Raised This Month: $159 Target: $400
 39% 

[L4D2] Survivor AI Trigger fix


Post New Thread Reply   
 
Thread Tools Display Modes
MarshalZCC
Senior Member
Join Date: Feb 2010
Location: Alberta, Canada
Old 02-26-2010 , 01:07   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #91

Found the following errors in my SM log today. Perhaps you may be able to figure out the problem:

Code:
L 02/25/2010 - 08:18:37: SourceMod error session started
L 02/25/2010 - 08:18:37: Info (map "c1m2_streets") (file "errors_20100225.log")
L 02/25/2010 - 08:18:37: [SM] Native "ResetPack" reported: Invalid data pack handle 5768021c (error 3)
L 02/25/2010 - 08:18:37: [SM] Displaying call stack trace for plugin "custom/l4d2_survivorai_triggerfix.smx":
L 02/25/2010 - 08:18:37: [SM]   [0]  Line 780, l4d2_survivorai_triggerfix.sp::WarpAllBots()
L 02/25/2010 - 08:32:29: [SM] Native "ResetPack" reported: Invalid data pack handle 940b024d (error 1)
L 02/25/2010 - 08:32:29: [SM] Displaying call stack trace for plugin "custom/l4d2_survivorai_triggerfix.smx":
L 02/25/2010 - 08:32:29: [SM]   [0]  Line 780, l4d2_survivorai_triggerfix.sp::WarpAllBots()
L 02/25/2010 - 08:32:46: Error log file session closed.
L 02/25/2010 - 15:45:44: SourceMod error session started
L 02/25/2010 - 15:45:44: Info (map "c2m2_fairgrounds") (file "errors_20100225.log")
L 02/25/2010 - 15:45:44: [SM] Native "AcceptEntityInput" reported: Entity -1 (-1) is not a CBaseEntity
L 02/25/2010 - 15:45:44: [SM] Displaying call stack trace for plugin "custom/l4d2_survivorai_triggerfix.smx":
L 02/25/2010 - 15:45:44: [SM]   [0]  Line 823, l4d2_survivorai_triggerfix.sp::ShutOffCarousel()
L 02/25/2010 - 16:00:05: Error log file session closed.
L 02/25/2010 - 16:21:43: SourceMod error session started
L 02/25/2010 - 16:21:43: Info (map "c2m4_barns") (file "errors_20100225.log")
L 02/25/2010 - 16:21:43: [SM] Native "AcceptEntityInput" reported: Entity -1 (-1) is not a CBaseEntity
L 02/25/2010 - 16:21:43: [SM] Displaying call stack trace for plugin "custom/l4d2_survivorai_triggerfix.smx":
L 02/25/2010 - 16:21:43: [SM]   [0]  Line 830, l4d2_survivorai_triggerfix.sp::ShutOffCoaster()
MarshalZCC is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 02-26-2010 , 04:46   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #92

Maps ended before Plugin could execute its actions, nothing to worry about.

@mazb
Update your server, not the Plugin.
AtomicStryker is offline
mattressfish
Member
Join Date: Feb 2009
Old 02-26-2010 , 10:50   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #93

Is anyone else running this plugin and Perkmod successfully?

I had a server that was stable using AI Fix. Then I added Perkmod. The server crashed almost hourly. I removed AI Fix and kept Perkmod, and its worked fine since.

I don't think its a problem with either plugin, but with their interaction...
mattressfish is offline
mezb
New Member
Join Date: Feb 2010
Old 02-26-2010 , 13:09   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #94

Quote:
Originally Posted by AtomicStryker View Post
Maps ended before Plugin could execute its actions, nothing to worry about.

@mazb
Update your server, not the Plugin.
my game is already 2.0.1.1, which file I should update?
mezb is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 02-27-2010 , 07:06   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #95

@mezb

Survivors move by their own in versus since 2 patches. Are you perhaps forcing sb_all_bot_team 0?

@mattress
AI Fix doesnt crash servers. Perkmod does. Period.
AtomicStryker is offline
mattressfish
Member
Join Date: Feb 2009
Old 02-27-2010 , 10:04   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #96

Quote:
Originally Posted by AtomicStryker View Post
@mezb

Survivors move by their own in versus since 2 patches. Are you perhaps forcing sb_all_bot_team 0?

@mattress
AI Fix doesnt crash servers. Perkmod does. Period.
Then you're not listening to me... My server, running Perkmod, has been up for days. When I run BOTH your plugin and Perkmod, it crashed. If you don't care, that's fine. Just thought I'd mention it...
mattressfish is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 02-27-2010 , 13:23   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #97

Quote:
Originally Posted by AtomicStryker View Post
AI Fix doesnt crash servers. Perkmod does. Period.

If you got crashes with Perkmod, report them in the Perkmod thread.
AtomicStryker is offline
mattressfish
Member
Join Date: Feb 2009
Old 02-27-2010 , 14:00   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #98

But I get crashes when AI Fix is running... nevermind
mattressfish is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 02-27-2010 , 14:10   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #99

AI Fix is not the cause but a prerequisite. Perkmod probably cant deal with all-Bot teams.
AtomicStryker is offline
mezb
New Member
Join Date: Feb 2010
Old 02-27-2010 , 14:33   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #100

Quote:
Originally Posted by AtomicStryker View Post
@mezb

Survivors move by their own in versus since 2 patches. Are you perhaps forcing sb_all_bot_team 0?
If I use sb_all_bot_team 0 the server shuts down

I can't understand, but my friend use the 1.0.7 and doesn't work for him too.
While in 1.0.5 it waited for a human on survivor and as soon as the door opened the bot bait was spawned and the bots start rush the map, now they just get there waiting on safe house


There's anyway to get the 1.0.5 version?
mezb is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:42.


Powered by vBulletin®
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
Theme made by Freecode