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how do I turn this off


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PresidentEvil
AlliedModders Donor
Join Date: Jun 2012
Old 07-29-2014 , 13:50   how do I turn this off
Reply With Quote #1

this was added after a recent update but idk if theres a cvar to turn it off


[img]http://s17.************/mw8ppzedb/2014_07_29_00001.jpg[/img]
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Donski
Senior Member
Join Date: Sep 2012
Old 07-29-2014 , 16:02   Re: how do I turn this off
Reply With Quote #2

I don't think so. It's kinda annoying especially in DM servers.
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Mitchell
~lick~
Join Date: Mar 2010
Old 07-29-2014 , 16:59   Re: how do I turn this off
Reply With Quote #3

possible cvar?
some one should make a cvar list and commit it to a repo, and when ever cs:go updates it commits a new version of a cvar list that is generated automatically.

Useful information
Quote:
- “You saved X” won’t show if the player on your team who you saved is an enemy (like if mp_teammates_are_enemies is on, for example).

Last edited by Mitchell; 07-29-2014 at 17:03.
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PresidentEvil
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Join Date: Jun 2012
Old 07-29-2014 , 17:36   Re: how do I turn this off
Reply With Quote #4

ill assume this is a bug then, its ridiculous theres no cvar for this
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Mitchell
~lick~
Join Date: Mar 2010
Old 07-29-2014 , 17:52   Re: how do I turn this off
Reply With Quote #5

Well id hope they'd add something to turn it off without the need of a plugin, seems to be going against their 'code of word' going against adding things that could distract the player from the actual gameplay. I personally find it annoying also. maybe i can come up with something later, bit wanky to test and solve this anyways lol.

found this in resources/csgo_english.txt
Quote:
"Chat_SavePlayer_Savior" " ** You just saved %s1 by killing %s2! **"
"Chat_SavePlayer_Saved" " ** %s1 just saved you by killing %s2! **"
"Chat_SavePlayer_Spectator" " ** %s1 just saved %s2 by killing %s3! **"
edit, with some code!
this hasn't been tested, although if i can remember correctly it should be sent as a "TextMsg" so a quick catch, check and block should work!
Lemme know if it works, this may take a while to test etc.
edit2: just changed it to "SayText2"
If this works ill just release this as a small plugin.

Last edited by Mitchell; 07-29-2014 at 23:48.
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Mitchell
~lick~
Join Date: Mar 2010
Old 07-29-2014 , 23:48   Re: how do I turn this off
Reply With Quote #6

After a little of playing around i ended up getting it to at least hook. i will post a copy below of it attempting to block it. I am unable to confirm that it will block it because the text is near impossible to bring up by my self.

Last edited by Mitchell; 07-30-2014 at 10:03.
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PresidentEvil
AlliedModders Donor
Join Date: Jun 2012
Old 07-30-2014 , 00:47   Re: how do I turn this off
Reply With Quote #7

Quote:
Originally Posted by Mitchell View Post
After a little of playing around i ended up getting it to at least hook. i will post a copy below of it attempting to block it. I am unable to confirm that it will block it because the text is near impossible to bring up by my self.
i think its working

thank you
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hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 07-30-2014 , 08:23   Re: how do I turn this off
Reply With Quote #8

nice work there should be a cvar soon
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Mitchell
~lick~
Join Date: Mar 2010
Old 07-30-2014 , 09:59   Re: how do I turn this off
Reply With Quote #9

I've moved the plugin to this thread: https://forums.alliedmods.net/showthread.php?t=245227
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 07-30-2014 , 15:45   Re: how do I turn this off
Reply With Quote #10

Quote:
Originally Posted by Mitchell View Post
Well id hope they'd add something to turn it off without the need of a plugin, seems to be going against their 'code of word' going against adding things that could distract the player from the actual gameplay. I personally find it annoying also. maybe i can come up with something later, bit wanky to test and solve this anyways lol.

found this in resources/csgo_english.txt

edit, with some code!
this hasn't been tested, although if i can remember correctly it should be sent as a "TextMsg" so a quick catch, check and block should work!
Lemme know if it works, this may take a while to test etc.
edit2: just changed it to "SayText2"
If this works ill just release this as a small plugin.
I would have thought it would have been TextMsg with the params arg 0 set to the translation name. Unless Valve is being weird and doing the translation on the server side now.

While I don't have code to read TextMsg usermessages, I do have code to write them.
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Last edited by Powerlord; 07-30-2014 at 15:49.
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