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Porting dukeHacks for L4D


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unngh
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Join Date: Dec 2008
Old 12-17-2008 , 09:55   Porting dukeHacks for L4D
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Hello all,

I'm new to sourcemod and modding in general. I've been poking around with sourcemod and L4D, but it currently appears to be pretty much limited to collecting stats based on the supported events.

Is someone out there looking into porting dukeHacks over. I tried to use it as is, but it gives an error:

dukehacks.ext.so: undefined symbol: _Unwind_Resume

I'd really like to be able to hook 'TakeDamage'. Is there another way that I just haven't found yet?

Thanks.

Last edited by unngh; 12-17-2008 at 09:57. Reason: error in subject
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CrimsonGT
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Join Date: Oct 2007
Location: Gainesville, FL
Old 12-17-2008 , 11:18   Re: Porting dukeHacks for L4D
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No ones going to touch anything like that until the Left 4 Dead SDK is released. Everything right now is just reverse engineered by the top developers to get a working admin mod to you guys immediately. The heavy modifications wont be coming until the release from valve.
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