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How to detect which players are Zombies with the MM zombie plugin


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jtp10181
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Join Date: May 2004
Location: Madison, WI
Old 04-18-2010 , 20:00   How to detect which players are Zombies with the MM zombie plugin
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I am trying to edit a skin changer plugin and want to disable it for people who are zombies. I was wondering if anyone has done any custom plugins for the MM zombie, and if there is a know way to detect which players are zombies. Checking the models is not a good option because it is configurable in this zombie mod and could change.

It is this zombie mod: http://www.zombiemod.com/forums/
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Leonardo
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Old 04-19-2010 , 00:52   Re: How to detect which players are Zombies with the MM zombie plugin
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in ZombieMod team_t plays as zombies
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FaTony
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Old 04-19-2010 , 00:53   Re: How to detect which players are Zombies with the MM zombie plugin
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After the first zombie appeared.
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Leonardo
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Old 04-19-2010 , 01:04   Re: How to detect which players are Zombies with the MM zombie plugin
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skin sets on player_spawn
players are switch when zombie_timer_max over
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Last edited by Leonardo; 04-19-2010 at 01:07.
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exvel
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Join Date: Jun 2006
Location: Russia
Old 04-19-2010 , 05:06   Re: How to detect which players are Zombies with the MM zombie plugin
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AFAIK there is no safe way to detect this in ZombieMod. You will be able to do this with natives in Zombie:Reloaded.
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Leonardo
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Old 04-19-2010 , 05:15   Re: How to detect which players are Zombies with the MM zombie plugin
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what is the Zombie:Reloaded?
same mod with zombies? -_-
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exvel
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Old 04-19-2010 , 05:18   Re: How to detect which players are Zombies with the MM zombie plugin
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Quote:
Originally Posted by Leonardo View Post
what is the Zombie:Reloaded?
same mod with zombies? -_-
Yeah. It more advance and works through SourceMod.
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Leonardo
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Old 04-19-2010 , 05:28   Re: How to detect which players are Zombies with the MM zombie plugin
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what's the difference from ZM and ZH?
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Someone78
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Join Date: Mar 2009
Location: Russia
Old 04-19-2010 , 05:54   Re: How to detect which players are Zombies with the MM zombie plugin
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Quote:
2.0.1 B
====
- Added zombification event to all zombificatins (doh!) -1 if no attacker (first zombie(s)).

2.0.1 A
====
- Added zombification event, needs to be added to modevents.res for scripting.
Code:
#pragma semicolon 1

new bool:g_bZombie[MAXPLAYERS + 1];

public OnPluginStart()
{
	HookEvent("player_spawn", Event_PlayerSpawn);
	HookEvent("zombification", Event_Zombification);
}

public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
	new client = GetClientOfUserId(GetEventInt(event, "userid"));

	g_bZombie[client] = false;
}

public Event_Zombification(Handle:event, const String:name[], bool:dontBroadcast)
{
	new client = GetEventInt(event, "userid");

	g_bZombie[client] = true;
}

Last edited by Someone78; 04-19-2010 at 05:56.
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jtp10181
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Join Date: May 2004
Location: Madison, WI
Old 04-20-2010 , 23:18   Re: How to detect which players are Zombies with the MM zombie plugin
Reply With Quote #10

Someone78, thanks that was what I needed. I did have to do one other thing to make it work, found it down further in the changelog.

The following needs to be added before the closing } in resource/modevents.res to use the zombification event in other plugins.
Code:
"zombification"
{
   "userid" "short"    // user ID who was zombified.
   "attacker" "short"   // user ID who killed.
   "class"  "short"  // class ID who zombified.
}
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