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MapChooser Extended 1.10.2 (Updated 2014-02-05)


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Scythe1337
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Join Date: Sep 2010
Old 02-06-2012 , 15:41   Re: MapChooser Extended 1.8.2 (Updated 2012-01-31)
Reply With Quote #281

*facepalm... sometimes i should just think before i act. THX
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Root_
Veteran Member
Join Date: Jan 2012
Location: ryssland
Old 02-09-2012 , 12:54   Re: MapChooser Extended 1.8.2 (Updated 2012-01-31)
Reply With Quote #282

Hello! Its possible to change extend position when more than 1 extend per map allowed? I.E when mapvote started - extend position will be at start, but when another mapvote runs - extend position will be at end?

Also I found a bug:
Game: Day of Defeat: Source
Warmup is working when there are no players on server (like waiting for players in TF2).
But when player is joining - round will start again (and timer will restart).

For example player joined in 5 minutes before end of round, warmup ends and round has started (now we have 20 minutes left on this map, not 5). But mapvote will start only after 4 minutes (if mce_starttime "1.0") and there will be only 16 minutes left for a map.

I've deathmatch on my server, so map just can't change after round (cause of infinite time for a round)

Thanks
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 02-09-2012 , 13:37   Re: MapChooser Extended 1.8.2 (Updated 2012-01-31)
Reply With Quote #283

Quote:
Originally Posted by Root_ View Post
Hello! Its possible to change extend position when more than 1 extend per map allowed? I.E when mapvote started - extend position will be at start, but when another mapvote runs - extend position will be at end?
It's not supported at the current time, although I don't think it would be that hard to add...

Quote:
Originally Posted by Root_ View Post
Also I found a bug:
Game: Day of Defeat: Source
Warmup is working when there are no players on server (like waiting for players in TF2).
But when player is joining - round will start again (and timer will restart).

For example player joined in 5 minutes before end of round, warmup ends and round has started (now we have 20 minutes left on this map, not 5). But mapvote will start only after 4 minutes (if mce_starttime "1.0") and there will be only 16 minutes left for a map.

I've deathmatch on my server, so map just can't change after round (cause of infinite time for a round)

Thanks
At a guess, DoD:S doesn't change mp_timelimit when the warmup round ends. To be honest, I'm not sure how the warmup round end is indicated.

I was hoping SourceMod would have a generic event for that, but the only game it has something like that for is TF2 with the TF2_OnWaitingForPlayersEnd callback.
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Root_
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Join Date: Jan 2012
Location: ryssland
Old 02-09-2012 , 15:45   Re: MapChooser Extended 1.8.2 (Updated 2012-01-31)
Reply With Quote #284

no, Its dont change mp_timelimit, just time goes when warmup is running, but when player joined a team, warmup ends and game starts. Time restarting, but mapchooser still runs a vote like when warmup were enabled, sorry for my english tho
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zemic
Junior Member
Join Date: Dec 2011
Old 02-16-2012 , 12:02   Re: MapChooser Extended 1.8.2 (Updated 2012-01-31)
Reply With Quote #285

mce_runoffpercent "50"
mce_extend "2"

Map was extended 2 times and on the 3rd vote map won with 37% of the votes. There should have been runoff vote but there wasnt. Is this a bug?
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 02-16-2012 , 12:09   Re: MapChooser Extended 1.8.2 (Updated 2012-01-31)
Reply With Quote #286

Quote:
Originally Posted by zemic View Post
mce_runoffpercent "50"
mce_extend "2"

Map was extended 2 times and on the 3rd vote map won with 37% of the votes. There should have been runoff vote but there wasnt. Is this a bug?
What are the values of mce_runoff and mce_maxrunoffs ?
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Last edited by Powerlord; 02-16-2012 at 12:10. Reason: mce_runoff not mce_runoffs
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zemic
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Join Date: Dec 2011
Old 02-16-2012 , 12:12   Re: MapChooser Extended 1.8.2 (Updated 2012-01-31)
Reply With Quote #287

Ah, that explains. Didnt notice that option.
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Powerlord
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Old 02-16-2012 , 14:33   Re: MapChooser Extended 1.8.2 (Updated 2012-01-31)
Reply With Quote #288

Quote:
Originally Posted by zemic View Post
Ah, that explains. Didnt notice that option.
At some point, I should kill off mce_runoff and just use mce_maxrunoffs (with 0 meaning off). Both existing are a relic from MapChooser Extended 1.3 (the first version).
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gozumir
New Member
Join Date: Feb 2012
Old 02-18-2012 , 23:22   Re: MapChooser Extended 1.8.2 (Updated 2012-01-31)
Reply With Quote #289

Hello,

Is there a way to disable the sounds that occur during the countdown of the vote duration?

Or a way to disable the countdown entirely so there is no hintbox poping.

Thank you
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Powerlord
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Old 02-18-2012 , 23:37   Re: MapChooser Extended 1.8.2 (Updated 2012-01-31)
Reply With Quote #290

Quote:
Originally Posted by gozumir View Post
Hello,

Is there a way to disable the sounds that occur during the countdown of the vote duration?

Or a way to disable the countdown entirely so there is no hintbox poping.

Thank you
Code:
sv_hudhint_sound 0
will get rid of the sound. At the moment, there's no way to get rid of the countdown timer, but you can move it using mce_warningtimerlocation (0 is hintbox, 1 is center text, 2 is chat box).
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