Senior Member
Join Date: Jun 2008
Location: Monuhuelo Island
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06-10-2008
, 05:16
[Help] menu
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#1
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Hello all , i try do menu for people but i dont understand some staff first (if person choised from menu somethink like bullet damage and he whana choise somethink else like get 140hp then how to do that 140hp be only in next round not in same time?And if he choised 140hp then in next round bullet damage turn off? ) Second ( how to add bullet damage to menu? )
Quote:
#include <amxmodx>
#include <amxmisc>
#include <fun>
public plugin_init()
{
register_plugin("Lost Menu", "1.0", "LostSkill")
new keys = MENU_KEY_0|MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|M ENU_KEY_4|MENU_KEY_5
register_menucmd(register_menuid("Lost Menu"), keys, "Lost")
register_clcmd("lostmenu", "showLostMenu")
}
public showLostMenu(id)
{
new menu[192]
new keys = MENU_KEY_0|MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|M ENU_KEY_4|MENU_KEY_5
format(menu, 191, "Lost Menu^n^n1. Get AWP^n2. Get 6000 Cash^n3. Get 140hp^n4. On Bullet Damage^n5. On Vampire^n6. Look Like Enemie")
show_menu(id, keys, menu)
return PLUGIN_HANDLED
}
public Lost(id, key)
{
if (key == 0)
{
give_item(id, "weapon_awp")
} else if (key == 1) {
cs_set_user_money(id, 6000)
} else if (key == 2) {
set_user_health(id, 140)
} else if (key == 3) {
/*Write code at here
}
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And here is Bullet damage
Quote:
#define DAMAGE_RECIEVED
#include <amxmodx>
new g_MsgSync
#if defined DAMAGE_RECIEVED
new g_MsgSync2
#endif
public plugin_init()
{
register_plugin("Damage Done", "0.4", "Manip")
register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
g_MsgSync = CreateHudSyncObj()
#if defined DAMAGE_RECIEVED
g_MsgSync2 = CreateHudSyncObj()
#endif
}
public on_damage(id)
{
new attacker = get_user_attacker(id)
#if defined DAMAGE_RECIEVED
// id should be connected if this message is sent, but lets check anyway
if ( is_user_connected(id) && is_user_connected(attacker) )
{
new damage = read_data(2)
set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage)
#else
if ( is_user_connected(attacker) )
{
new damage = read_data(2)
#endif
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)
}
}
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If u can help me
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