuing hostages       
cash_player_interact_with_hostage "0"       //How much the player will win when interacting with hostages
cash_player_damage_hostage "-30"            //How much the player will loose when demaging a hostage   
cash_player_killed_hostage "-1000"          //How much the player will loose when a hostage has been killed


/////////////////////////////////////////////////////////////////////////////////
// Voting Options 

sv_vote_allow_spectators "0"                //Allow spectators to vote?
sv_vote_command_delay "2"                   //How long after a vote passes until the action happens
sv_vote_creation_time "120"                 //How often someone can individually call a vote.
sv_vote_failure_timer "300"                 //A vote that fails cannot be re-submitted for this long
sv_vote_quorum_ratio "0"                    //The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration "15"                 //How long to allow voting on an issue


/////////////////////////////////////////////////////////////////////////////////
// TV Options 

//tv_nochat "0"                             //Don't receive chat messages from other SourceTV spectators
//tv_port "check"                           //Host SourceTV port


/////////////////////////////////////////////////////////////////////////////////
// The following commands manage kicks and bans

writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg


rcon mp_endmatch_votenextmap 0
rcon mp_endmatch_votenextleveltime 20
rcon mp_endmatch_votenextmap_keepcurrent 0


gamemodes.txt

Code:
// DO NOT MODIFY THIS FILE
// 
// To customize your server, see gamemodes_server.txt.example


"GameModes.txt"
{
	"gameTypes"
	{
		"classic"
		{
			"value"				"0"
			"nameID"			"#SFUI_GameTypeClassic"

			"gameModes"
			{
				"casual"
				{
					"value"				"0"
					"nameID"			"#SFUI_GameModeCasual"
					"descID"			"#SFUI_GameModeCasualDesc"
					"descID_List"		"#SFUI_GameModeCasualDescSPList"
					"uid"				"1"
					"maxplayers"		"20"

					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{
						"0"		{ "label" "#SFUI_CashColon"				"value" "$400" }
						"1"		{ "label" "#SFUI_WinMatchColon"			"value" "30 #SFUI_Minutes" }
						"2"		{ "label" "#SFUI_TimePerRoundColon"		"value" "3 #SFUI_Minutes" }
						"3"		{ "label" "#SFUI_BuyTimeColon"			"value" "45 #SFUI_Seconds" }
						"4"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateAnyone" }
						"5"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty2" }
					}

					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						"exec" "gamemode_casual.cfg"
						"exec" "gamemode_casual_server.cfg"
					}

					// Map groups for offline modes
					"mapgroupsSP"
					{
						"random_classic"	"0"
						
						// Dust II 24/7
						"mg_de_dust2"		"1"

						// Group Delta
						"mg_de_mirage"		"2"
						"mg_de_inferno"		"3"
						"mg_de_cache"		"4"
						"mg_de_cbble"		"5"
						"mg_de_austria"		"6"

						// Group Sigma
						"mg_de_biome"		"7"
						"mg_de_subzero"		"8"
						"mg_de_train"		"9"
						"mg_de_overpass"	"10"
						"mg_de_nuke"		"11"
						"mg_de_canals"		"12" 
						
						// Hostage Group
						"mg_cs_agency"		"13"
						"mg_cs_office"		"14"
						"mg_cs_italy"		"15"
						"mg_cs_assault"		"16"
					}

					// Map groups for online modes
					"mapgroupsMP"
					{
						//Other Maps Groups
						"mg_casualsigma"	"0"
						"mg_casualdelta"	"1"
						"mg_dust247"		"2"
						"mg_hostage"		"3"
					}
				}
	
				"competitive"
				{
					"value"				"1"
					"nameID"			"#SFUI_GameModeCompetitive"
					"descID"			"#SFUI_GameModeCompetitiveDesc"
					"descID_List"		"#SFUI_GameModeCompetitiveDescList"
					"uid"				"2"
					"maxplayers"		"10"

					"show_rich_presence_map_game"  "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
					"show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
					"show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
				
					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{
						"0"		{ "label" "#SFUI_CashColon"				"value" "$800" }
						"1"		{ "label" "#SFUI_WinMatchColon"			"value" "30 #SFUI_Rounds" }
						"2"		{ "label" "#SFUI_TimePerRoundColon"		"value" "2 #SFUI_Minutes" }
						"3"		{ "label" "#SFUI_BuyTimeColon"			"value" "45 #SFUI_Seconds" }
						"4"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateTeamOnly" }
						"5"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty3" }
					}

					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						"exec" "gamemode_competitive.cfg"
						"exec" "gamemode_competitive_server.cfg"
					}
					
					// Map groups for offline modes
					"mapgroupsSP"
					{
						"random_classic"	"0"
						
						// Active Duty maps
						"mg_de_mirage"		"1"
						"mg_de_inferno"		"2"
						"mg_de_overpass"	"3"
						"mg_de_cache"		"4"
						"mg_de_nuke"		"5"
						"mg_de_train"		"6"
						"mg_de_dust2"		"7"
						
						// reserves maps
						"mg_de_austria"		"8"
						"mg_de_cbble"		"9"
						"mg_de_biome"		"10"
						"mg_de_subzero"		"11"
						"mg_cs_agency"		"12"
						"mg_cs_office"		"13"
					}

					// Map groups for online modes
					"mapgroupsMP"
					{
						// Active Duty maps
						"mg_de_mirage"		"0"
						"mg_de_inferno"		"1"
						"mg_de_overpass"	"2"
						"mg_de_cache"		"3"
						"mg_de_nuke"		"4"
						"mg_de_train"		"5"
						"mg_de_dust2"		"6"
						
						// reserves maps
						"mg_de_austria"		"7"
						"mg_de_cbble"		"8"
						"mg_de_biome"		"9"
						"mg_de_subzero"		"10"
						"mg_cs_agency"		"11"
						"mg_cs_office"		"12"
					}
				}

				"scrimcomp2v2"
				{
					"value"					"2"
					"nameID"				"#SFUI_GameModeScrimComp2v2"
					"descID"				"#SFUI_GameModeScrimComp2v2Desc"
					"descID_List"			"#SFUI_GameModeScrimComp2v2DescList"
					"uid"					"2"
					"maxplayers"			"4"

					"show_rich_presence_map_game"  "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
					"show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
					"show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
				
					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{
						"0"		{ "label" "#SFUI_CashColon"				"value" "$800" }
						"1"		{ "label" "#SFUI_WinMatchColon"			"value" "30 #SFUI_Rounds" }
						"2"		{ "label" "#SFUI_TimePerRoundColon"		"value" "2 #SFUI_Minutes" }
						"3"		{ "label" "#SFUI_BuyTimeColon"			"value" "45 #SFUI_Seconds" }
						"4"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateTeamOnly" }
						"5"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty3" }
					}

					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						"exec" "gamemode_competitive2v2.cfg"
						"exec" "gamemode_competitive2v2_server.cfg"
					}
					
					// Map groups for offline modes
					"mapgroupsSP"
					{
						"mg_de_inferno"		"0"
						"mg_de_overpass"	"1"
						"mg_de_cbble"		"2"
						"mg_de_train"		"3"
						"mg_de_shortnuke"	"4"
						"mg_de_shortdust"	"5"
						"mg_gd_rialto"		"6"
						"mg_de_lake"		"7"
					}

					// Map groups for online modes
					"mapgroupsMP"
					{
						"mg_de_inferno"		"0"
						"mg_de_overpass"	"1"
						"mg_de_cbble"		"2"
						"mg_de_train"		"3"
						"mg_de_shortnuke"	"4"
						"mg_de_shortdust"	"5"
						"mg_gd_rialto"		"6"
						"mg_de_lake"		"7"
					}
				}

				"scrimcomp5v5"
				{
					"value"			  	"3"
					"nameID"			"#SFUI_GameModeScrimComp5v5"
					"descID"			"#SFUI_GameModeScrimComp5v5Desc"
					"descID_List"		"#SFUI_GameModeScrimComp5v5DescList"
					"uid"				"2"
					"maxplayers"		"10"

					"show_rich_presence_map_game"  "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
					"show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
					"show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
				
					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{
						"0"		{ "label" "#SFUI_CashColon"				"value" "$800" }
						"1"		{ "label" "#SFUI_WinMatchColon"			"value" "30 #SFUI_Rounds" }
						"2"		{ "label" "#SFUI_TimePerRoundColon"		"value" "2 #SFUI_Minutes" }
						"3"		{ "label" "#SFUI_BuyTimeColon"			"value" "45 #SFUI_Seconds" }
						"4"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateTeamOnly" }
						"5"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty3" }
					}

					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						"exec" "gamemode_competitive.cfg"
						"exec" "op08_weapons_expert.cfg"
						"exec" "gamemode_competitive_server.cfg"
					}
					
					// Map groups for offline modes
					"mapgroupsSP"
					{
						"random_classic"	"0"
						
						// Active Duty maps
						"mg_de_mirage"		"1"
						"mg_de_cache"		"2"
						"mg_de_inferno"		"3"
						"mg_de_overpass"	"4"
						"mg_de_train"		"5"
						"mg_de_nuke"		"6" 
						"mg_de_dust2"		"7"
						
						// reserves maps
						"mg_de_austria"		"8"
						"mg_de_cbble"		"9"
						"mg_cs_office"		"10"
						"mg_cs_agency"		"11"
					}

					// Map groups for online modes
					"mapgroupsMP"
					{
						// Active Duty maps
						"mg_de_mirage"		"0"
						"mg_de_cache"		"1"
						"mg_de_inferno"		"2"
						"mg_de_overpass"	"3"
						"mg_de_train"		"4"
						"mg_de_nuke"		"5" 
						"mg_de_dust2"		"6"
						
						// reserves maps
						"mg_de_austria"		"7"
						"mg_de_cbble"		"8"
						"mg_cs_office"		"9"
						"mg_cs_agency"		"10"
					}
				}

			}	
		}

		"gungame"
		{
			"value"				"1"
			"nameID"			"#SFUI_GameTypeGungame"

			// This is the list of game modes supported by this game type.
			"gameModes"
			{
				"gungameprogressive"
				{
					"value"				"0"
					"nameID"			"#SFUI_GameModeGGProgressive"
					"descID"			"#SFUI_GameModeGGProgressiveDesc"
					"descID_List"		"#SFUI_GameModeGGProgressiveDescList"
					"uid"				"11"
					"maxplayers"		"10"

					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{
						"0"		{ "label" "#SFUI_WinMatchColon"			"value" "30 #SFUI_Minutes" }
						"1"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateAnyone" }
						"2"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty2" }
					}

					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						"exec" "gamemode_armsrace.cfg"
						"exec" "gamemode_armsrace_server.cfg"
					}
					
					// Map groups for offline modes
					"mapgroupsSP"
					{
						"random_ar"			"0"
						"mg_ar_baggage"		"1"
						"mg_ar_shoots"		"2"
						"mg_ar_lake"		"3"
						"mg_ar_stmarc"		"4"
						"mg_ar_safehouse"	"5"
						"mg_ar_monastery"	"6"
					}

					// Map groups for online modes
					"mapgroupsMP"
					{
						"mg_armsrace"	"0"
					}

					"weaponprogression_ct"
					{
						"bizon"			{ "kills"	"2" }
						"ump45"			{ "kills"	"2" }
						"p90"			{ "kills"	"2" }
						"nova"			{ "kills"	"2" }
						"mag7"			{ "kills"	"2" }
						"xm1014"		{ "kills"	"2" }
						"sawedoff"		{ "kills"	"2" }
						"galilar"		{ "kills"	"2" }
						"ak47"			{ "kills"	"2" }
						"m4a1"			{ "kills"	"2" }
						"sg556"			{ "kills"	"2" }
						"aug"			{ "kills"	"2" }
						"awp"			{ "kills"	"2" }
						"scar20"		{ "kills"	"2" }
						"negev"			{ "kills"	"2" }
						"tec9"			{ "kills"	"2" }
						"p250"			{ "kills"	"2" }
						"deagle"		{ "kills"	"2" }
						"fiveseven"		{ "kills"	"2" }
						"elite"			{ "kills"	"2" }
						"knifegg"		{ "kills"	"1" }
					}
					
					"weaponprogression_t"
					{
						"bizon"			{ "kills"	"2" }
						"ump45"			{ "kills"	"2" }
						"p90"			{ "kills"	"2" }
						"nova"			{ "kills"	"2" }
						"mag7"			{ "kills"	"2" }
						"xm1014"		{ "kills"	"2" }
						"sawedoff"		{ "kills"	"2" }
						"galilar"		{ "kills"	"2" }
						"ak47"			{ "kills"	"2" }
						"m4a1"			{ "kills"	"2" }
						"sg556"			{ "kills"	"2" }
						"aug"			{ "kills"	"2" }
						"awp"			{ "kills"	"2" }
						"scar20"		{ "kills"	"2" }
						"negev"			{ "kills"	"2" }
						"tec9"			{ "kills"	"2" }
						"p250"			{ "kills"	"2" }
						"deagle"		{ "kills"	"2" }
						"fiveseven"		{ "kills"	"2" }
						"elite"			{ "kills"	"2" }
						"knifegg"		{ "kills"	"1" }
					}
				}

				"gungametrbomb"
				{
					"value"				"1"
					"nameID"			"#SFUI_GameModeGGBomb"
					"descID"			"#SFUI_GameModeGGBombDesc"
					"descID_List"		"#SFUI_GameModeGGBombDescList"
					"uid"				"12"
					"maxplayers"		"10"

					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{
						"0"		{ "label" "#SFUI_WinMatchColon"			"value" "10 #SFUI_Rounds" }
						"1"		{ "label" "#SFUI_TimePerRoundColon"		"value" "90 #SFUI_Seconds" }
						"2"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateTeamOnly" }
						"3"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty3" }
					}

					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						"exec" "gamemode_demolition.cfg"
						"exec" "gamemode_demolition_server.cfg"
					}

					// Map groups for offline modes
					"mapgroupsSP"
					{
						"random_demo"		"0"
						"mg_de_bank"		"1"
						"mg_de_lake"		"2"
						"mg_de_safehouse"	"3"
						"mg_de_sugarcane"	"4"
						"mg_de_stmarc"		"5"
						"mg_de_shortdust"	"6"
					}

					// Map groups for online modes
					"mapgroupsMP"
					{
						"mg_demolition"		"0"
					}

					"weaponprogression_ct"
					{
						"m4a1"			{ "kills"	"1" }
						"p90"			{ "kills"	"1" }
						"ump45"			{ "kills"	"1" }
						"deagle"		{ "kills"	"1" }
						"nova"			{ "kills"	"1" }
						"fiveseven"		{ "kills"	"1" }
						"usp_silencer"	{ "kills"	"1" }
						"ssg08"			{ "kills"	"1" }
						"awp"			{ "kills"	"1" }
						"scar20"		{ "kills"	"1" }
					}
					
					"weaponprogression_t"
					{
						"ak47"			{ "kills"	"1" }
						"p90"			{ "kills"	"1" }
						"mp5sd"			{ "kills"	"1" }
						"deagle"		{ "kills"	"1" }
						"nova"			{ "kills"	"1" }
						"p250"			{ "kills"	"1" }
						"glock"			{ "kills"	"1" }
						"ssg08"			{ "kills"	"1" }
						"awp"			{ "kills"	"1" }
						"g3sg1"			{ "kills"	"1" }
					}
				}

				"deathmatch"
				{
					"value"				"2"
					"nameID"			"#SFUI_Deathmatch"
					"descID"			"#SFUI_DeathmatchDesc"
					"descID_List"		"#SFUI_GameModeDeathmatchDescList"
					"uid"				"13"
					"maxplayers"		"16"

					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{

						"0"		{ "label" "#SFUI_WinMatchColon"			"value" "10 #SFUI_Rounds" }
						"1"		{ "label" "#SFUI_TimePerRoundColon"		"value" "90 #SFUI_Seconds" }
						"2"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateTeamOnly" }
						"3"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty3" }
					}

					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						"exec" "gamemode_deathmatch.cfg"
						"exec" "gamemode_deathmatch_server.cfg"
					}

					// Map groups for offline modes
					"mapgroupsSP"
					{
						"random_classic"	"0"
						
						// Dust II 24/7
						"mg_de_dust2"		"1"

						// Group Delta
						"mg_de_mirage"		"2"
						"mg_de_inferno"		"3"
						"mg_de_cache"		"4"
						"mg_de_cbble"		"5"
						"mg_de_austria"		"6"

						// Group Sigma
						"mg_de_biome"		"7"
						"mg_de_subzero"		"8"
						"mg_de_train"		"9"
						"mg_de_overpass"	"10"
						"mg_de_nuke"		"11"
						"mg_de_canals"		"12" 
						
						// Hostage Group
						"mg_cs_agency"		"13"
						"mg_cs_office"		"14"
						"mg_cs_italy"		"15"
						"mg_cs_assault"		"16"
					}

					// Map groups for online modes
					"mapgroupsMP"
					{
						//Other Maps Groups
						"mg_casualsigma"	"0"
						"mg_casualdelta"	"1"
						"mg_dust247"		"2"
						"mg_hostage"		"3"
					}
				}
			}
		}
        
		"training"
		{
			"value"				"2"
			"nameID"			"#SFUI_GameTypeFreestyle"
			"singleplayeronly"	"1"
	
			"gameModes"
			{
				"training"
				{
					"value"				"0"
					"nameID"			"#SFUI_GameTypeTraining"
					"descID"			"#SFUI_GameModeTrainingDesc"
					"descID_List"		"#SFUI_GameModeTrainingDescList"
					"showdisclaimer"	"1"
					"uid"				"21"
					"maxplayers"		"1"
	
					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{
						"0"		{ "label" "#SFUI_CashColon"				"value" "$16,000" }
						"1"		{ "label" "#SFUI_WinMatchColon"			"value" "30 #SFUI_Minutes" }
						"2"		{ "label" "#SFUI_TimePerRoundColon"		"value" "5 #SFUI_Minutes" }
						"3"		{ "label" "#SFUI_BuyTimeColon"			"value" "90 #SFUI_Seconds" }
						"4"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateAnyone" }
						// Bot data is determined by user selection.
					}
	
					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						"exec" "gamemode_training.cfg"
						"exec" "gamemode_training_server.cfg"
					}

					// Map groups for offline modes
					"mapgroupsSP"
					{
						"mg_training1"		"0"
					}
				}
			}
		}

		"custom"
		{
			"value"				"3"
			"nameID"			"#SFUI_GameTypeCustom"
	
			"gameModes"
			{
				"custom"
				{
					"value"				"0"
					"nameID"			"#SFUI_GameModeCustom"
					"descID"			"#SFUI_GameModeCustomDesc"
					"descID_List"		"#SFUI_GameModeCustomDescList"
					"showdisclaimer"	"1"
					"uid"				"30"
					"maxplayers"		"100"
	
					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{
						"0"		{ "label" "#SFUI_CashColon"				"value" "$16,000" }
						"1"		{ "label" "#SFUI_WinMatchColon"			"value" "30 #SFUI_Minutes" }
						"2"		{ "label" "#SFUI_TimePerRoundColon"		"value" "5 #SFUI_Minutes" }
						"3"		{ "label" "#SFUI_BuyTimeColon"			"value" "90 #SFUI_Seconds" }
						"4"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateAnyone" }
						// Bot data is determined by user selection.
					}
	
					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						//"exec" "gamemode_custom.cfg"
					}
				}
			}
		}
		"cooperative"
		{
			"value"				"4"
			"nameID"			"#SFUI_GameTypeCooperative"
	
			"gameModes"
			{
				"cooperative"
				{
					"value"				"0"
					"nameID"			"#SFUI_GameModeCooperative"
					"descID"			"#SFUI_GameModeCooperativeDesc"
					"maxplayers"		"10"
	
					"show_rich_presence_map_game"		"#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
					"show_rich_presence_map_watch"		"#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
					"show_rich_presence_map_review"		"#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"

					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						"exec" "gamemode_competitive.cfg" 
						"exec" "gamemode_cooperative.cfg"
						"exec" "gamemode_cooperative_server.cfg"
					}
				}
				"coopmission"
				{
					"value"				"1"
					"nameID"			"#SFUI_GameModeCoopMission"
					"descID"			"#SFUI_GameModeCooperativeDesc"
					"maxplayers"		"10"
	
					"show_rich_presence_map_game"		"#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
					"show_rich_presence_map_watch"		"#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
					"show_rich_presence_map_review"		"#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"

					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						"exec" "gamemode_competitive.cfg" 
						"exec" "gamemode_coopmission.cfg"
						"exec" "gamemode_coopmission_server.cfg"
					}
				}
			}
		}
		"skirmish"
		{
			"value"				"5"
			"nameID"			"#SFUI_GameTypeSkirmish"

			"gameModes"
			{
				"skirmish"
				{
					"value"					"0"
					"nameID"				"#SFUI_GameModeSkirmish"
					"descID"				"#SFUI_GameModeSkirmishDesc"
					"descID_List"			"#SFUI_GameModeSkirmishDescList"
					"maxplayers"			"12"

					// These are the descriptive ui elements to display in the information box on.
					// These key/values should be pairs of strings.  The "key" will appear in the left
					// column, the "value" will appear in the right column.
					"ui"
					{
						"0"		{ "label" "#SFUI_CashColon"				"value" "$800" }
						"1"		{ "label" "#SFUI_WinMatchColon"			"value" "30 #SFUI_Rounds" }
						"2"		{ "label" "#SFUI_TimePerRoundColon"		"value" "2 #SFUI_Minutes" }
						"3"		{ "label" "#SFUI_BuyTimeColon"			"value" "45 #SFUI_Seconds" }
						"4"		{ "label" "#SFUI_SpectateColon"			"value" "#SFUI_SpectateTeamOnly" }
						"5"		{ "label" "#SFUI_BotsColon"				"value" "#SFUI_BotDifficulty3" }
					}

					// These are the configs that get executed when a game mode of this type is created
					"exec"
					{
						// None, configs specific to each skirmish game mode are executed
					}
					
					// Map groups for offline modes
					"mapgroupsSP"
					{
						"mg_skirmish_armsrace"				"0"
						"mg_skirmish_demolition"			"1"
						"mg_skirmish_flyingscoutsman"		"2"

						//"mg_skirmish_stabstabzap"			""
						//"mg_skirmish_triggerdiscipline"		""
						//"mg_skirmish_headshots"				""
						//"mg_skirmish_huntergatherers"		""
						//"mg_skirmish_heavyassaultsuit"		""
					}

					// Map groups for online modes
					"mapgroupsMP"
					{
						"mg_skirmish_armsrace"				"0"
						"mg_skirmish_demolition"			"1"
						"mg_skirmish_flyingscoutsman"		"2"

						//"mg_skirmish_stabstabzap"			""
						//"mg_skirmish_triggerdiscipline"		""
						//"mg_skirmish_headshots"				""
						//"mg_skirmish_huntergatherers"		""
						//"mg_skirmish_heavyassaultsuit"		""
					}
				}
			}
		}
		
		"freeforall"
		{
			"value"				"6"
			"nameID"			"#SFUI_GameTypeFreeForAll"
			"gameModes"
			{
				"survival"
				{
					"value"				"0"
					"nameID"			"#SFUI_GameModeSurvival"
					"descID"			"#SFUI_GameModeSurvivalDesc"
					"maxplayers"		"16"
	
					"show_rich_presence_map_game"  "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
					"show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
					"show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"

					"exec"
					{
						"exec" "gamemode_survival.cfg" 
						"exec" "gamemode_survival_server.cfg"
					}

					// Map groups for offline modes
					"mapgroupsSP"
					{
						"mg_dz_blacksite"                     "0"
					}

					// Map groups for online modes
					"mapgroupsMP"
					{
						"mg_dz_blacksite"                     "0"
					}
				}
			}
		}
	}

	"mapgroups"
	{
		// 
		// Map cycle groups
		// add operation group here is active
		// Operation 08
		
		"mg_op_op08"
		{
			"imagename"				"mapgroup-op08"
			"nameID"				"#SFUI_Mapgroup_op_op08"
			"tooltipID"				"#SFUI_MapGroup_Tooltip_Desc_Operation"
			"tooltipMaps"			"de_austria,de_shipped,de_lite,de_thrill,de_blackgold,cs_agency,cs_insertion"
			"name"					"mg_op_op08"
			"show_medal_icon"		"8Operation$OperationCoin"
			"show_rich_presence"	"_op08"
			"grouptype"				"op_op08"
			"icon_image_path"		"map_icons/op08/mapgroup_icon_op08"
			"maps"
			{
				"de_austria"			""
				"de_shipped"			""
				"de_lite"				""
				"de_thrill"				""
				"de_blackgold"			""
				"cs_agency"				""
				"cs_insertion"			""
			}
		}
		
		// Operation 07
		
		"mg_op_op07"
		{
			"imagename"				"mapgroup-op07"
			"nameID"				"#SFUI_Mapgroup_op_op07"
			"tooltipID"				"#SFUI_MapGroup_Tooltip_Desc_Operation"
			"tooltipMaps"			"cs_cruise,de_coast,de_empire,de_mikla,de_royal,de_santorini,de_tulip"
			"name"					"mg_op_op07"
			"show_medal_icon"		"7Operation$OperationCoin"
			"show_rich_presence"	"_op07"
			"grouptype"				"op_op07"
			"icon_image_path"		"map_icons/mapgroup_icon_op07"
			"maps"
			{
				"cs_cruise"			""
				"de_coast"			""
				"de_empire"			""
				"de_mikla"			""
				"de_royal"			""
				"de_santorini"		""
				"de_tulip"			""
			}
		}
		
		// Operation 06
		
		"mg_op_op06"
		{
			"imagename"				"mapgroup-op06"
			"nameID"				"#SFUI_Mapgroup_op_op06"
			"tooltipID"				"#SFUI_MapGroup_Tooltip_Desc_Operation"
			"tooltipMaps"			"de_rails,de_resort,de_zoo,de_log,de_season,cs_agency"
			"name"					"mg_op_op06"
			"show_medal_icon"		"6Operation$OperationCoin"
			"show_rich_presence"	"_op06"
			"grouptype"				"op_op06"
			"icon_image_path"		"map_icons/mapgroup_icon_op06"
			"maps"
			{
				"de_rails"			""               
				"de_resort"			""
				"de_zoo"			""
				"de_log"			""
				"de_season"			""
				"cs_agency"			""
			}
		}
		
		// Operation Vanguard
		"mg_op_op05"
		{
			"imagename"				"mapgroup-vanguard"
			"nameID"				"#SFUI_Mapgroup_op_op05"
			"tooltipID"				"#SFUI_MapGroup_Tooltip_Desc_Active"
			"tooltipMaps"			"de_train,cs_workout,cs_backalley,de_marquis,de_facade,de_season,de_bazaar"
			"name"					"mg_op_op05"
			"show_medal_icon"		"5Operation$Community Season Five Summer 2014"
			"show_rich_presence"	"_vanguard"
			"grouptype"				"op_op05"
			"icon_image_path"		"map_icons/mapgroup_icon_op05"
			"maps"
			{
				"de_train"			""
				"cs_workout"		""
				"cs_backalley"		""
				"de_marquis"		""
				"de_facade"			""
				"de_season"			""
				"de_bazaar"			""
			}
		}
		
		// operation breakout
		"mg_op_breakout"
		{
			"imagename"				"mapgroup-breakout"
			"nameID"				"#SFUI_mapgroup_op_breakout"
			"tooltipMaps"			"de_castle,de_overgrown,de_blackgold,de_mist,cs_rush,cs_insertion"
			"tooltipID"				"#SFUI_MapGroup_Tooltip_Desc_Operation"
			"name"					"mg_op_breakout"
			"show_medal_icon"		"4OpBreakout$Community Season Four Summer 2014"
			"show_rich_presence"	"_breakout"
			"grouptype"				"op_breakout"
			"icon_image_path"		"map_icons/mapgroup_icon_op_breakout"
			"maps"
			{
				"de_castle"			""
				"de_overgrown"		""
				"de_blackgold"		""
				"de_mist"			""
				"cs_rush"			""
				"cs_insertion"		""
			}
		}				

		"mg_active"
		{
			"imagename"				"mapgroup-active"
			"nameID"				"#SFUI_Mapgroup_active"
			"tooltipID"				"#SFUI_MapGroup_Tooltip_Desc_Active"
			"tooltipMaps"			""
			"name"					"mg_active"
			"grouptype"				"active"
			"icon_image_path"		"map_icons/mapgroup_icon_active"
			"maps"
			{
				"de_inferno"	""
				"de_train"		""
				"de_mirage"		""
				"de_nuke"		""
				"de_dust2"		""
				"de_overpass"	""
				"de_cache"		""
			}
		}
		
		"mg_casualdelta"
		{
			"imagename"				"mapgroup-casualdelta"
			"nameID"				"#SFUI_Mapgroup_casualdelta"
			"tooltipID"				"#SFUI_MapGroup_Tooltip_Desc_CasualDelta"
			"tooltipMaps"			"de_mirage,de_inferno,de_cache,de_cbble,de_austria"
			"name"					"mg_casualdelta"
			"grouptype"				"reserves"
			"icon_image_path"		"map_icons/mapgroup_icon_reserves"
			"maps"
			{
				"de_mirage"		""
				"de_inferno"	""
				"de_cache"		""
				"de_cbble"		""
				"de_austria"	""
			}
		}
		
		"mg_casualsigma"
		{
			"imagename"				"mapgroup-casualsigma"
			"nameID"				"#SFUI_Mapgroup_casualsigma"
			"tooltipID"				"#SFUI_MapGroup_Tooltip_Desc_CasualSigma"
			"tooltipMaps"			"de_biome,de_subzero,de_train,de_overpass,de_nuke,de_canals"
			"name"					"mg_casualsigma"
			"grouptype"				"reserves"
			"icon_image_path"		"map_icons/mapgroup_icon_reserves"
			"maps"
			{
				"de_biome"		""
				"de_subzero"	""
				"de_train"		""
				"de_overpass"	""
				"de_nuke"		""
				"de_canals"		""
			}
		}
		
		"mg_reserves"
		{
			"imagename"				"mapgroup-reserves"
			"nameID"				"#SFUI_Mapgroup_reserves"
			"tooltipID"				"#SFUI_MapGroup_Tooltip_Desc_Reserves"
			"tooltipMaps"			""
			"name"					"mg_reserves"
			"grouptype"				"reserves"
			"icon_image_path"		"map_icons/mapgroup_icon_reserves"
			"maps"
			{
				"de_canals"		""
				"de_aztec"		""
				"de_dust"		""
				"de_vertigo"	""
			}
		}

        "mg_hostage"
		{
			"imagename"				"mapgroup-hostage"
			"nameID"				"#SFUI_Mapgroup_hostage"
			"tooltipID"				"#SFUI_MapGroup_Tooltip_Desc_Hostage"
			"tooltipMaps"			"cs_agency,cs_office,cs_italy,cs_assault"
			"name"					"mg_hostage"
			"grouptype"				"hostage"
			"icon_image_path"		"map_icons/mapgroup_icon_hostage"
			"maps"
			{
				"cs_agency"		""
 				"cs_office"		""
				"cs_italy"		""
				"cs_assault"	""
			}
		}

		"mg_deathmatch"
		{
			"imagename"				"mapgroup-bomb"
			"nameID"				"#SFUI_Mapgroup_allclassic"
			"tooltipID"				"#SFUI_MapGroup_Tooltip_Desc_DeathMatch"
			"name"					"mg_deathmatch"
			"icon_image_path"		"map_icons/mapgroup_icon_deathmatch"
			"maps"
			{
				"de_dust2"			""
				"de_inferno"		""
				"de_mirage"			""
				"de_cbble"			""
				"de_overpass"		""
				"de_dust"			""
				"de_aztec"			""
				"de_nuke"			""
				"de_vertigo"		""
				"cs_militia"		""
				"cs_assault"		""
				"cs_office"			""
				"cs_italy"			""
				"de_lake"			""
				"de_stmarc"			""
				"de_sugarcane"		""
				"de_bank"			""
				"de_safehouse"		""
				"de_shortdust"		""
				"ar_shoots"			""
				"ar_baggage"		""
				"ar_monastery"		""
			}
		}

		"mg_armsrace"
		{
			"imagename"				"mapgroup-armsrace"
			"nameID"				"#SFUI_Mapgroup_armsrace"
			"tooltipID"				"#SFUI_MapGroup_Tooltip_Desc_Armsrace"
			"tooltipMaps"			"de_lake,de_stmarc,de_bank,de_safehouse,ar_shoots,ar_baggage,ar_monastery"
			"name"					"mg_armsrace"
			"icon_image_path"		"map_icons/mapgroup_icon_armsrace"
			"maps"
			{
				"de_lake"			""
				"de_stmarc"			""
				"de_safehouse"		""
				"ar_shoots"			""
				"ar_baggage"		""
				"ar_monastery"		""
			}
		}

		"mg_demolition"
		{
			"imagename"				"mapgroup-demolition"
			"nameID"				"#SFUI_Mapgroup_demolition"
			"tooltipID"				"#SFUI_MapGroup_Tooltip_Desc_demo"
			"tooltipMaps"			"de_lake,de_stmarc,de_sugarcane,de_bank,de_safehouse,de_shortdust"
			"name"					"mg_demolition"
			"icon_image_path"		"map_icons/mapgroup_icon_demolition"
			"maps"
			{
				"de_lake"			""
				"de_stmarc"			""
				"de_sugarcane"		""
				"de_bank"			""
				"de_safehouse"		""
				"de_shortdust"		""
			}
		}
	
		"mg_lowgravity"
		{
			"imagename"				"mapgroup-demolition"
			"nameID"				"#SFUI_Mapgroup_lowgravity"
			"tooltipID"				"#SFUI_MapGroup_Tooltip_Desc_lowgravity"
			"tooltipMaps"			"de_lake,de_safehouse,ar_shoots"
			"name"					"mg_lowgravity"
			"icon_image_path"		"map_icons/mapgroup_icon_demolition"
			"maps"
			{
				"de_lake"			""
				"de_safehouse"		""
				"ar_shoots"			""
				"ar_dizzy"			""
			}
		}
	
		"mg_skirmish_stabstabzap"
		{
			"imagename"				"mapgroup-stabstabzap"
			"nameID"				"#Skirmish_CC_SSZ_name"
			"tooltipID"				"#Skirmish_CC_SSZ_details"
			"tooltipMaps"			""
			"name"					"mg_skirmish_stabstabzap"
			"icon_image_path"		"map_icons/mapgroup_icon_skirmish"
			"maps"
			{
				"de_safehouse"	"stabstabzap"
				"de_lake"		"stabstabzap"
				"gd_rialto"		"stabstabzap"
				"de_austria"	"stabstabzap"
			}
		}

		"mg_skirmish_flyingscoutsman"
		{
			"imagename"				"mapgroup-flyingscoutsman"
			"nameID"				"#Skirmish_CC_FS_name"
			"tooltipID"				"#Skirmish_CC_FS_details"
			"tooltipMaps"			""
			"name"					"mg_skirmish_flyingscoutsman"
			"icon_image_path"		"map_icons/mapgroup_icon_skirmish"
			"maps"
			{
				"ar_shoots"		"flyingscoutsman"
				"ar_dizzy"		"flyingscoutsman"
				"de_lake"		"flyingscoutsman"
				"de_safehouse"	"flyingscoutsman"
			}
		}

		"mg_skirmish_triggerdiscipline"
		{
			"imagename"				"mapgroup-triggerdiscipline"
			"nameID"				"#Skirmish_CC_TD_name"
			"tooltipID"				"#Skirmish_CC_TD_details"
			"tooltipMaps"			""
			"name"					"mg_skirmish_triggerdiscipline"
			"icon_image_path"		"map_icons/mapgroup_icon_skirmish"
			"maps"
			{
				"de_austria"	"triggerdiscipline"
				"de_inferno"	"triggerdiscipline"
				"de_thrill"		"triggerdiscipline"
				"de_mirage"		"triggerdiscipline"
				"de_dust2"		"triggerdiscipline"
				"de_lite"		"triggerdiscipline"
			}
		}
		
		"mg_skirmish_headshots"
		{
			"imagename"				"mapgroup-headshots"
			"nameID"				"#Skirmish_DM_HS_name"
			"tooltipID"				"#Skirmish_DM_HS_details"
			"tooltipMaps"			""
			"name"					"mg_skirmish_headshots"
			"icon_image_path"		"map_icons/mapgroup_icon_skirmish"
			"maps"
			{
				"cs_agency"		"headshots"
				"de_inferno"	"headshots"
				"de_blackgold"	"headshots"
				"de_cache"		"headshots"
				"de_cbble"		"headshots"
				"de_nuke"		"headshots"
			}
		}

		"mg_skirmish_huntergatherers"
		{
			"imagename"				"mapgroup-huntergatherers"
			"nameID"				"#Skirmish_TDM_HG_name"
			"tooltipID"				"#Skirmish_TDM_HG_details"
			"tooltipMaps"			""
			"name"					"mg_skirmish_huntergatherers"
			"icon_image_path"		"map_icons/mapgroup_icon_skirmish"
			"maps"
			{
				"de_nuke"		"huntergatherers"
				"de_dust2"		"huntergatherers"
				"cs_insertion"	"huntergatherers"
				"de_thrill"		"huntergatherers"
				"de_canals"		"huntergatherers"
				"de_cbble"		"huntergatherers"
				"de_train"		"huntergatherers"
			}
		}

		"mg_skirmish_heavyassaultsuit"
		{
			"imagename"				"mapgroup-heavyassaultsuit"
			"nameID"				"#Skirmish_CC_HAS_name"
			"tooltipID"				"#Skirmish_CC_HAS_details"
			"tooltipMaps"			""
			"name"					"mg_skirmish_heavyassaultsuit"
			"icon_image_path"		"map_icons/mapgroup_icon_skirmish"
			"maps"
			{
				"de_dust2"		"heavyassaultsuit"
				"de_mirage"		"heavyassaultsuit"
				"de_overpass"	"heavyassaultsuit"
				"de_shipped"	"heavyassaultsuit"
				"de_austria"	"heavyassaultsuit"
			}
		}

		"mg_skirmish_armsrace"
		{
			"imagename"				"mapgroup-armsrace"
			"nameID"				"#Skirmish_AR_name"
			"tooltipID"				"#Skirmish_AR_details"
			"tooltipMaps"			""
			"name"					"mg_skirmish_armsrace"
			"icon_image_path"		"map_icons/mapgroup_icon_skirmish"
			"maps"
			{
				"de_lake"		"armsrace"
				"de_stmarc"		"armsrace"
				"de_safehouse"	"armsrace"
				"ar_shoots"		"armsrace"
				"ar_baggage"	"armsrace"
				"ar_monastery"	"armsrace"
			}
		}

		"mg_skirmish_demolition"
		{
			"imagename"				"mapgroup-demolition"
			"nameID"				"#Skirmish_DEM_name"
			"tooltipID"				"#Skirmish_DEM_details"
			"tooltipMaps"			""
			"name"					"mg_skirmish_demolition"
			"icon_image_path"		"map_icons/mapgroup_icon_skirmish"
			"maps"
			{
				"de_lake"		"demolition"
				"de_stmarc"		"demolition"
				"de_sugarcane"	"demolition"
				"de_bank"		"demolition"
				"de_safehouse"	"demolition"
				"de_shortdust"	"demolition"
			}
		}
		
		//
		// Single map groups
		//

		"mg_de_dust"		
		{
			"imagename"				"map-dust-overall"
			"nameID"				"#SFUI_Map_de_dust"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Reserves"
			"name"					"mg_de_dust"	
			"icontag"				"bomb"
			"grouptype"				"reserves"
			"icon_image_path"		"map_icons/map_icon_de_dust"
			"maps"
			{
				"de_dust"		""
			}	
		}

		"mg_dust247"
		{
			"imagename"				"map-dust2-overall"
			"nameID"				"#SFUI_Map_de_dust2"
			"tooltipID"				"#SFUI_MapGroup_Tooltip_Desc_Dust247"
			"name"					"mg_dust247"
			"grouptype"				"reserves"
			"icon_image_path"		"map_icons/map_icon_de_dust2"
			"maps"
			{
				"de_dust2"		""
			}
		}

		"mg_de_dust2"
		{
			"imagename"				"map-dust2-overall"
			"nameID"				"#SFUI_Map_de_dust2"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Active_Op_over"
			"name"					"mg_de_dust2"
			"icontag"				"bomb"
			"grouptype"				"active"
			"icon_image_path"		"map_icons/map_icon_de_dust2"
			"maps"
			{
				"de_dust2"		""
			}
		}

		"mg_de_aztec"
		{
			"imagename"				"map-aztec-overall"
			"nameID"				"#SFUI_Map_de_aztec"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Reserves"
			"name"					"mg_de_aztec"
			"icontag"				"bomb"
			"grouptype"				"reserves"
			"icon_image_path"		"map_icons/map_icon_de_aztec"
			"maps"
			{
				"de_aztec"		""
			}
		}

		"mg_de_inferno"
		{
			"imagename"				"map-inferno-overall"
			"nameID"				"#SFUI_Map_de_inferno"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Active_Op_over"
			"name"					"mg_de_inferno"
			"icontag"				"bomb"
			"grouptype"				"active"
			"icon_image_path"		"map_icons/map_icon_de_inferno"
			"maps"
			{
				"de_inferno"		""
			}
		}

		"mg_de_mirage"
		{
			"imagename"				"map-mirage-overall"
			"nameID"				"#SFUI_Map_de_mirage"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Active_Op_over"
			"name"					"mg_de_mirage"
			"icontag"				"bomb"
			"grouptype"				"active"
			"icon_image_path"		"map_icons/map_icon_de_mirage"
			"maps"
			{
				"de_mirage"		""
			}
		}
		
		"mg_de_vertigo"
		{
			"imagename"				"map-vertigo-overall"
			"nameID"				"#SFUI_Map_de_vertigo"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Reserves"
			"name"					"mg_de_vertigo"
			"icontag"				"bomb"
			"grouptype"				"reserves"
			"icon_image_path"		"map_icons/map_icon_de_vertigo"
			"maps"
			{
				"de_vertigo"		""
			}
		}
		
		"mg_cs_italy"
		{
			"imagename"				"map-italy-overall"
			"nameID"				"#SFUI_Map_cs_italy"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Hostage"
			"name"					"mg_cs_italy"
			"icontag"				"hostage"
			"grouptype"				"hostage"
			"icon_image_path"		"map_icons/map_icon_cs_italy"
			"maps"
			{
				"cs_italy"		""
			}
		}

		"mg_cs_office"
		{
			"imagename"				"map-office-overall"
			"nameID"				"#SFUI_Map_cs_office"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Hostage"
			"name"					"mg_cs_office"
			"icontag"				"hostage"
			"grouptype"				"hostage"
			"icon_image_path"		"map_icons/map_icon_cs_office"
			"maps"
			{
				"cs_office"		""
			}
		}

		"mg_cs_militia"
		{
			"imagename"				"map-militia-overall"
			"nameID"				"#SFUI_Map_cs_militia"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Hostage"
			"name"					"mg_cs_militia"
			"icontag"				"hostage"
			"grouptype"				"reserves"
			"icon_image_path"		"map_icons/map_icon_cs_militia"
			"maps"
			{
				"cs_militia"		""
			}
		}

		"mg_cs_assault"
		{
			"imagename"				"map-assault-overall"
			"nameID"				"#SFUI_Map_cs_assault"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Hostage"
			"name"					"mg_cs_assault"
			"icontag"				"hostage"
			"grouptype"				"reserves"
			"icon_image_path"		"map_icons/map_icon_cs_assault"
			"maps"
			{
				"cs_assault"		""
			}
		}

		"mg_de_overpass"
		{
			"imagename"				"map-overpass-overall"
			"nameID"				"#SFUI_Map_de_overpass"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Active_Op_over"
			"name"					"mg_de_overpass"
			"icontag"				"bomb"
			"grouptype"				"active"
			"icon_image_path"		"map_icons/map_icon_de_overpass"
			"maps"
			{
				"de_overpass"		""
			}
		}	 

		"mg_de_cbble"
		{
			"imagename"				"map-cbble-overall"
			"nameID"				"#SFUI_Map_de_cbble"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Reserves"
			"name"					"mg_de_cbble"
			"icontag"				"bomb"
			"grouptype"				"reserves"
			"icon_image_path"		"map_icons/map_icon_de_cbble"
			"maps"
			{
				"de_cbble"		""
			}
		}
		
		"mg_de_train"
		{
			"imagename"				"map-train-overall"
			"nameID"				"#SFUI_Map_de_train"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Active_Op_over"
			"name"					"mg_de_train"
			"icontag"				"bomb"
			"grouptype"				"active"
			"icon_image_path"		"map_icons/map_icon_de_train"
			"maps"
			{
				"de_train"		""
			}
		}

		"mg_de_nuke"
		{
			"imagename"				"map-nuke-overall"
			"nameID"				"#SFUI_Map_de_nuke"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Active_Op_over"
			"name"					"mg_de_nuke"
			"icontag"				"bomb"
			"grouptype"				"active"
			"icon_image_path"		"map_icons/map_icon_de_nuke"
			"maps"
			{
				"de_nuke"		""
			}
		}
		
		"mg_gd_rialto"
		{
			"imagename"				"map-rialto-overall"
			"nameID"				"#SFUI_Map_gd_rialto"
			"name"					"mg_gd_rialto"
			"icontag"				"bomb"
			"icon_image_path"		"map_icons/map_icon_gd_rialto"
			"maps"
			{
				"gd_rialto"		""
			}
		}

		"mg_gd_bank"
		{
			"imagename"				"map-bank-overall"
			"nameID"				"#SFUI_Map_gd_bank"
			"name"					"mg_gd_bank"
			"icontag"				"bomb"
			"icon_image_path"		"map_icons/map_icon_gd_bank"
			"maps"
			{
				"gd_bank"		""
			}
		}

		"mg_gd_cbble"
		{
			"imagename"				"map-cbble-overall"
			"nameID"				"#SFUI_Map_gd_cbble"
			"name"					"mg_gd_cbble"
			"icontag"				"bomb"
			"icon_image_path"		"map_icons/map_icon_gd_cbble"
			"maps"
			{
				"gd_cbble"		""
			}
		}

		"mg_gd_lake"
		{
			"imagename"				"map-boathouse-overall"
			"nameID"				"#SFUI_Map_gd_lake"
			"name"					"mg_gd_lake"
			"icon_image_path"		"map_icons/map_icon_gd_lake"
			"maps"
			{
				"gd_lake"		""
			}
		}

		"mg_gd_sugarcane"
		{
			"imagename"				"map-mill-overall"
			"nameID"				"#SFUI_Map_gd_sugarcane"
			"name"					"mg_gd_sugarcane"
			"icon_image_path"		"map_icons/map_icon_gd_sugarcane"
			"maps"
			{
				"gd_sugarcane"		""
			}
		}

		"mg_gd_crashsite"
		{
			"imagename"				"map-crashsite-overall"
			"nameID"				"#SFUI_Map_gd_crashsite"
			"name"					"mg_gd_crashsite"
			"icon_image_path"		"map_icons/map_icon_gd_crashsite"
			"maps"
			{
				"gd_crashsite"		""
			}
		}


		"mg_coop_cementplant"
		{
			"imagename"				"map-cementplant-overall"
			"nameID"				"#SFUI_Map_coop_cementplant"
			"name"					"mg_coop_cementplant"
			"icon_image_path"		"map_icons/map_icon_coop_cementplant"
			"maps"
			{
				"coop_cementplant"		""
			}
		}

   		"mg_dz_blacksite"
		{
			"imagename"				"map-blacksite-overall"
			"nameID"				"#SFUI_Map_dz_blacksite"
			"name"					"mg_dz_blacksite"
			"icon_image_path"		"map_icons/map_icon_dz_blacksite"
			"maps"
			{
				"dz_blacksite"		""
			}
		}

		//October 2018
		"mg_de_biome"
		{
			"imagename"				"map-biome-overall"
			"nameID"				"#SFUI_Map_de_biome"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Reserves"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_biome"
			"authorID"				"JD40"
			"name"					"mg_de_biome"
			"icontag"				"bomb"
			"grouptype"				"reserves"
			"showtagui"				"new"
			"icon_image_path"		"map_icons/map_icon_de_biome"
			"maps"
			{
				"de_biome"		""
			}
		}
		
		"mg_de_subzero"
		{
			"imagename"				"map-subzero-overall"
			"nameID"				"#SFUI_Map_de_subzero"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Reserves"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_subzero"
			"authorID"				"FMPONE, Tanuki, Connor"
			"name"					"mg_de_subzero"
			"icontag"				"bomb"
			"grouptype"				"reserves"
			"showtagui"				"new"
			"icon_image_path"		"map_icons/map_icon_de_subzero"
			"maps"
			{
				"de_subzero"		""
			}
		}
		

		//Operation 08
		"mg_cs_agency"
		{
			"imagename"				"map-agency-overall"
			"nameID"				"#SFUI_Map_cs_agency"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Hostage"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_agency"
			"authorID"				"Puddy and Rick"
			"name"					"mg_cs_agency"
			"icontag"				"hostage"
			"grouptype"				"reserves"
			"icon_image_path"		"map_icons/map_icon_cs_agency"
			"maps"
			{
				"cs_agency"		""
			}
		}
		
		"mg_cs_insertion"
		{
			"imagename"				"map-insertion-overall"
			"nameID"				"#SFUI_Map_cs_insertion"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Hostage"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_insertion"
			"authorID"				"Oskmos"
			"name"					"mg_cs_insertion"
			"icontag"				"hostage"
			"grouptype"				"reserves"
			"icon_image_path"		"map_icons/map_icon_cs_insertion"
			"maps"
			{
				"cs_insertion"		""
			}
		}
		
		"mg_de_blackgold"
		{
			"imagename"				"map-blackgold-overall"
			"nameID"				"#SFUI_Map_de_blackgold"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Operation"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_blackgold"
			"authorID"				"The Horse Strangler, Az, HoliestCow"
			"name"					"mg_de_blackgold"
			"icontag"				"bomb"
			"show_medal_icon"		"8Operation$OperationCoin"
			"show_season_icon"		"season_7"
			"show_rich_presence"	"_op08"
			"grouptype"				"op_op08"
			"icon_image_path"		"map_icons/map_icon_de_blackgold"
			"maps"
			{
				"de_blackgold"		""
			}
		}
		
		"mg_de_austria"
		{
			"imagename"				"map-austria-overall"
			"nameID"				"#SFUI_Map_de_austria"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Reserves"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_austria"
			"authorID"				"Radix"
			"name"					"mg_de_austria"
			"icontag"				"bomb"
			"grouptype"				"reserves"
			"showtagui"				"new"
			"icon_image_path"		"map_icons/map_icon_de_austria"
			"maps"
			{
				"de_austria"		""
			}
		}
		
		"mg_de_lite"
		{
			"imagename"				"map-lite-overall"
			"nameID"				"#SFUI_Map_de_lite"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Operation"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_lite"
			"authorID"				"ted"
			"name"					"mg_de_lite"
			"icontag"				"bomb"
			"show_medal_icon"		"8Operation$OperationCoin"
			"show_season_icon"		"season_7"
			"show_rich_presence"	"_op08"
			"grouptype"				"op_op08"
			"icon_image_path"		"map_icons/map_icon_de_lite"
			"maps"
			{
				"de_lite"		""
			}
		}
		
		"mg_de_shipped"
		{
			"imagename"				"map-shipped-overall"
			"nameID"				"#SFUI_Map_de_shipped"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Reserves"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_shipped"
			"authorID"				"catfood"
			"name"					"mg_de_shipped"
			"icontag"				"bomb"
			"grouptype"				"reserves"
			"icon_image_path"		"map_icons/map_icon_de_shipped"
			"maps"
			{
				"de_shipped"		""
			}
		}
		
		"mg_de_thrill"
		{
			"imagename"				"map-thrill-overall"
			"nameID"				"#SFUI_Map_de_thrill"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Operation"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_thrill"
			"authorID"				"Yanzl, BubkeZ, Squad"
			"name"					"mg_de_thrill"
			"icontag"				"bomb"
			"show_medal_icon"		"8Operation$OperationCoin"
			"show_season_icon"		"season_7"
			"show_rich_presence"	"_op08"
			"grouptype"				"op_op08"
			"icon_image_path"		"map_icons/map_icon_de_thrill"
			"maps"
			{
				"de_thrill"		""
			}
		}
		
		"mg_de_canals"
		{
			"imagename"				"map-canals-overall"
			"nameID"				"#SFUI_Map_de_canals"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Reserves"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_canals"
			"name"					"mg_de_canals"
			"icontag"				"bomb"
			"grouptype"				"reserves"
			"icon_image_path"		"map_icons/map_icon_de_canals"
			"maps"
			{
				"de_canals"		""
			}
		}
		
		//Operation 07
		"mg_cs_cruise"
		{
			"imagename"				"map-cruise-overall"
			"nameID"				"#SFUI_Map_cs_cruise"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Operation"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_cruise"
			"authorID"				"Skybex and Yanzl"
			"name"					"mg_cs_cruise"
			"icontag"				"hostage"
			"show_medal_icon"		"7Operation$OperationCoin"
			"show_season_icon"		"season_6"
			"show_rich_presence"	"_op07"
			"grouptype"				"op_op07"
			"icon_image_path"		"map_icons/map_icon_cs_cruise"
			"maps"
			{
				"cs_cruise"		""
			}
		}

		"mg_de_coast"
		{
			"imagename"				"map-coast-overall"
			"nameID"				"#SFUI_Map_de_coast"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Operation"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_coast"
			"authorID"				"OrnateBaboon"
			"name"					"mg_de_coast"
			"icontag"				"bomb"
			"show_medal_icon"		"7Operation$OperationCoin"
			"show_season_icon"		"season_6"
			"show_rich_presence"	"_op07"
			"grouptype"				"op_op07"
			"icon_image_path"		"map_icons/map_icon_de_coast"
			"maps"
			{
				"de_coast"		""
			}
		}

		"mg_de_empire"
		{
			"imagename"				"map-empire-overall"
			"nameID"				"#SFUI_Map_de_empire"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Operation"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_empire"
			"authorID"				"Andre Valera, Hordeau, waLtz and Lt.Dan"
			"name"					"mg_de_empire"
			"icontag"				"bomb"
			"show_medal_icon"		"7Operation$OperationCoin"
			"show_season_icon"		"season_6"
			"show_rich_presence"	"_op07"
			"grouptype"				"op_op07"
			"icon_image_path"		"map_icons/map_icon_de_empire"
			"maps"
			{
				"de_empire"		""
			}
		}

		"mg_de_mikla"
		{
			"imagename"				"map-mikla-overall"
			"nameID"				"#SFUI_Map_de_mikla"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Operation"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_mikla"
			"authorID"				"dr_pretzel and Rick"
			"name"					"mg_de_mikla"
			"icontag"				"bomb"
			"show_medal_icon"		"7Operation$OperationCoin"
			"show_season_icon"		"season_6"
			"show_rich_presence"	"_op07"
			"grouptype"				"op_op07"
			"icon_image_path"		"map_icons/map_icon_de_mikla"
			"maps"
			{
				"de_mikla"		""
			}
		}

		"mg_de_royal"
		{
			"imagename"				"map-royal-overall"
			"nameID"				"#SFUI_Map_de_royal"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Operation"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_royal"
			"authorID"				"jakuza"
			"name"					"mg_de_royal"
			"icontag"				"bomb"
			"show_medal_icon"		"7Operation$OperationCoin"
			"show_season_icon"		"season_6"
			"show_rich_presence"	"_op07"
			"grouptype"				"op_op07"
			"icon_image_path"		"map_icons/map_icon_de_royal"
			"maps"
			{
				"de_royal"		""
			}
		}

		"mg_de_santorini"
		{
			"imagename"				"map-santorini-overall"
			"nameID"				"#SFUI_Map_de_santorini"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Operation"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_santorini"
			"authorID"				"FMPONE, Hordeau, Dreamsane and Rf"
			"name"					"mg_de_santorini"
			"icontag"				"bomb"
			"show_medal_icon"		"7Operation$OperationCoin"
			"show_season_icon"		"season_6"
			"show_rich_presence"	"_op07"
			"grouptype"				"op_op07"
			"icon_image_path"		"map_icons/map_icon_de_santorini"
			"maps"
			{
				"de_santorini"		""
			}
		}

		"mg_de_tulip"
		{
			"imagename"				"map-tulip-overall"
			"nameID"				"#SFUI_Map_de_tulip"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Operation"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_tulip"
			"authorID"				"catfood"
			"name"					"mg_de_tulip"
			"icontag"				"bomb"
			"show_medal_icon"		"7Operation$OperationCoin"
			"show_season_icon"		"season_6"
			"show_rich_presence"	"_op07"
			"grouptype"				"op_op07"
			"icon_image_path"		"map_icons/map_icon_de_tulip"
			"maps"
			{
				"de_tulip"		""
			}
		}
		
		//Operation 06
		"mg_de_rails"
		{
			"imagename"				"map-rails-overall"
			"nameID"				"#SFUI_Map_de_rails"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Operation"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_rails"
			"authorID"				"Deh0lise"
			"name"					"mg_de_rails"
			"icontag"				"bomb"
			"show_medal_icon"		"6Operation$OperationCoin"
			"show_season_icon"		"season_5"
			"show_rich_presence"	"_op06"
			"grouptype"				"op_op06"
			"icon_image_path"		"map_icons/map_icon_de_rails"
			"maps"
			{
				"de_rails"		""
			}
		}
		
		"mg_de_resort"
		{
			"imagename"				"map-resort-overall"
			"nameID"				"#SFUI_Map_de_resort"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Operation"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_resort"
			"authorID"				"'RZL and Yanzl"
			"name"					"mg_de_resort"
			"icontag"				"bomb"
			"show_medal_icon"		"6Operation$OperationCoin"
			"show_season_icon"		"season_5"
			"show_rich_presence"	"_op06"
			"grouptype"				"op_op06"
			"icon_image_path"		"map_icons/map_icon_de_resort"
			"maps"
			{
				"de_resort"		""
			}
		}
		
		"mg_de_zoo"
		{
			"imagename"				"map-zoo-overall"
			"nameID"				"#SFUI_Map_de_zoo"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Operation"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_zoo"
			"authorID"				"Squad and Yanzl"
			"name"					"mg_de_resort"
			"icontag"				"bomb"
			"show_medal_icon"		"6Operation$OperationCoin"
			"show_season_icon"		"season_5"
			"show_rich_presence"	"_op06"
			"grouptype"				"op_op06"
			"icon_image_path"		"map_icons/map_icon_de_zoo"
			"maps"
			{
				"de_zoo"		""
			}
		}
		
		"mg_de_log"
		{
			"imagename"				"map-log-overall"
			"nameID"				"#SFUI_Map_de_log"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Operation"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_log"
			"authorID"				"catfood"
			"name"					"mg_de_log"
			"icontag"				"bomb"
			"show_medal_icon"		"6Operation$OperationCoin"
			"show_season_icon"		"season_5"
			"show_rich_presence"	"_op06"
			"grouptype"				"op_op06"
			"icon_image_path"		"map_icons/map_icon_de_log"
			"maps"
			{
				"de_log"		""
			}
		}
		
		"mg_de_season"
		{
			"imagename"				"map-season-overall"
			"nameID"				"#SFUI_Map_de_season"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Operation"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_season"
			"authorID"				"ted and FMPONE"
			"name"					"mg_de_season"
			"icontag"				"bomb"
			"show_medal_icon"		"6Operation$OperationCoin"
			"show_season_icon"		"season_5"
			"show_rich_presence"	"_op06"
			"grouptype"				"op_op06"
			"icon_image_path"		"map_icons/map_icon_de_season"
			"maps"
			{
				"de_season"		""
			}
		}
		
		//Operation Vanguard
		
		"mg_cs_workout"
		{
			"imagename"				"map-workout-overall"
			"nameID"				"#SFUI_Map_cs_workout"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Operation"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_workout"
			"authorID"				"Skybex"
			"name"					"mg_cs_workout"
			"icontag"				"hostage"
			"show_medal_icon"		"5Operation$Community Season Five Summer 2014"
			"show_season_icon"		"season_4"
			"show_rich_presence"	"_vanguard"
			"grouptype"				"op_op05"
			"icon_image_path"		"map_icons/map_icon_cs_workout"
			"maps"
			{
				"cs_workout"		""
			}
		}

		"mg_cs_backalley"
		{
			"imagename"				"map-backalley-overall"
			"nameID"				"#SFUI_Map_cs_backalley"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Operation"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_backalley"
			"authorID"				"H.Grunt"
			"name"					"mg_cs_backalley"
			"icontag"				"hostage"
			"show_medal_icon"		"5Operation$Community Season Five Summer 2014"
			"show_season_icon"		"season_4"
			"show_rich_presence"	"_vanguard"
			"grouptype"				"op_op05"
			"icon_image_path"		"map_icons/map_icon_cs_backalley"
			"maps"
			{
				"cs_backalley"		""
			}
		}

		"mg_de_marquis"
		{
			"imagename"				"map-marquis-overall"
			"nameID"				"#SFUI_Map_de_marquis"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Operation"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_marquis"
			"authorID"				"Kane and DamDam"
			"name"					"mg_de_marquis"
			"icontag"				"bomb"
			"show_medal_icon"		"5Operation$Community Season Five Summer 2014"
			"show_season_icon"		"season_4"
			"show_rich_presence"	"_vanguard"
			"grouptype"				"op_op05"
			"icon_image_path"		"map_icons/map_icon_de_marquis"
			"maps"
			{
				"de_marquis"		""
			}
		}

		"mg_de_facade"
		{
			"imagename"				"map-facade-overall"
			"nameID"				"#SFUI_Map_de_facade"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Operation"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_facade"
			"authorID"				"TopHATTwaffle and maxgiddens"
			"name"					"mg_de_facade"
			"icontag"				"bomb"
			"show_medal_icon"		"5Operation$Community Season Five Summer 2014"
			"show_season_icon"		"season_4"
			"show_rich_presence"	"_vanguard"
			"grouptype"				"op_op05"
			"icon_image_path"		"map_icons/map_icon_de_facade"
			"maps"
			{
				"de_facade"		""
			}
		}

		"mg_de_bazaar"
		{
			"imagename"				"map-bazaar-overall"
			"nameID"				"#SFUI_Map_de_bazaar"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Operation"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_bazaar"
			"authorID"				"Skybex"
			"name"					"mg_de_bazaar"
			"icontag"				"bomb"
			"show_medal_icon"		"5Operation$Community Season Five Summer 2014"
			"show_season_icon"		"season_4"
			"show_rich_presence"	"_vanguard"
			"grouptype"				"op_op05"
			"icon_image_path"		"map_icons/map_icon_de_bazaar"
			"maps"
			{
				"de_bazaar"		""
			}
		}
		
		//Operation Breakout
		"mg_de_castle"
		{
			"imagename"				"map-castle-overall"
			"nameID"				"#SFUI_Map_de_castle"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Operation"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_castle"
			"authorID"				"Yanzl"
			"name"					"mg_de_castle"
			"icontag"				"bomb"
			"show_medal_icon"		"4OpBreakout$Community Season Four Summer 2014"
			"show_season_icon"		"season_3"
			"grouptype"				"op_breakout"
			"icon_image_path"		"map_icons/map_icon_"
			"maps"
			{
				"de_castle"		""
			}
		}
  
		"mg_de_overgrown"
		{
			"imagename"				"map-overgrown-overall"
			"nameID"				"#SFUI_Map_de_overgrown"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Operation"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_overgrown"
			"authorID"				"Psy"
			"name"					"mg_de_overgrown"
			"icontag"				"bomb"
			"show_medal_icon"		"4OpBreakout$Community Season Four Summer 2014"
			"show_season_icon"		"season_3"
			"grouptype"				"op_breakout"
			"icon_image_path"		"map_icons/map_icon_de_overgrown"
			"maps"
			{
				"de_overgrown"		""
			}
		}
  
  
		"mg_cs_rush"
		{
			"imagename"				"map-rush-overall"
			"nameID"				"#SFUI_Map_cs_rush"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Operation"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_rush"
			"authorID"				"Invalid nick"
			"name"					"mg_cs_rush"
			"icontag"				"hostage"
			"show_medal_icon"		"4OpBreakout$Community Season Four Summer 2014"
			"show_season_icon"		"season_3"
			"grouptype"				"op_breakout"
			"icon_image_path"		"map_icons/map_icon_cs_rush"
			"maps"
			{
				"cs_rush"		""
			}
		}
  
		"mg_de_mist"
		{
			"imagename"				"map-mist-overall"
			"nameID"				"#SFUI_Map_de_mist"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Operation"
			"descriptionID"			"#SFUI_Map_Tooltip_Desc_mist"
			"authorID"				"Invalid nick"
			"name"					"mg_de_mist"
			"icontag"				"bomb"
			"show_medal_icon"		"4OpBreakout$Community Season Four Summer 2014"
			"show_season_icon"		"season_3"
			"grouptype"				"op_breakout"
			"icon_image_path"		"map_icons/map_icon_de_mist"
			"maps"
			{
				"de_mist"		""
			}
		}
 
  
		//Operation Pheonix maps
		"mg_de_cache"
		{
			"imagename"				"map-cache-overall"
			"nameID"				"#SFUI_Map_de_cache"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Active_Op_over"
			"name"					"mg_de_cache"
			"icontag"				"bomb"
			"grouptype"				"active"
			"icon_image_path"		"map_icons/map_icon_de_cache"
			"maps"
			{
				"de_cache"		""
			}
		}
		
		"mg_de_ali"
		{
			"imagename"				"map-ali-overall"
			"nameID"				"#SFUI_Map_de_ali"
			"name"					"mg_de_ali"
			"icontag"				"bomb"
			"show_season_icon"		"season_2"
			"icon_image_path"		"map_icons/map_icon_de_ali"
			
			"maps"
			{
				"de_ali"		""
			}
		}
		
		"mg_de_seaside"
		{
			"imagename"				"map-seaside-overall"
			"nameID"				"#SFUI_Map_de_seaside"
			"name"					"mg_de_seaside"
			"icontag"				"bomb"
			"show_season_icon"		"season_2"
			"icon_image_path"		"map_icons/map_icon_de_seaside"
			"maps"
			{
				"de_seaside"		""
			}
		}
		
		"mg_cs_thunder"
		{
			"imagename"				"map-thunder-overall"
			"nameID"				"#SFUI_Map_cs_thunder"
			"name"					"mg_cs_thunder"
			"icontag"				"hostage"
			"show_season_icon"		"season_2"
			"icon_image_path"		"map_icons/map_icon_cs_thunder"
			"maps"
			{
				"cs_thunder"		""
			}
		}
		
		"mg_de_favela"
		{
			"imagename"				"map-favela-overall"
			"nameID"				"#SFUI_Map_de_favela"
			"name"					"mg_de_favela"
			"icontag"				"bomb"
			"show_season_icon"		"season_2"
			"icon_image_path"		"map_icons/map_icon_de_favela"
			"maps"
			{
				"de_favela"		""
			}
		}

		"mg_cs_downtown"
		{
			"imagename"				"map-downtown-overall"
			"nameID"				"#SFUI_Map_cs_downtown"
			"name"					"mg_cs_downtown"
			"icontag"				"hostage"
			"show_season_icon"		"season_2"
			"icon_image_path"		"map_icons/map_icon_cs_downtown"
			"maps"
			{
				"cs_downtown"		""
			}
		}

		"mg_cs_motel"
		{
			"imagename"				"map-motel-overall"
			"nameID"				"#SFUI_Map_cs_motel"
			"name"					"mg_cs_motel"
			"icontag"				"hostage"
			"show_season_icon"		"season_2"
			"icon_image_path"		"map_icons/map_icon_cs_motel"
			"maps"
			{
				"cs_motel"		""
			}
		}
		//old operation maps so that old saved matches can use this info
		"mg_de_gwalior"
		{
			"imagename"				"map-gwalior-overall"
			"nameID"				"#SFUI_Map_de_gwalior"
			"name"					"mg_de_gwalior"
			"icontag"				"bomb"
			"show_season_icon"		"season_1"
			"icon_image_path"		"map_icons/map_icon_de_gwalior"
			"maps"
			{
				"de_gwalior"		""
			}
		}
		
		"mg_de_chinatown"
		{
			"imagename"				"map-chinatown-overall"
			"nameID"				"#SFUI_Map_de_chinatown"
			"name"					"mg_de_chinatown"
			"icontag"				"bomb"
			"show_season_icon"		"season_1"
			"icon_image_path"		"map_icons/map_icon_de_chinatown"
			"maps"
			{
				"de_chinatown"		""
			}
		}
		
		"mg_cs_siege"
		{
			"imagename"				"map-siege-overall"
			"nameID"				"#SFUI_Map_cs_siege"
			"name"					"mg_cs_siege"
			"icontag"				"hostage"
			"show_season_icon"		"season_1"
			"icon_image_path"		"map_icons/map_icon_cs_siege"
			"maps"
			{
				"cs_siege"		""
			}
		}
		
		"mg_cs_museum"
		{
			"imagename"				"map-museum-overall"
			"nameID"				"#SFUI_Map_cs_museum"
			"name"					"mg_cs_museum"
			"icontag"				"hostage"
			"show_season_icon"		"season_1"
			"icon_image_path"		"map_icons/map_icon_cs_museum"
			"maps"
			{
				"cs_museum"		""
			}
		}
		
		"mg_de_library"
		{
			"imagename"				"map-library-overall"
			"nameID"				"#SFUI_Map_de_library"
			"name"					"mg_de_library"
			"icontag"				"bomb"
			"show_season_icon"		"season_1"
			"icon_image_path"		"map_icons/map_icon_de_library"
			"maps"
			{
				"de_library"		""
			}
		}
		
		"mg_de_ruins"
		{
			"imagename"				"map-ruins-overall"
			"nameID"				"#SFUI_Map_de_ruins"
			"name"					"mg_de_ruins"
			"icontag"				"bomb"
			"show_season_icon"		"season_1"
			"icon_image_path"		"map_icons/map_icon_de_ruins"
			"maps"
			{
				"de_ruins"		""
			}
		}
		
		//end old operation Maps
		
		"mg_ar_baggage"
		{
			"imagename"				"map-baggage-overall"
			"nameID"				"#SFUI_Map_ar_baggage"
			"name"					"mg_ar_baggage"
			"icon_image_path"		"map_icons/map_icon_ar_baggage"
			"maps"
			{
				"ar_baggage"		""
			}
		}

		"mg_ar_shoots"
		{
			"imagename"				"map-vietnam-overall"
			"nameID"				"#SFUI_Map_ar_shoots"
			"name"					"mg_ar_shoots"
			"icon_image_path"		"map_icons/map_icon_ar_shoots"
			"maps"
			{
				"ar_shoots"		""
			}
		}
		"mg_ar_dizzy"
		{
			"imagename"				"map-dizzy-overall"
			"nameID"				"#SFUI_Map_ar_dizzy"
			"name"					"mg_ar_dizzy"
			"icon_image_path"		"map_icons/map_icon_ar_dizzy"
			"maps"
			{
				"ar_dizzy"		""
			}
		}
		"mg_ar_monastery"
		{
			"imagename"				"map-monastery-overall"
			"nameID"				"#SFUI_Map_ar_monastery"
			"name"					"mg_ar_monastery"
			"icon_image_path"		"map_icons/map_icon_ar_monastery"
			"maps"
			{
				"ar_monastery"		""
			}
		}
		"mg_ar_lake"
		{
			"imagename"				"map-boathouse-overall"
			"nameID"				"#SFUI_Map_de_lake"
			"name"					"mg_ar_lake"
			"icon_image_path"		"map_icons/map_icon_ar_lake"
			"maps"
			{
				"de_lake"		""
			}
		}
		"mg_ar_stmarc"
		{
			"imagename"				"map-shacks-overall"
			"nameID"				"#SFUI_Map_de_stmarc"
			"name"					"mg_ar_stmarc"
			"icon_image_path"		"map_icons/map_icon_ar_stmarc"
			"maps"
			{
				"de_stmarc"		""
			}
		}
		"mg_ar_safehouse"
		{
			"imagename"				"map-house-overall"
			"nameID"				"#SFUI_Map_de_safehouse"
			"name"					"mg_ar_safehouse"
			"icon_image_path"		"map_icons/map_icon_ar_safehouse"
			"maps"
			{
				"de_safehouse"		""
			}
		}

		"mg_de_bank"
		{
			"imagename"				"map-bank-overall"
			"nameID"				"#SFUI_Map_de_bank"
			"name"					"mg_de_bank"
			"icontag"				"bomb"
			"icon_image_path"		"map_icons/map_icon_de_bank"
			"maps"
			{
				"de_bank"		""
			}
		}

		"mg_de_lake"
		{
			"imagename"				"map-boathouse-overall"
			"nameID"				"#SFUI_Map_de_lake"
			"name"					"mg_de_lake"
			"icontag"				"bomb"
			"icon_image_path"		"map_icons/map_icon_de_lake"
			"maps"
			{
				"de_lake"		""
			}
		}

		"mg_de_safehouse"
		{
			"imagename"				"map-house-overall"
			"nameID"				"#SFUI_Map_de_safehouse"
			"name"					"mg_de_safehouse"
			"icontag"				"bomb"
			"icon_image_path"		"map_icons/map_icon_de_safehouse"
			"maps"
			{
				"de_safehouse"		""
			}
		}

		"mg_de_sugarcane"
		{
			"imagename"				"map-mill-overall"
			"nameID"				"#SFUI_Map_de_sugarcane"
			"name"					"mg_de_sugarcane"
			"icon_image_path"		"map_icons/map_icon_de_sugarcane"
			"icontag"				"bomb"
			"maps"
			{
				"de_sugarcane"	""
			}
		}

		"mg_de_stmarc"
		{
			"imagename"				"map-shacks-overall"
			"nameID"				"#SFUI_Map_de_stmarc"
			"name"					"mg_de_stmarc"
			"icontag"				"bomb"
			"icon_image_path"		"map_icons/map_icon_de_stmarc"
			"maps"
			{
				"de_stmarc"		""
			}
		}

		"mg_de_shorttrain"
		{
			"imagename"				"map-train-overall"
			"nameID"				"#SFUI_Map_de_shorttrain"
			"name"					"mg_de_shorttrain"
			"icontag"				"bomb"
			"icon_image_path"		"map_icons/map_icon_de_shorttrain"
			"maps"
			{
				"de_shorttrain"		""
			}
		}

		"mg_de_shortdust"
		{
			"imagename"				"map-dust-overall"
			"nameID"				"#SFUI_Map_de_shortdust"
			"name"					"mg_de_shortdust"
			"icontag"				"bomb"
			"icon_image_path"		"map_icons/map_icon_de_shortdust"
			"maps"
			{
				"de_shortdust"		""
			}
		}
		
		"mg_de_shortnuke"
		{
			"imagename"				"map-nuke-overall"
			"nameID"				"#SFUI_Map_de_nuke"
			"tooltipID"				"#SFUI_Map_Tooltip_Desc_Active_Op_over"
			"name"					"mg_de_shortnuke"
			"icontag"				"bomb"
			"grouptype"				"active"
			"icon_image_path"		"map_icons/map_icon_de_nuke"
			"maps"
			{
				"de_shortnuke"		""
			}
		}

		"mg_training1"
		{
			"imagename"				"map-alleyway-overall"
			"nameID"				"#SFUI_Map_training1"
			"name"					"mg_training1"
			"maps"
			{
				"training1"		""
			}
		}

		"random_ar"
		{
			"nameID"				"#SFUI_Map_random"
			"imagename"				"map-random-ar"
			"name"					"random"
			"icon_image_path"		"map_icons/mapgroup_icon_random"
			"maps"
			{
				//Empty
			}
		}
		
		"random_demo"
		{
			"nameID"				"#SFUI_Map_random"
			"imagename"				"map-random-demo"
			"name"					"random"
			"icon_image_path"		"map_icons/mapgroup_icon_random"
			"maps"
			{
				//Empty
			}
		}
		
		"random_classic"
		{
			"nameID"				"#SFUI_Map_random"
			"imagename"				"map-random-overall"
			"name"					"random"
			"icon_image_path"		"map_icons/mapgroup_icon_random"
			"maps"
			{
				//Empty
			}
		}
	}

	"maps"
	{
		//
		// Classic Maps
		//

		"cs_italy"
		{
			"nameID"				"#SFUI_Map_cs_italy"
			"name"					"cs_italy"
			"imagename"				"map-italy-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_separatist.mdl"
			"t_models"
			{
				"tm_separatist"		""
				"tm_separatist_variantA"		""
				"tm_separatist_variantB"		""
				"tm_separatist_variantC"		""
				"tm_separatist_variantD"		""
			}
			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
			"ct_models"
			{
				"ctm_gign"		""
				"ctm_gign_variantA"	""
				"ctm_gign_variantB"	""
				"ctm_gign_variantC"	""
				"ctm_gign_variantD"	""
			}
			"hostage_models"
			{
				"models/hostage/hostage.mdl"	""
				"models/hostage/hostage_variantA.mdl"	""
				"models/hostage/hostage_variantB.mdl"	""
				"models/hostage/hostage_variantC.mdl"	""
			}
		}
	
		"cs_office"
		{
			"nameID"				"#SFUI_Map_cs_office"
			"name"					"cs_office"
			"imagename"				"map-office-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_anarchist.mdl"
			"t_models"
			{
				"tm_anarchist"		""
				"tm_anarchist_variantA"		""
				"tm_anarchist_variantb"		""
				"tm_anarchist_variantc"		""
				"tm_anarchist_variantd"		""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				"ctm_fbi"		""
				"ctm_fbi_variantA"	""
				"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
			"hostage_models"
			{
				"models/hostage/hostage.mdl"	""
				"models/hostage/hostage_variantA.mdl"	""
				"models/hostage/hostage_variantB.mdl"	""
				"models/hostage/hostage_variantC.mdl"	""
			}
		}
	
		"cs_militia"
		{
			"nameID"				"#SFUI_Map_cs_militia"
			"name"					"cs_militia"
			"imagename"				"map-militia-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				//"ctm_fbi"		""
				"ctm_fbi_variantA"	""
				"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
			"hostage_models"
			{
				"models/hostage/hostage.mdl"	""
				"models/hostage/hostage_variantA.mdl"	""
				"models/hostage/hostage_variantB.mdl"	""
				"models/hostage/hostage_variantC.mdl"	""
			}
		}
		
		"cs_assault"
		{
			"nameID"				"#SFUI_Map_cs_assault"
			"name"					"cs_assault"
			"imagename"				"map-assault-overall"
			"default_game_type"		"0" // Classic
			"default_game_mode"		"0" // Casual
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				"ctm_fbi"		""
				"ctm_fbi_variantA"	""
				"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
		}
	
		"de_aztec"
		{
			"nameID"				"#SFUI_Map_de_aztec"
			"name"					"de_aztec"
			"imagename"				"map-aztec-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}
		
		"de_train"
		{
			"nameID"				"#SFUI_Map_de_train"
			"name"					"de_train"
			"imagename"				"map-train-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_balkan.mdl"
			"t_models"
			{
				"tm_balkan_variantA"		""
				"tm_balkan_variantB"		""
				"tm_balkan_variantC"		""
				"tm_balkan_variantD"		""
				"tm_balkan_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}
	
		"de_dust"
		{
			"nameID"				"#SFUI_Map_de_dust"
			"name"					"de_dust"
			"imagename"				"map-dust-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms.mdl"
			"t_models"
			{
				"tm_leet_variantA"		""
				"tm_leet_variantB"		""
				"tm_leet_variantC"		""
				"tm_leet_variantD"		""
				"tm_leet_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_idf.mdl"
			"ct_models"
			{
				"ctm_idf"		""
				"ctm_idf_variantB"	""
				"ctm_idf_variantC"	""
				"ctm_idf_variantD"	""
				"ctm_idf_variantE"	""
			}
		}
		
		"de_dust2"
		{
			"nameID"				"#SFUI_Map_de_dust2"
			"name"					"de_dust2"
			"imagename"				"map-dust2-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms.mdl"
			"t_models"
			{
				"tm_leet_variantA"		""
				"tm_leet_variantB"		""
				"tm_leet_variantC"		""
				"tm_leet_variantD"		""
				"tm_leet_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_idf.mdl"
			"ct_models"
			{
				"ctm_idf"		""
				"ctm_idf_variantB"	""
				"ctm_idf_variantC"	""
				"ctm_idf_variantD"	""
				"ctm_idf_variantE"	""
			}
		}
	
		"de_inferno"
		{
			"nameID"				"#SFUI_Map_de_inferno"
			"name"					"de_inferno"
			"imagename"				"map-inferno-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_separatist.mdl"
			"t_models"
			{
				"tm_separatist"		""
				"tm_separatist_variantA"		""
				"tm_separatist_variantB"		""
				"tm_separatist_variantC"		""
				"tm_separatist_variantD"		""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				
				"ctm_sas"		""
				"ctm_sas_variantA"	""
				"ctm_sas_variantB"	""
				"ctm_sas_variantC"	""
				"ctm_sas_variantD"	""
			}
		}

		"de_mirage"
		{
			"nameID"				"#SFUI_Map_de_mirage"
			"name"					"de_mirage"
			"imagename"				"map-mirage-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_leet.mdl"
			"t_models"
			{
				"tm_leet_variantA"	""
				"tm_leet_variantB"	""
				"tm_leet_variantC"	""
				"tm_leet_variantD"	""
				"tm_leet_variantE"	""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas"		""
				"ctm_sas_variantA"	""
				"ctm_sas_variantB"	""
				"ctm_sas_variantC"	""
				"ctm_sas_variantD"	""
			}
		}
		
		"de_nuke"
		{
			"nameID"				"#SFUI_Map_de_nuke"
			"name"					"de_nuke"
			"imagename"				"map-nuke-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				"ctm_fbi"		""
				"ctm_fbi_variantA"	""
				"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
		}
		
		"de_vertigo"
		{
			"nameID"				"#SFUI_Map_de_vertigo"
			"name"					"de_vertigo"
			"imagename"				"map-vertigo-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_swat.mdl"
			"ct_models"
			{
				"ctm_swat"		""
				"ctm_swat_variantA"	""
				"ctm_swat_variantB"	""
				"ctm_swat_variantC"	""
				"ctm_swat_variantD"	""
			}
		}
		
		"de_overpass"
		{
			"nameID"				"#SFUI_Map_de_overpass"
			"name"					"de_overpass"
			"imagename"				"map-overpass-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"         "models/weapons/t_arms_phoenix.mdl"
			"ct_arms"         "models/weapons/ct_arms_gsg9.mdl"
			"t_models"
			{
			"tm_phoenix"      ""
			"tm_phoenix_variantA"   ""
			"tm_phoenix_variantB"   ""
			"tm_phoenix_variantC"   ""
			"tm_phoenix_variantD"   ""
			}
			"ct_models"
			{
			"ctm_gsg9"      ""
			"ctm_gsg9_variantA"   ""
			"ctm_gsg9_variantB"   ""
			"ctm_gsg9_variantC"   ""
			"ctm_gsg9_variantD"   ""
			}
		}
		
		"de_cbble"
		{
			"nameID"				"#SFUI_Map_de_cbble"
			"name"					"de_cbble"
			"imagename"				"map-cbble-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"      ""
				"tm_phoenix_variantA"   ""
				"tm_phoenix_variantB"   ""
				"tm_phoenix_variantC"   ""
				"tm_phoenix_variantD"   ""
			}
			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
			"ct_models"
			{
				"ctm_gign"		""
				"ctm_gign_variantA"	""
				"ctm_gign_variantB"	""
				"ctm_gign_variantC"	""
				"ctm_gign_variantD"	""
			}
		}


		"de_canals"
		{
			"nameID"				"#SFUI_Map_de_canals"
			"name"					"de_canals"
			"imagename"				"map-canals-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"      ""
				"tm_phoenix_variantA"   ""
				"tm_phoenix_variantB"   ""
				"tm_phoenix_variantC"   ""
				"tm_phoenix_variantD"   ""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}

		"gd_cbble"
		{
			"nameID"				"#SFUI_Map_gd_cbble"
			"name"					"gd_cbble"
			"imagename"				"map-cbble-overall"
			"default_game_type"		"4" // Guardian
			"default_game_mode"		"0" // 
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"      ""
				"tm_phoenix_variantA"   ""
				"tm_phoenix_variantB"   ""
				"tm_phoenix_variantC"   ""
				"tm_phoenix_variantD"   ""
			}
			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
			"ct_models"
			{
				"ctm_gign"		""
				"ctm_gign_variantA"	""
				"ctm_gign_variantB"	""
				"ctm_gign_variantC"	""
				"ctm_gign_variantD"	""
			}
		}

		"gd_lake"
		{
			"nameID"				"#SFUI_Map_gd_lake"
			"name"					"gd_lake"
			"imagename"				"map-boathouse-overall"
			"default_game_type"		"4" // Guardian
			"default_game_mode"		"0" // 
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}

		"gd_rialto"
		{
			"nameID"				"#SFUI_Map_gd_rialto"
			"name"					"gd_rialto"
			"imagename"				"map-rialto-overall"
			"default_game_type"		"4" // Guardian
			"default_game_mode"		"0" // 
			"t_arms"				"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_swat.mdl"
			"ct_models"
			{
				"ctm_swat"			""
				"ctm_swat_variantA"		""
				"ctm_swat_variantB"		""
				"ctm_swat_variantC"		""
				"ctm_swat_variantD"		""

			}
		}

		"gd_bank"
		{
			"nameID"				"#SFUI_Map_gd_bank"
			"name"					"gd_bank"
			"imagename"				"map-bank-overall"
			"default_game_type"		"4" // Guardian
			"default_game_mode"		"0" // 
			"t_arms"				"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_swat.mdl"
			"ct_models"
			{
				"ctm_swat"			""
				"ctm_swat_variantA"		""
				"ctm_swat_variantB"		""
				"ctm_swat_variantC"		""
				"ctm_swat_variantD"		""

			}
		}

		"gd_sugarcane"
		{
			"nameID"				"#SFUI_Map_gd_sugarcane"
			"name"					"gd_sugarcane"
			"imagename"				"map-mill-overall"
			"default_game_type"		"4" // Guardian
			"default_game_mode"		"0" // 
			"t_arms"				"models/weapons/t_arms_pirate.mdl"
			"t_models"
			{
				"tm_pirate"		""
				"tm_pirate_variantA"	""
				"tm_pirate_variantC"	""
				"tm_pirate_variantD"	""
				"tm_pirate_variantB"	""
			}
			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
			"ct_models"
			{
				"ctm_gign"		""
				"ctm_gign_variantA"	""
				"ctm_gign_variantB"	""
				"ctm_gign_variantC"	""
				"ctm_gign_variantD"	""
			}
		}

		"gd_crashsite"
		{
			"nameID"				"#SFUI_Map_gd_crashsite"
			"name"					"gd_crashsite"
			"imagename"				"map-crashsite-overall"
			"default_game_type"		"4" // Guardian
			"default_game_mode"		"0" // 
			"t_arms"				"models/weapons/t_arms.mdl"
			"t_models"
			{
				"tm_leet_variantA"		""
				"tm_leet_variantB"		""
				"tm_leet_variantC"		""
				"tm_leet_variantD"		""
				"tm_leet_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}

		"coop_cementplant"
		{
			"nameID"				"#SFUI_Map_coop_cementplant"
			"name"					"coop_cementplant"
			"imagename"				"map-cementplant-overall"
			"default_game_type"		"4" // Coop 
			"default_game_mode"		"1" // Mission
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}

		"dz_blacksite"
		{
			"nameID"				"#SFUI_Map_dz_blacksite"
			"name"					"dz_blacksite"
			"imagename"				"map-blacksite-overall"
			"default_game_type"		"6" // freeforall 
			"default_game_mode"		"0" // survival
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_jumpsuit_varianta"	""
				"tm_jumpsuit_variantb"	""
				"tm_jumpsuit_variantc"	""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}
		
		//
		//operation maps
		//

		"de_biome"
		{
			"nameID"				"#SFUI_Map_de_biome"
			"name"					"de_biome"
			"imagename"				"map-biome-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_leet.mdl"
			"t_models"
			{
				"tm_leet_variantA"	""
				"tm_leet_variantB"	""
				"tm_leet_variantC"	""
				"tm_leet_variantD"	""
				"tm_leet_variantE"	""
			}
			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
			"ct_models"
			{
				"ctm_gign"		""
				"ctm_gign_variantA"	""
				"ctm_gign_variantB"	""
				"ctm_gign_variantC"	""
				"ctm_gign_variantD"	""
			}
		}

		"de_subzero"
		{
			"nameID"				"#SFUI_Map_de_subzero"
			"name"					"de_subzero"
			"imagename"				"map-subzero-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"      ""
				"tm_phoenix_variantA"   ""
				"tm_phoenix_variantB"   ""
				"tm_phoenix_variantC"   ""
				"tm_phoenix_variantD"   ""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas_variantA"		""
				"ctm_sas_variantB"		""
				"ctm_sas_variantC"		""
				"ctm_sas_variantD"		""
				"ctm_sas"		""
			}
		}

		"de_thrill"
		{
			"nameID"				"#SFUI_Map_de_thrill"
			"name"					"de_thrill"
			"imagename"				"map-thrill-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"		"8Operation$OperationCoin"
			"t_arms"				"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_gsg9.mdl"
			"ct_models"
			{
				"ctm_gsg9"		""
				"ctm_gsg9_variantA"	""
				"ctm_gsg9_variantB"	""
				"ctm_gsg9_variantC"	""
				"ctm_gsg9_variantD"	""
			}
		}	
		
		"de_shipped"
		{
			"nameID"				"#SFUI_Map_de_shipped"
			"name"					"de_shipped"
			"imagename"				"map-shipped-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_pirate.mdl"
			"t_models"
			{
				"tm_pirate"		""
				"tm_pirate_variantA"	""
				"tm_pirate_variantC"	""
				"tm_pirate_variantD"	""
				"tm_pirate_variantB"	""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas_variantA"		""
				"ctm_sas_variantB"		""
				"ctm_sas_variantC"		""
				"ctm_sas_variantD"		""
				"ctm_sas"		""
			}
		}	
		
		"de_lite"
		{
			"nameID"				"#SFUI_Map_de_lite"
			"name"					"de_lite"
			"imagename"				"map-lite-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"		"8Operation$OperationCoin"
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"      ""
				"tm_phoenix_variantA"   ""
				"tm_phoenix_variantB"   ""
				"tm_phoenix_variantC"   ""
				"tm_phoenix_variantD"   ""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				"ctm_fbi"		""
				"ctm_fbi_variantA"	""
				"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
		}	
		
		"de_austria"
		{
			"nameID"				"#SFUI_Map_de_austria"
			"name"					"de_austria"
			"imagename"				"map-austria-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"      ""
				"tm_phoenix_variantA"   ""
				"tm_phoenix_variantB"   ""
				"tm_phoenix_variantC"   ""
				"tm_phoenix_variantD"   ""
			}
			"ct_arms"			"models/weapons/ct_arms_gsg9.mdl"
			"ct_models"
			{
				"ctm_gsg9"		""
				"ctm_gsg9_variantA"	""
				"ctm_gsg9_variantB"	""
				"ctm_gsg9_variantC"	""
				"ctm_gsg9_variantD"	""
			}
		}	
		
		//
		//old operation maps
		//
		
		"cs_cruise"
		{
			"nameID"				"#SFUI_Map_cs_cruise"
			"name"					"cs_cruise"
			"imagename"				"map-cruise-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"		"7Operation$OperationCoin"
			"t_arms"				"models/weapons/t_arms_pirate.mdl"
			"t_models"
			{
				"tm_pirate"		""
				"tm_pirate_variantA"	""
				"tm_pirate_variantC"	""
				"tm_pirate_variantD"	""
				"tm_pirate_variantB"	""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}
		
		"de_coast"
		{
			"nameID"				"#SFUI_Map_de_coast"
			"name"					"de_coast"
			"imagename"				"map-coast-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"		"7Operation$OperationCoin"
			"t_arms"				"models/weapons/t_arms_separatist.mdl"
			"t_models"
			{
				"tm_separatist"		""
				"tm_separatist_variantA"		""
				"tm_separatist_variantB"		""
				"tm_separatist_variantC"		""
				"tm_separatist_variantD"		""
			}
			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
			"ct_models"
			{
				"ctm_gign"		""
				"ctm_gign_variantA"	""
				"ctm_gign_variantB"	""
				"ctm_gign_variantC"	""
				"ctm_gign_variantD"	""
			}
		}

		"de_empire"
		{
			"nameID"				"#SFUI_Map_de_empire"
			"name"					"de_empire"
			"imagename"				"map-empire-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"		"7Operation$OperationCoin"
			"t_arms"				"models/weapons/t_arms_balkan.mdl"
			"t_models"
			{
				"tm_balkan_variantA"		""
				"tm_balkan_variantB"		""
				"tm_balkan_variantC"		""
				"tm_balkan_variantD"		""
				"tm_balkan_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}

		"de_mikla"
		{
			"nameID"				"#SFUI_Map_de_mikla"
			"name"					"de_mikla"
			"imagename"				"map-mikla-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"		"7Operation$OperationCoin"
			"t_arms"				"models/weapons/t_arms_separatist.mdl"
			"t_models"
			{
				"tm_separatist"		""
				"tm_separatist_variantA"		""
				"tm_separatist_variantB"		""
				"tm_separatist_variantC"		""
				"tm_separatist_variantD"		""
			}
			"ct_arms"			"models/weapons/ct_arms_gsg9.mdl"
			"ct_models"
			{
				"ctm_gsg9"		""
				"ctm_gsg9_variantA"	""
				"ctm_gsg9_variantB"	""
				"ctm_gsg9_variantC"	""
				"ctm_gsg9_variantD"	""
			}
		}

		"de_royal"
		{
			"nameID"				"#SFUI_Map_de_royal"
			"name"					"de_royal"
			"imagename"				"map-coast-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"		"7Operation$OperationCoin"
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"      ""
				"tm_phoenix_variantA"   ""
				"tm_phoenix_variantB"   ""
				"tm_phoenix_variantC"   ""
				"tm_phoenix_variantD"   ""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas_variantA"		""
				"ctm_sas_variantB"		""
				"ctm_sas_variantC"		""
				"ctm_sas_variantD"		""
				"ctm_sas"		""
			}
		}

		"de_santorini"
		{
			"nameID"				"#SFUI_Map_de_santorini"
			"name"					"de_santorini"
			"imagename"				"map-santorini-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"		"7Operation$OperationCoin"
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"      ""
				"tm_phoenix_variantA"   ""
				"tm_phoenix_variantB"   ""
				"tm_phoenix_variantC"   ""
				"tm_phoenix_variantD"   ""
			}
			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
			"ct_models"
			{
				"ctm_gign"		""
				"ctm_gign_variantA"	""
				"ctm_gign_variantB"	""
				"ctm_gign_variantC"	""
				"ctm_gign_variantD"	""
			}
		}

		"de_tulip"
		{
			"nameID"				"#SFUI_Map_de_tulip"
			"name"					"de_tulip"
			"imagename"				"map-tulip-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"		"7Operation$OperationCoin"
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"      ""
				"tm_phoenix_variantA"   ""
				"tm_phoenix_variantB"   ""
				"tm_phoenix_variantC"   ""
				"tm_phoenix_variantD"   ""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas_variantA"		""
				"ctm_sas_variantB"		""
				"ctm_sas_variantC"		""
				"ctm_sas_variantD"		""
				"ctm_sas"		""
			}
		}
		
		"de_rails"
		{
			"nameID"				"#SFUI_Map_de_rails"
			"name"					"de_rails"
			"imagename"				"map-rails-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"		"6Operation$OperationCoin"
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"      ""
				"tm_phoenix_variantA"   ""
				"tm_phoenix_variantB"   ""
				"tm_phoenix_variantC"   ""
				"tm_phoenix_variantD"   ""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				"ctm_fbi"		""
				"ctm_fbi_variantA"	""
				"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
		}
		
		"de_zoo"
		{
			"nameID"				"#SFUI_Map_de_zoo"
			"name"					"de_zoo"
			"imagename"				"map-zoo-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"		"6Operation$OperationCoin"
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"      ""
				"tm_phoenix_variantA"   ""
				"tm_phoenix_variantB"   ""
				"tm_phoenix_variantC"   ""
				"tm_phoenix_variantD"   ""
			}
			"ct_arms"			"models/weapons/ct_arms_swat.mdl"
			"ct_models"
			{
				"ctm_swat"		""
				"ctm_swat_variantA"	""
				"ctm_swat_variantB"	""
				"ctm_swat_variantC"	""
				"ctm_swat_variantD"	""
			}
		}
		
		"de_log"
		{
			"nameID"				"#SFUI_Map_de_log"
			"name"					"de_log"
			"imagename"				"map-log-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"		"6Operation$OperationCoin"
			"t_arms"				"models/weapons/t_arms_pirate.mdl"
			"t_models"
			{
				"tm_pirate"		""
				"tm_pirate_variantA"	""
				"tm_pirate_variantC"	""
				"tm_pirate_variantD"	""
				"tm_pirate_variantB"	""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}

		"de_resort"
		{
			"nameID"				"#SFUI_Map_de_resort"
			"name"					"de_resort"
			"imagename"				"map-resort-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"		"6Operation$OperationCoin"
			"t_arms"				"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
			"ct_models"
			{
				"ctm_gign"		""
				"ctm_gign_variantA"	""
				"ctm_gign_variantB"	""
				"ctm_gign_variantC"	""
				"ctm_gign_variantD"	""
			}
		}
		
		"de_season"
		{
			"nameID"				"#SFUI_Map_de_season"
			"name"					"de_season"
			"imagename"				"map-season-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"		"6Operation$OperationCoin"
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas_variantA"		""
				"ctm_sas_variantB"		""
				"ctm_sas_variantC"		""
				"ctm_sas_variantD"		""
				"ctm_sas"		""
			}
		}
		
		"cs_agency"
		{
			"nameID"				"#SFUI_Map_cs_agency"
			"name"					"cs_agency"
			"imagename"				"map-agency-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				"ctm_fbi"		""
				"ctm_fbi_variantA"	""
				"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
		}
		 

		"cs_workout"
		{
			"nameID"				"#SFUI_Map_cs_workout"
			"name"					"cs_workout"
			"imagename"				"map-workout-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"		"5Operation$Community Season Five Summer 2014"
			"t_arms"				"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas_variantA"		""
				"ctm_sas_variantB"		""
				"ctm_sas_variantC"		""
				"ctm_sas_variantD"		""
				"ctm_sas"		""
			}
		}

		"cs_backalley"
		{
			"nameID"				"#SFUI_Map_cs_backalley"
			"name"					"cs_backalley"
			"imagename"				"map-backalley-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"		"5Operation$Community Season Five Summer 2014"
			"t_arms"				"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				"ctm_fbi"		""
				"ctm_fbi_variantA"	""
				"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
		}

		"de_marquis"
		{
			"nameID"				"#SFUI_Map_de_marquis"
			"name"					"de_marquis"
			"imagename"				"map-marquis-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"		"5Operation$Community Season Five Summer 2014"
			"t_arms"				"models/weapons/t_arms_anarchist.mdl"
			"t_models"
			{
				"tm_anarchist"		""
				"tm_anarchist_variantA"		""
				"tm_anarchist_variantb"		""
				"tm_anarchist_variantc"		""
				"tm_anarchist_variantd"		""
			}
			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
			"ct_models"
			{
				//"ctm_gign"		""
				"ctm_gign_variantA"	""
				"ctm_gign_variantB"	""
				"ctm_gign_variantC"	""
				"ctm_gign_variantD"	""
			}
		}

		"de_facade"
		{
			"nameID"				"#SFUI_Map_de_facade"
			"name"					"de_facade"
			"imagename"				"map-facade-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"		"5Operation$Community Season Five Summer 2014"
			"t_arms"				"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_swat.mdl"
			"ct_models"
			{
				"ctm_swat"		""
				"ctm_swat_variantA"	""
				"ctm_swat_variantB"	""
				"ctm_swat_variantC"	""
				"ctm_swat_variantD"	""
			}
		}

		"de_bazaar"
		{
			"nameID"				"#SFUI_Map_de_bazaar"
			"name"					"de_bazaar"
			"imagename"				"map-bazaar-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"		"5Operation$Community Season Five Summer 2014"
			"t_arms"				"models/weapons/t_arms_leet.mdl"
			"t_models"
			{
				"tm_leet_variantA"	""
				"tm_leet_variantB"	""
				"tm_leet_variantC"	""
				"tm_leet_variantD"	""
				"tm_leet_variantE"	""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas_variantA"		""
				"ctm_sas_variantB"		""
				"ctm_sas_variantC"		""
				"ctm_sas_variantD"		""
				"ctm_sas"		""
			}
		}
		
		"de_castle"
		{
			"nameID"				"#SFUI_Map_de_castle"
			"name"					"de_castle"
			"imagename"				"map-castle-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"		"4OpBreakout$Community Season Four Summer 2014"
			"t_arms"				"models/weapons/t_arms_balkan.mdl"
			"t_models"
			{
				"tm_balkan_variantA"		""
				"tm_balkan_variantB"		""
				"tm_balkan_variantC"		""
				"tm_balkan_variantD"		""
				"tm_balkan_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas"		""
				"ctm_sas_variantA"	""
				"ctm_sas_variantB"	""
				"ctm_sas_variantC"	""
				"ctm_sas_variantD"	""
				"ctm_sas_variantE"	""
			}
		}
 
		"de_overgrown"
		{
			"nameID"				"#SFUI_Map_de_overgrown"
			"name"					"de_overgrown"
			"imagename"				"map-overgrown-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"		"4OpBreakout$Community Season Four Summer 2014"
			"t_arms"				"models/weapons/t_arms_leet.mdl"
			"t_models"
			{
				"tm_leet_variantA"	""
				"tm_leet_variantB"	""
				"tm_leet_variantC"	""
				"tm_leet_variantD"	""
				"tm_leet_variantE"	""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas"		""
				"ctm_sas_variantA"	""
				"ctm_sas_variantB"	""
				"ctm_sas_variantC"	""
				"ctm_sas_variantD"	""
				"ctm_sas_variantE"	""
			}
		}
 
		"de_blackgold"
		{
			"nameID"				"#SFUI_Map_de_blackgold"
			"name"					"de_blackgold"
			"imagename"				"map-blackgold-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"		"4OpBreakout$Community Season Four Summer 2014"
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}
 
		"cs_rush"
		{
			"nameID"				"#SFUI_Map_cs_rush"
			"name"					"cs_rush"
			"imagename"				"map-rush-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"		"4OpBreakout$Community Season Four Summer 2014"
			"t_arms"				"models/weapons/t_arms_pirate.mdl"
			"t_models"
			{
				"tm_pirate"		""
				"tm_pirate_variantA"	""
				"tm_pirate_variantC"	""
				"tm_pirate_variantD"	""
				"tm_pirate_variantB"	""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas"		""
				"ctm_sas_variantA"	""
				"ctm_sas_variantB"	""
				"ctm_sas_variantC"	""
				"ctm_sas_variantD"	""
				"ctm_sas_variantE"	""
			}
		}
 
		"de_mist"
		{
			"nameID"				"#SFUI_Map_de_mist"
			"name"					"de_mist"
			"imagename"				"map-mist-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"show_medal_icon"		"4OpBreakout$Community Season Four Summer 2014"
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}
 
		"cs_insertion"
		{
			"nameID"				"#SFUI_Map_cs_insertion"
			"name"					"cs_insertion"
			"imagename"				"map-insertion-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}
		
		"de_cache"
		{
			"nameID"				"#SFUI_Map_de_cache"
			"name"					"de_cache"
			"imagename"				"map-cache-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
			"ct_models"
			{
				"ctm_gign"		""
				"ctm_gign_variantA"	""
				"ctm_gign_variantB"	""
				"ctm_gign_variantC"	""
				"ctm_gign_variantD"	""
			}
		}
		
		"de_ali"
		{
			"nameID"				"#SFUI_Map_de_ali"
			"name"					"de_ali"
			"imagename"				"map-ali-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_separatist.mdl"
			"t_models"
			{
				"tm_separatist"		""
				"tm_separatist_variantA"		""
				"tm_separatist_variantB"		""
				"tm_separatist_variantC"		""
				"tm_separatist_variantD"		""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas_variantA"		""
				"ctm_sas_variantB"		""
				"ctm_sas_variantC"		""
				"ctm_sas_variantD"		""
				"ctm_sas"		""
			}
		}
		
		"de_seaside"
		{
			"nameID"				"#SFUI_Map_de_seaside"
			"name"					"de_seaside"
			"imagename"				"map-seaside-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_pirate.mdl"
			"t_models"
			{
				"tm_pirate"		""
				"tm_pirate_variantA"	""
				"tm_pirate_variantC"	""
				"tm_pirate_variantD"	""
				"tm_pirate_variantB"	""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				"ctm_fbi"		""
				"ctm_fbi_variantA"	""
				"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
		}

		"cs_downtown"
		{
			"nameID"				"#SFUI_Map_cs_downtown"
			"name"					"cs_downtown"
			"imagename"				"map-downtown-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				"ctm_fbi"		""
				"ctm_fbi_variantA"	""
				"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
		}
		
		"de_favela"
		{
			"nameID"				"#SFUI_Map_de_favela"
			"name"					"de_favela"
			"imagename"				"map-favela-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_pirate.mdl"
			"t_models"
			{
				"tm_pirate"		""
				"tm_pirate_variantA"	""
				"tm_pirate_variantC"	""
				"tm_pirate_variantD"	""
				"tm_pirate_variantB"	""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}
		
		"cs_motel"
		{
			"nameID"				"#SFUI_Map_cs_motel"
			"name"					"cs_motel"
			"imagename"				"map-motel-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_swat.mdl"
			"ct_models"
			{
				"ctm_swat"		""
				"ctm_swat_variantA"	""
				"ctm_swat_variantB"	""
				"ctm_swat_variantC"	""
				"ctm_swat_variantD"	""
			}
		}
		

		
		"de_gwalior"
		{
			"nameID"				"#SFUI_Map_de_gwalior"
			"name"					"de_gwalior"
			"imagename"				"map-gwalior-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_balkan.mdl"
			"t_models"
			{
				"tm_balkan_variantA"		""
				"tm_balkan_variantB"		""
				"tm_balkan_variantC"		""
				"tm_balkan_variantD"		""
				"tm_balkan_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas_variantA"		""
				"ctm_sas_variantB"		""
				"ctm_sas_variantC"		""
				"ctm_sas_variantD"		""
				"ctm_sas"		""
			}
		}
		
		"de_ruins"
		{
			"nameID"				"#SFUI_Map_de_ruins"
			"name"					"de_ruins"
			"imagename"				"map-ali-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}

		"de_chinatown"
		{
			"nameID"				"#SFUI_Map_de_chinatown"
			"name"					"de_chinatown"
			"imagename"				"map-chinatown-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_swat.mdl"
			"ct_models"
			{
				"ctm_swat"		""
				"ctm_swat_variantA"	""
				"ctm_swat_variantB"	""
				"ctm_swat_variantC"	""
				"ctm_swat_variantD"	""
			}
		}
		
		"cs_siege"
		{
			"nameID"				"#SFUI_Map_cs_siege"
			"name"					"cs_siege"
			"imagename"				"map-siege-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_pirate.mdl"
			"t_models"
			{
				"tm_pirate"		""
				"tm_pirate_variantA"	""
				"tm_pirate_variantC"	""
				"tm_pirate_variantD"	""
				"tm_pirate_variantB"	""
			}
			"ct_arms"			"models/weapons/ct_arms_swat.mdl"
			"ct_models"
			{
				"ctm_swat"		""
				"ctm_swat_variantA"	""
				"ctm_swat_variantB"	""
				"ctm_swat_variantC"	""
				"ctm_swat_variantD"	""
			}
		}
		
		"de_library"
		{
			"nameID"				"#SFUI_Map_de_library"
			"name"					"de_library"
			"imagename"				"map-library-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_gsg9.mdl"
			"ct_models"
			{
				"ctm_gsg9"		""
				"ctm_gsg9_variantA"	""
				"ctm_gsg9_variantB"	""
				"ctm_gsg9_variantC"	""
				"ctm_gsg9_variantD"	""
			}
		}
		
		"cs_museum"
		{
			"nameID"				"#SFUI_Map_cs_museum"
			"name"					"cs_museum"
			"imagename"				"map-museum-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_anarchist.mdl"
			"t_models"
			{
				"tm_anarchist"		""
				"tm_anarchist_variantA"		""
				"tm_anarchist_variantb"		""
				"tm_anarchist_variantc"		""
				"tm_anarchist_variantd"		""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				"ctm_fbi"		""
				"ctm_fbi_variantA"	""
				"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
		}
				
		//
		// Gun Game Maps
		//

		"ar_baggage"
		{
			"nameID"				"#SFUI_Map_ar_baggage"
			"name"					"ar_baggage"
			"imagename"				"map-baggage-overall"
			"default_game_type"		"1" // GunGame
			"default_game_mode"		"0" // Progressive
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_gsg9.mdl"
			"ct_models"
			{
				"ctm_gsg9"		""
				"ctm_gsg9_variantA"	""
				"ctm_gsg9_variantB"	""
				"ctm_gsg9_variantC"	""
				"ctm_gsg9_variantD"	""
			}
		}
		
		"ar_shoots"
		{
			"nameID"				"#SFUI_Map_ar_shoots"
			"name"					"ar_shoots"
			"imagename"				"map-vietnam-overall"
			"default_game_type"		"1" // GunGame
			"default_game_mode"		"0" // Progressive
			"t_arms"				"models/weapons/t_arms_pirate.mdl"
			"t_models"
			{
				"tm_pirate"		""
				"tm_pirate_variantA"	""
				"tm_pirate_variantC"	""
				"tm_pirate_variantD"	""
				"tm_pirate_variantB"	""
			}
			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
			"ct_models"
			{
				"ctm_gign"		""
				"ctm_gign_variantA"	""
				"ctm_gign_variantB"	""
				"ctm_gign_variantC"	""
				"ctm_gign_variantD"	""
			}
		}
		
		"ar_dizzy"
		{
			"nameID"				"#SFUI_Map_ar_dizzy"
			"name"					"ar_dizzy"
			"imagename"				"map-dizzy-overall"
			"default_game_type"		"1" // GunGame
			"default_game_mode"		"0" // Progressive
			"t_arms"				"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_swat.mdl"
			"ct_models"
			{
				"ctm_swat"			""
				"ctm_swat_variantA"		""
				"ctm_swat_variantB"		""
				"ctm_swat_variantC"		""
				"ctm_swat_variantD"		""

			}
		}
		
		"ar_monastery"
		{
			"nameID"				"#SFUI_Map_ar_monastery"
			"name"					"ar_monastery"
			"imagename"				"map-tibet-overall"
			"default_game_type"		"1" // GunGame
			"default_game_mode"		"0" // Progressive
			"t_arms"				"models/weapons/t_arms_balkan.mdl"
			"t_models"
			{
				"tm_balkan_variantA"		""
				"tm_balkan_variantB"		""
				"tm_balkan_variantC"		""
				"tm_balkan_variantD"		""
				"tm_balkan_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_gsg9.mdl"
			"ct_models"
			{
				"ctm_gsg9"		""
				"ctm_gsg9_variantA"	""
				"ctm_gsg9_variantB"	""
				"ctm_gsg9_variantC"	""
				"ctm_gsg9_variantD"	""
			}
		}

		"de_lake"
		{
			"nameID"				"#SFUI_Map_de_lake"
			"name"					"de_lake"
			"imagename"				"map-boathouse-overall"
			"default_game_type"		"1" // GunGame
			"default_game_mode"		"1" // Bomb
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
				"ctm_st6_variantA"	""
				"ctm_st6_variantB"	""
				"ctm_st6_variantC"	""
				"ctm_st6_variantD"	""
			}
		}

		"de_bank"
		{
			"nameID"				"#SFUI_Map_de_bank"
			"name"					"de_bank"
			"imagename"				"map-bank-overall"
			"default_game_type"		"1" // GunGame
			"default_game_mode"		"1" // Bomb
			"t_arms"				"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_swat.mdl"
			"ct_models"
			{
				"ctm_swat"			""
				"ctm_swat_variantA"		""
				"ctm_swat_variantB"		""
				"ctm_swat_variantC"		""
				"ctm_swat_variantD"		""

			}
		}

		"de_safehouse"
		{
			"nameID"				"#SFUI_Map_de_safehouse"
			"name"					"de_safehouse"
			"imagename"				"map-house-overall"
			"default_game_type"		"1" // GunGame
			"default_game_mode"		"1" // Bomb
			"t_arms"				"models/weapons/t_arms_professional.mdl"
			"t_models"
			{
				"tm_professional"		""
				"tm_professional_var1"		""
				"tm_professional_var2"		""
				"tm_professional_var3"		""
				"tm_professional_var4"		""
			}
			"ct_arms"			"models/weapons/ct_arms_swat.mdl"
			"ct_models"
			{

				"ctm_swat"			""
				"ctm_swat_variantA"		""
				"ctm_swat_variantB"		""
				"ctm_swat_variantC"		""
				"ctm_swat_variantD"		""
			}
		}

		"de_sugarcane"
		{
			"nameID"				"#SFUI_Map_de_sugarcane"
			"name"					"de_sugarcane"
			"imagename"				"map-mill-overall"
			"default_game_type"		"1" // GunGame
			"default_game_mode"		"1" // Bomb
			"t_arms"				"models/weapons/t_arms_pirate.mdl"
			"t_models"
			{
				"tm_pirate"		""
				"tm_pirate_variantA"	""
				"tm_pirate_variantC"	""
				"tm_pirate_variantD"	""
				"tm_pirate_variantB"	""
			}
			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
			"ct_models"
			{
				"ctm_gign"		""
				"ctm_gign_variantA"	""
				"ctm_gign_variantB"	""
				"ctm_gign_variantC"	""
				"ctm_gign_variantD"	""
			}
		}

		"de_stmarc"
		{
			"nameID"				"#SFUI_Map_de_stmarc"
			"name"					"de_stmarc"
			"imagename"				"map-shacks-overall"
			"default_game_type"		"1" // GunGame
			"default_game_mode"		"1" // Bomb
			"t_arms"				"models/weapons/t_arms_pirate.mdl"
			"t_models"
			{
				"tm_pirate"		""
				"tm_pirate_variantA"	""
				"tm_pirate_variantC"	""
				"tm_pirate_variantD"	""
				"tm_pirate_variantB"	""
			}
			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
			"ct_models"
			{
				"ctm_gign"		""
				"ctm_gign_variantA"	""
				"ctm_gign_variantB"	""
				"ctm_gign_variantC"	""
				"ctm_gign_variantD"	""
			}
		}

		"de_shorttrain"
		{
			"nameID"				"#SFUI_Map_de_shorttrain"
			"name"					"de_shorttrain"
			"imagename"				"map-train-overall"
			"default_game_type"		"1" // GunGame
			"default_game_mode"		"1" // Bomb
			"t_arms"				"models/weapons/t_arms_balkan.mdl"
			"t_models"
			{
				"tm_balkan_variantA"		""
				"tm_balkan_variantB"		""
				"tm_balkan_variantC"		""
				"tm_balkan_variantD"		""
				"tm_balkan_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_sas.mdl"
			"ct_models"
			{
				"ctm_sas_variantA"		""
				"ctm_sas_variantB"		""
				"ctm_sas_variantC"		""
				"ctm_sas_variantD"		""
				"ctm_sas"		""
			}
		}

		"de_shortdust"
		{
			"nameID"				"#SFUI_Map_de_shortdust"
			"name"					"de_shortdust"
			"imagename"				"map-dust-overall"
			"default_game_type"		"1" // GunGame
			"default_game_mode"		"1" // Bomb
			"t_arms"				"models/weapons/t_arms.mdl"
			"t_models"
			{
				"tm_leet_variantA"		""
				"tm_leet_variantB"		""
				"tm_leet_variantC"		""
				"tm_leet_variantD"		""
				"tm_leet_variantE"		""
			}
			"ct_arms"			"models/weapons/ct_arms_idf.mdl"
			"ct_models"
			{
				"ctm_idf"		""
				"ctm_idf_variantB"	""
				"ctm_idf_variantC"	""
				"ctm_idf_variantD"	""
				"ctm_idf_variantE"	""
			}
		}
		
		"de_shortnuke"
		{
			"nameID"				"#SFUI_Map_de_nuke"
			"name"					"de_shortnuke"
			"imagename"				"map-nuke-overall"
			"default_game_type"		"0" // classic
			"default_game_mode"		"0" // casual
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
				"tm_phoenix_variantA"	""
				"tm_phoenix_variantB"	""
				"tm_phoenix_variantC"	""
				"tm_phoenix_variantD"	""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				"ctm_fbi"		""
				"ctm_fbi_variantA"	""
				"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
		}
		
		//
		// Random Map
		//

		"random"
		{
			"nameID"				"#SFUI_Map_random"
			"name"					"random"
			"minplayers"		"#SFUI_VariesByMap"
			"maxplayers"		"#SFUI_VariesByMap"
			"imagename"				"map-random-overall"
			"t_models"
			{
				// these will be pulled from the assigned map
			}
			"ct_models"
			{
				// these will be pulled from the assigned map
			}
		}

		"training1"
		{
			"nameID"				"#SFUI_Map_training1"
			"name"					"training1"
			"minplayers"			"1"
			"maxplayers"			"1"
			"extraspectators"		"2"
			"imagename"				"map-alleyway-overall"
			"default_game_type"		"2" // Training
			"default_game_mode"		"0" // 
			"t_arms"				"models/weapons/t_arms_phoenix.mdl"
			"t_models"
			{
				"tm_phoenix"		""
			}
			"ct_arms"			"models/weapons/ct_arms_st6.mdl"
			"ct_models"
			{
				"ctm_st6"		""
			}
		}
	}
	
	"botDifficulty"
	{
		"none"
		{
			"nameID" "#SFUI_BotDifficulty0"
			"value" "0"
			"awardProgressDisabled" "1"
			"convars"
			{
				"bot_difficulty"		"0"
				"bot_dont_shoot"		"1"
				"bot_quota"				"0"
			}
		}
		
		"dumb"
		{
			"nameID" "#SFUI_BotDifficulty1"
			"value" "1"
			"awardProgressDisabled" "1"
			"convars"
			{
				"bot_difficulty"		"0"
				"bot_dont_shoot"		"1"
			}
		}
		
		"easy"
		{
			"nameID" "#SFUI_BotDifficulty2"
			"value" "2"
			"awardProgressDisabled" "0"
			"convars"
			{
				"bot_difficulty"		"0"
				"bot_dont_shoot"		"0"
			}
		}
		
		"medium"
		{
			"nameID" "#SFUI_BotDifficulty3"
			"value" "3"
			"awardProgressDisabled" "0"
			"convars"
			{
				"bot_difficulty"		"1"
				"bot_dont_shoot"		"0"
			}
		}
		
		"hard"
		{
			"nameID" "#SFUI_BotDifficulty4"
			"value" "4"
			"awardProgressDisabled" "0"
			"convars"
			{
				"bot_difficulty"		"2"
				"bot_dont_shoot"		"0"
			}
		}
		
		"expert"
		{
			"nameID" "#SFUI_BotDifficulty5"
			"value" "5"
			"awardProgressDisabled" "0"
			"convars"
			{
				"bot_difficulty"		"3"
				"bot_dont_shoot"		"0"
			}
		}
	}
	
	"maptypes"
	{
		"de_"
		{
			"nameID" "#SFUI_BombMap"
			"imagename" "icon-overview-bomb"
		}
		
		"cs_"
		{
			"nameID" "#SFUI_HostageMap"
			"imagename" "icon-overview-hostage"
		}

        "ar_"
        {
			"nameID" "#SFUI_GunGameProgressiveMap"
			"imagename" "icon-overview-progressive"
        }

        "dz_"
        {
            "nameID" "#SFUI_SurvivalMap"
            "imagename" "icon-overview-survival"
        }

		"gungameprogressive"
		{
			"nameID" "#SFUI_GunGameProgressiveMap"
			"imagename" "icon-overview-progressive"
		}
		
		"gungametrbomb"
		{
			"nameID" "#SFUI_GunGameTRMap"
			"imagename" "icon-overview-trbomb"
		}

		"training"
		{
			"nameID" "#SFUI_TrainingSelectMap"
			"imagename" "icon-overview-select"
		}
				
		"unknown"
		{
			"nameID" "?"
		}
	}
}

Last edited by DarkDeviL; 12-14-2018 at 01:10. Reason: Censoring sv_setsteamaccount
majdcobra is offline
Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 12-13-2018 , 22:38   Re: CSGO server preparation help!
Reply With Quote #4

Edit your post with the edit option then wrap your content in code or php tags, it's impossible to read otherwise.
Code tags: or [!code] [/code!] without the !
PHP tags:

Example:
Code:
Server.cfg
/////////////////////////////////////////////////////////////////////////////////
// Server Convars

sv_pausable "0" //Is the server pausable.
sv_allow_lobby_connect_only "0" //If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_votes "0" //Allow voting?
sv_allow_wait_command "1" //Allow or disallow the wait command on clients connected to this server.
sv_alltalk "1" //Players can hear all other players' voice communication, no team restrictions
sv_alternateticks "0" //If set, server only simulates entities on even numbered ticks.
sv_cheats "0" //Allow cheats on server
sv_deadtalk "0" //Dead players can speak (voice, text) to the living
sv_downloadurl "http://167.114.119.149/majda/60787/" //Location from which clients can download missing files
sv_forcepreload "0" //Force server side preloading
sv_friction "4" //World friction."
sv_full_alltalk "1" //Any player (including Spectator team) can speak to any other player
sv_infinite_ammo "0" //Player's active weapon will never run out of ammo
sv_setsteamaccount **censored**by**moderator**
"sv_vote_issue_kick_allowed" "0"
...

Last edited by DarkDeviL; 12-14-2018 at 01:10. Reason: Censoring sv_setsteamaccount
Maxximou5 is offline
DarkDeviL
SourceMod Moderator
Join Date: Apr 2012
Old 12-14-2018 , 01:09   Re: CSGO server preparation help!
Reply With Quote #5

Quote:
Originally Posted by majdcobra View Post
Server.cfg


[...]
sv_infinite_ammo "0" //Player's active weapon will never run out of ammo
sv_setsteamaccount **censored**
"sv_vote_issue_kick_allowed" "0"
[...]
3 hours with sharing your sv_setsteamaccount token with the public?

You should seriously visit the Game Server Management page, and revoke the token, and generate a new one.

You should really censor such private data before posting!

I removed the token and added the CODE tags as suggested above, it seems like you just posted two files, if there should be anything I missed around the code tags, feel free to update your post yourself. ;-)
__________________
Mostly known as "DarkDeviL".

Dropbox FastDL: Public folder will no longer work after March 15, 2017!
For more info, see the [SRCDS Thread], or the [HLDS Thread].

Last edited by DarkDeviL; 12-14-2018 at 01:11.
DarkDeviL is offline
majdcobra
Junior Member
Join Date: Oct 2017
Location: Canada
Old 12-14-2018 , 01:14   Re: CSGO server preparation help!
Reply With Quote #6

Thanks for telling me that my friend. I have completely forgotten about it. I have deleted it and generated a new one. Any ideas about fixing the vote issue on the server?
majdcobra is offline
Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 12-14-2018 , 01:30   Re: CSGO server preparation help!
Reply With Quote #7

The issue is that you're setting values in your server.cfg, which is useless as they will all be overwritten by gamemodes_*.cfg

Create the appropriate gamemodes_*_server.cfg
https://developer.valvesoftware.com/...ual_server.cfg

Your server.cfg is a mess, it should be as simple as this:
Code:
/////////////////////////////////////////////////////////////////////////////////
// Server Convars

sv_pausable "0"                             //Is the server pausable.
sv_allow_lobby_connect_only "0"             //If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_votes "0"                          //Allow voting?
sv_allow_wait_command "1"                   //Allow or disallow the wait command on clients connected to this server.
sv_alltalk "1"                              //Players can hear all other players' voice communication, no team restrictions
sv_alternateticks "0"                       //If set, server only simulates entities on even numbered ticks.
sv_cheats "0"                               //Allow cheats on server
sv_deadtalk "0"                             //Dead players can speak (voice, text) to the living
sv_downloadurl "http://167.114.119.149/majda/60787/"                           //Location from which clients can download missing files
sv_forcepreload "0"                         //Force server side preloading
sv_friction "4"                             //World friction."
sv_full_alltalk "1"                         //Any player (including Spectator team) can speak to any other player
sv_infinite_ammo "0"                        //Player's active weapon will never run out of ammo
sv_setsteamaccount **censored**by**moderator**
sv_vote_issue_kick_allowed "0"

vb_enable 1
vb_returntolobby 1
vb_changealltalk 1
vb_kickimmunity 1
vb_returntolobbykick 1
vb_kickimmunitykick 0

/////////////////////////////////////////////////////////////////////////////////
// Server Logging 

sv_log_onefile "0"                          //Log server information to only one file.
sv_logbans "0"                              //Log server bans in the server logs.
sv_logecho "1"                              //Echo log information to the console.
sv_logfile "1"                              //Log server information in the log file.
sv_logflush "0"                             //Flush the log file to disk on each write (slow).
sv_logsdir "0"                              //Folder in the game directory where server logs will be stored.


/////////////////////////////////////////////////////////////////////////////////
// Server Rates 

sv_maxcmdrate "102"                         //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate "0"                              //Max bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate "10"                          //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate "5000"                           //Min bandwidth rate allowed on server, 0 == unlimited

/////////////////////////////////////////////////////////////////////////////////
// Pure Options 

//sv_pure_kick_clients "1"                  //If set to 1, the server will kick clients with mismatching files.
//sv_pure_trace "0"                         //If set to 1, the server will print a message whenever a client is verifying a CRC for a file.

/////////////////////////////////////////////////////////////////////////////////
// Voting Options 

sv_vote_allow_spectators "0"                //Allow spectators to vote?
sv_vote_command_delay "2"                   //How long after a vote passes until the action happens
sv_vote_creation_time "120"                 //How often someone can individually call a vote.
sv_vote_failure_timer "300"                 //A vote that fails cannot be re-submitted for this long
sv_vote_quorum_ratio "0"                    //The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration "15"                 //How long to allow voting on an issue

/////////////////////////////////////////////////////////////////////////////////
// TV Options 

//tv_nochat "0"                             //Don't receive chat messages from other SourceTV spectators
//tv_port "check"                           //Host SourceTV port

/////////////////////////////////////////////////////////////////////////////////
// The following commands manage kicks and bans

writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg
You DO NOT use rcon in your server.cfg or any *.cfg file for that matter. Also, don't put your commands in quotes, such as:
"sv_vote_issue_kick_allowed" "0"
It's simply:
sv_vote_issue_kick_allowed "0"
Only the value should be in quotes, which is also not necessary.

If you were using Casual, which is game_mode 0 and game_type 0, you would create gamemodes_casual_server.cfg, which would contain the following:
Code:
/////////////////////////////////////////////////////////////////////////////////
// The Bot Convars

bot_difficulty 1                           //Defines the skill of bots joining the game.  Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_chatter "off"                          //Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal
bot_join_after_player 1                    //If nonzero, bots wait until a player joins before entering the game.
bot_quota 0                               //Determines the total number of bots in the game.
bot_quota_mode "fill"                      //Determines the type of quota. Allowed values: 'normal', 'fill', and 'match

/////////////////////////////////////////////////////////////////////////////////
// Round Convars

mp_match_end_restart "0"                    //Restart the map at the end of round limit         
mp_afterroundmoney "0"                      //Amount of money awared to every player after each round
mp_playercashawards "1"                     //Players can earn money by performing in-game actions
mp_teamcashawards "1"                       //Teams can earn money by performing in-game actions
mp_maxrounds "30"                           //Maximum amount of rounds per map
mp_timelimit "0"                            //How many minutes for the whole map
mp_roundtime "2"                            //How many minutes each round takes.
mp_freezetime"5"                            //how many seconds to keep players frozen when the round starts
mp_buytime "45"                             //How many seconds after round start players can buy items for.
mp_forcecamera "1"                          //Set to 1 for team only spectating.
mp_defuser_allocation "2"                   //How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_death_drop_defuser "1"                   //Drop defuser on player death
mp_death_drop_grenade "2"                   //Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun "1"                       //Which gun to drop on player death: 0=none, 1=best, 2=current or best

/////////////////////////////////////////////////////////////////////////////////
// Friendly Fire

mp_friendlyfire "0"                         //Enable Friendly Fire 1 =Enable 0 =Disable
//ff_damage_reduction_grenade "0"           //How much to reduce damage done to teammates by a thrown grenade.
//ff_damage_reduction_bullets "0"           //How much to reduce damage done to teammates when shot.
//ff_damage_reduction_other "0"             //How much to reduce damage done to teammates by things other than bullets and grenades.

/////////////////////////////////////////////////////////////////////////////////
// Game Convars

mp_autokick "1"                             //Kick idle/team-killing players
mp_autoteambalance "1"                      //Auto balaces teams
mp_buytime "45"                             //How many seconds after round start players can buy items for.
mp_c4timer "45"                             //how long from when the C4 is armed until it blows
mp_do_warmup_period "1"                     //Whether or not to do a warmup period at the start of a match.
mp_force_pick_time "15"                     //The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_halftime_duration "15"                   //Number of seconds that halftime lasts
mp_join_grace_time "15                      //Number of seconds after round start to allow a player to join a game
mp_limitteams "2"                           //Max # of players 1 team can have over another (0 disables check)
mp_match_end_restart "1"                    //At the end of the match, perform a restart instead of loading a new map
mp_maxrounds "30"                           //Max amount of rounds per map
mp_playercashawards "1"                     //Players can earn money by performing in-game actions
mp_playerid "0"                             //Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay "0"                       //Number of seconds to delay showing information in the status bar
mp_playerid_hold "0"                        //Number of seconds to keep showing old information in the status bar
mp_restartgame "0"                          //If non-zero, game will restart in the specified number of seconds
mp_round_restart_delay "7"                  //Number of seconds to delay before restarting a round after a win
mp_roundtime "3"                            //How many minutes each round takes.
mp_tkpunish "0"                             //Will a TK'er be punished in the next round?  {0=no,  1=yes}
mp_warmuptime "60"                          //If true, there will be a warmup period/round at the start of each match to allow to connect.
mp_win_panel_display_time "5"               //The amount of time to show the win panel between matches / halfs

/////////////////////////////////////////////////////////////////////////////////
// Cash Convars

mp_startmoney "400"                         //Amount of money each player gets when they reset.
mp_maxmoney "12000"                         //Maximum amount of money allowed in a player's account.					
cash_team_terrorist_win_bomb "2200"         //How much the team will win for the bomb.
cash_team_elimination_hostage_map "2200"    //How much a player earns when they eliminate all hostages.
cash_team_elimination_bomb_map "2200"       //How much the team will win when the bomb is eliminated.
cash_team_win_by_time_running_out "2200"    //How much the team will win when the time runs out.
cash_team_win_by_defusing_bomb "2200"       //How much the team will win when bomb has been defused.
cash_team_win_by_hostage_rescue "2200"      //How much the team will win when all hostages have been rescued.
cash_team_loser_bonus "2000"                //How much the team will win when when the team looses.
cash_team_loser_bonus_consecutive_rounds "500" //How much the team will win when the team looses consecutive rounds.
cash_team_rescued_hostage "100"             //How much the team will win when team has recued a hostage.
cash_team_hostage_alive	"0"                 //How much the team will win when a hostage is still alive
cash_team_planted_bomb_but_defused "200"    //How much the team will win when when a team has planted a bomb and been defused
cash_team_hostage_interaction "50"          //How much the team will win when hostages are saved
cash_player_killed_teammate "-3300"         //How much the player will loose when a teamate has been team killed
cash_player_killed_enemy_default "200"      //How much the player will win when killing an enemy
cash_player_killed_enemy_factor	"0.5"       //How much the player will win when killing an enemy
cash_player_bomb_planted "200"              //How much the player will win when the bomb has been planted.
cash_player_bomb_defused "200"              //How much the player will win when the bomb has been defused
cash_player_rescued_hostage "200"           //How much the player will win when rescuing hostages       
cash_player_interact_with_hostage "0"       //How much the player will win when interacting with hostages
cash_player_damage_hostage "-30"            //How much the player will loose when demaging a hostage   
cash_player_killed_hostage "-1000"          //How much the player will loose when a hostage has been killed

Last edited by Maxximou5; 12-14-2018 at 01:31.
Maxximou5 is offline
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