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A way to turn off mp_roundtime


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c0rdawg
Senior Member
Join Date: Jan 2006
Old 05-16-2006 , 23:34  
Reply With Quote #11

mp_timelimit is how long the server will stay on one map, he wants to make it so a round never ends
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lubb
Member
Join Date: Feb 2006
Old 05-16-2006 , 23:35  
Reply With Quote #12

k sorry then add this to ur cvars.ini

Code:
"mp_roundtime"      "0" "30" "45"      "u"
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c0rdawg
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Join Date: Jan 2006
Old 05-16-2006 , 23:36  
Reply With Quote #13

its not possible to make the round time infinite... like Suicid3 said
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lubb
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Join Date: Feb 2006
Old 05-16-2006 , 23:39  
Reply With Quote #14

ok ok u guys win

i don't have any more ways to help on this topic sry
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VEN
Veteran Member
Join Date: Jan 2005
Old 05-17-2006 , 03:00  
Reply With Quote #15

It's possible to remove objective's entities. For example if it's a de_* map func_bomb_target entities can be removed, but then it will be not possible to plant the bomb and even recieve it at the new round. Round timer will be still shown and active but since it's useless it can be removed also.
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Ramono
Veteran Member
Join Date: Nov 2005
Location: Netherlands
Old 05-17-2006 , 03:06  
Reply With Quote #16

http://forums.alliedmods.net/showthread.php?t=24423

This removes bomb and hostages, it disables timers but u can't plant and rescue.
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mustangman041
Junior Member
Join Date: Mar 2006
Old 05-17-2006 , 13:00  
Reply With Quote #17

This removes the roundtime correct?
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VEN
Veteran Member
Join Date: Jan 2005
Old 05-17-2006 , 13:33  
Reply With Quote #18

Yes, but timer will be still shown (possible to hide).
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mustangman041
Junior Member
Join Date: Mar 2006
Old 05-17-2006 , 14:52  
Reply With Quote #19

how
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mustangman041
Junior Member
Join Date: Mar 2006
Old 05-17-2006 , 14:56  
Reply With Quote #20

it worked for a bit but made server crash when it starts. When i take plugin off the plugin.ini server works fine..
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