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Client Respawn v1.6


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Ricky
Senior Member
Join Date: Jul 2005
Old 03-12-2006 , 06:06  
Reply With Quote #11

My experiences with both functions are the same. They both cause that glitch 1 out of 10 if you're getting spawnraped but the ghosts disappear after the round ends. If you keep rounds short it won't be too much of a problem. If you're on a fy/aim map or tdm, you've got ghosts everywhere, players complaining, big mess.
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T(+)rget
Senior Member
Join Date: Mar 2004
Old 03-12-2006 , 09:57  
Reply With Quote #12

Check this out: Basic Respawn

I gave an example how to do it correctly until AMXX fixes the user_spawn native.
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twistedeuphoria
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Join Date: Jul 2004
Old 03-12-2006 , 19:20  
Reply With Quote #13

That spawning method works, however, it does not avoid the ghost bug if you wait too long to spawn them.
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Geesu
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Join Date: Mar 2004
Location: Cincinnati, OH
Old 03-12-2006 , 20:34  
Reply With Quote #14

Word of advice, check if it is a KA map and don't give weapons...
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T(+)rget
Senior Member
Join Date: Mar 2004
Old 03-12-2006 , 22:23  
Reply With Quote #15

Quote:
Originally Posted by twistedeuphoria
That spawning method works, however, it does not avoid the ghost bug if you wait too long to spawn them.
oO you on about that proper method? If so what was the delay time you put in?
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twistedeuphoria
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Join Date: Jul 2004
Old 03-13-2006 , 02:47  
Reply With Quote #16

15 seconds was the time I tried this time, however, I've tried shorter lengths as well with other setups.
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T(+)rget
Senior Member
Join Date: Mar 2004
Old 03-13-2006 , 07:29  
Reply With Quote #17

Ok try this:
set a task of 0.5 to set the RESPAWNABLE flag, then your new task for spawning the client with DispatchSpawn and the iuser1 = 0.
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Ricky
Senior Member
Join Date: Jul 2005
Old 03-13-2006 , 07:36  
Reply With Quote #18

This method might prevent the spawn-glitch but would it prevent the lag-glitch too?
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T(+)rget
Senior Member
Join Date: Mar 2004
Old 03-13-2006 , 07:38  
Reply With Quote #19

I've been using this method for ages, seen no lag or glitch. The glitch though I have a fast task, but I believe its tied to DEAD_RESPAWNABLE something in the engine more than likely checks if this is set and if not, will fully remove the body so to speak.
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Ricky
Senior Member
Join Date: Jul 2005
Old 03-13-2006 , 07:42  
Reply With Quote #20

So you finally decided to share that with us here
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