Hello, I'm trying to configure my fast dl but I have a few questions and one problem.
So I followed some tutorials on the internet, and if I understand well there are a few things that I need to do.
1. Host `cstrike` folder somewhere, I used my VPS, and create nginx config to serve that folder (
https://prnt.sc/kQAuoCRPPcDk) > (
https://prnt.sc/Viv-1vvj0pR-)
2. Add URL to the server.cfg (
https://prnt.sc/4DErTfEJT-8Q)
3. Restart the server.
And when I join the game and do for example `amx_map de_dust_2x2` or `map de_dust_2x2` I got an error "There is no de_dust-2x2 map available", or something like that.
So I searched the internet and found that there is a way to get more information in the console by turning developer mode on.
Spooling demo header.
SteamWaitForResources() time: 0.000 seconds
Using
https://**/cstrike/ as primary download location
Verifying and downloading resources...
No detail texture mapping file: maps/cs_italy_detail.txt
Using WAD File: cstrike.wad
Using WAD File: halfl
And everything seems good to me but I don't have idea what's wrong. I can provide any additional config if it's needed.
EDIT: Also should I upload map to both cstrike folders(game/cstrike and fastdl/cstrike) or it could be just fastdl, I found somewhere on the internet that only needs to be uploaded on fastdl/cstrike, but then how csserver knows that he should search for the map on fastdl/cstrike?