Raised This Month: $51 Target: $400
 12% 

Third Person View (actually)


Post New Thread Reply   
 
Thread Tools Display Modes
MayroN
Senior Member
Join Date: Aug 2017
Location: Kyiv
Old 06-30-2022 , 17:15   Re: Third Person View (actually)
Reply With Quote #41

Okay - let's go one more time on the other side

Here is an example on the video - in the third person mode, the deploy and reload sound is played for all types of weapons that are set in your plugin

Accordingly - in the first person mode, each weapon has its own deploy and reload sounds

And it turns out that when you exit from a third person, these sounds are played together - yours, which are in the plugin and those that go for each weapon in first person mode

Deploy sounds can still be set for each weapon in your plugin (albeit a custom weapon), but from reloading - it will be played together

Now understand what I meant? )))

What I told you above - maybe you misunderstood me

Listen to the sounds in the video

https://www.youtube.com/watch?v=elx7wYlvRbA
__________________
МультиМод CS 83.222.97.124:27015

MayroN is offline
Send a message via ICQ to MayroN Send a message via Skype™ to MayroN
EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 07-05-2022 , 02:19   Re: Third Person View (actually)
Reply With Quote #42

Quote:
Originally Posted by EFFx View Post
Another OBSERVATION: it recreates the default firing sounds of the game since I had to block client-sided sparks and bullet holes. So if you use a custom plugin that changes the firing sounds, I've got bad news for you.
I could write a better support for that, but for users that have custom deploy sounds, simply do this:

PHP Code:
//RegisterHam(Ham_Item_Deploy, szWeaponName, "FwdHamWeaponDeploy", 1) 
__________________
• Ranking System • AutoMix 5vs5 System
• Web Ban System • Plugins for free

____________________________________________
For private works:
• Discord: EFFEXo#8850 • Steam: EFFEXo
EFFx is offline
MayroN
Senior Member
Join Date: Aug 2017
Location: Kyiv
Old 07-05-2022 , 06:58   Re: Third Person View (actually)
Reply With Quote #43

Quote:
Originally Posted by EFFx View Post
I could write a better support for that, but for users that have custom deploy sounds, simply do this:

PHP Code:
//RegisterHam(Ham_Item_Deploy, szWeaponName, "FwdHamWeaponDeploy", 1) 
It won't work like that.
We will not hear the sounds of deploying our custom in third person mode

Therefore, it is better to listen to either the standard sound in third-person mode, or replace it with your own in the list in the plugin

And already in the first person to listen to your custom

I'm actually talking about the fact that in the transition to the first person we did not hear both sounds at the same time deploy

Probably the translator gives fights again and we cannot understand each other in the end
__________________
МультиМод CS 83.222.97.124:27015

MayroN is offline
Send a message via ICQ to MayroN Send a message via Skype™ to MayroN
EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 07-05-2022 , 18:41   Re: Third Person View (actually)
Reply With Quote #44

The // just makes the plugin NOT force the 'spk' command for the default deploy sounds of weapons. Thats why if you have another plugin that makes another deploy sound, it'll not override it with the default ones that I needed to recreate.

About the reload, it was the only one part that I forgot to add the pev_valid check, not a big deal anyway.
Please if I still did not understand correctly, more details would help.
__________________
• Ranking System • AutoMix 5vs5 System
• Web Ban System • Plugins for free

____________________________________________
For private works:
• Discord: EFFEXo#8850 • Steam: EFFEXo
EFFx is offline
SoulWeaver16
Senior Member
Join Date: May 2021
Location: Uruguay
Old 02-28-2023 , 08:13   Re: Third Person View (actually)
Reply With Quote #45

For CZ users:
  1. Search:
    Code:
    bulletHitDecals(Float:fOrigin[3])
  2. I replaced the two lines:
    PHP Code:
    write_byte(random_num(4145)) 
    By:
    PHP Code:
    write_byte(random_num(5357)) 

Last edited by SoulWeaver16; 02-28-2023 at 08:29.
SoulWeaver16 is offline
grabisoft
New Member
Join Date: Apr 2023
Old 05-07-2023 , 10:39   Re: Third Person View (actually)
Reply With Quote #46

Hi im using cs 1.6

Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 19:53:27 Aug 3 2020 (8684)

To test this. Everything works fine, the only problem i found is that everytime i shoot, the bullet decals on walls get duplicated if seen by other players.

Yesterday was playing this plugin with a friend, and everytime i shot a wall from my PC, the other player was spotting that i was shooting double in the wall with 2 bullet holes instead of 1.
But in my pc it was only showing my single 1 bullet holes correctly.

Same issue happened when he was shooting the wall. He was able to see his bullet holes correctly but from my PC i was seeing as if he was shooting double.
grabisoft is offline
SoulWeaver16
Senior Member
Join Date: May 2021
Location: Uruguay
Old 07-10-2023 , 06:09   Re: Third Person View (actually)
Reply With Quote #47

Quote:
Originally Posted by grabisoft View Post
Hi im using cs 1.6

Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 19:53:27 Aug 3 2020 (8684)

To test this. Everything works fine, the only problem i found is that everytime i shoot, the bullet decals on walls get duplicated if seen by other players.

Yesterday was playing this plugin with a friend, and everytime i shot a wall from my PC, the other player was spotting that i was shooting double in the wall with 2 bullet holes instead of 1.
But in my pc it was only showing my single 1 bullet holes correctly.

Same issue happened when he was shooting the wall. He was able to see his bullet holes correctly but from my PC i was seeing as if he was shooting double.
That may be because you have 2 or several plugins doing the same job, so it should be duplicated
__________________
Extended Arm Weapon Skin v2.1 {16/Apr/23}
(Detect which class is and associate it with the corresponding arms)
SideWeapons v0.2 {01/Sep/22}
(New version of Back Weapons v1.87)

SoulWeaver16 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:16.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode