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[req] Reset movement speed after teleport


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Mires
Junior Member
Join Date: Jul 2006
Old 09-14-2018 , 11:47   [req] Reset movement speed after teleport
Reply With Quote #1

Hi,

i am runnung a jump server (TF2).

Ppls flying a round trying to beat jumps and get teleported back to start if they fail.

Sometimes they have still speed in a direction and fly somwhere after a teleport.

Can someone make a plugin to reset players current speed after he get teleported if its above 400?

Example: If faster than 400 slow down to 200

A cvar for on / off would be great too, some maps uses teleports in jumps.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 09-15-2018 , 16:42   Re: [req] Reset movement speed after teleport
Reply With Quote #2

You can just edit the plugin that teleports them and set the velocity parameter to view_as<float>({0.0, 0.0, 0.0}).

Like this:

PHP Code:
TeleportEntity(clientNULL_VECTORNULL_VECTORview_as<float>({0.00.00.0})); 
Or like this:

PHP Code:
float flVelocity[3] = {0.00.00.0};
TeleportEntity(clientNULL_VECTORNULL_VECTORflVelocity); 
This would make the player face the same direction and angles, and when they get teleported, they will simply fall to the ground (if teleported to a position in midair) or just not get pushed back or forward (if teleported to the ground).
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Last edited by Psyk0tik; 09-15-2018 at 16:42.
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Mires
Junior Member
Join Date: Jul 2006
Old 09-17-2018 , 10:06   Re: [req] Reset movement speed after teleport
Reply With Quote #3

its not a plugin.

Its a trigger_teleport with a info_teleport_destination.

Its already build on the maps.


So a plugin should set the movement speed to somethink about 200 for a little short time to slow down the player becouse he otherwise fly into a teleport again and get ported to the destination and fly again into the teleport, and again and again and again.

Would be nice to have a plugin to prevent this to happen.
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