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[L4D & L4D2] Mutant Tanks (v9.3, 1-1-2025)


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Monkerai
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Join Date: Dec 2024
Old 01-09-2025 , 10:01   Re: [L4D & L4D2] Mutant Tanks (v9.3, 1-1-2025)
Reply With Quote #1841

Quote:
Originally Posted by Monkerai View Post
its fine, i removed all the default tanks from the config and it loads perfectly fine and it works flawlessly. all the plugins were installed and all the abilities were installed and such i don't get any crash reports or error logs anywhere otherwise I would have posted them it just boots up. gets to the point of setting the z_ cvars. sets them and then the server crashes. no reports or anything. i think for some reason it just struggles with it having 14000 lines of code or something I really have no idea. but since removing all those lines it works fine. if I run into any issues with particular tanks and whatnot then I know it was those specifically
I think its actually something to do with my host struggling on resources when loading such a massive config or something. its not to do with anything actually on the server
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Monkerai
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Join Date: Dec 2024
Old 01-09-2025 , 17:16   Re: [L4D & L4D2] Mutant Tanks (v9.3, 1-1-2025)
Reply With Quote #1842

i do have a question tho, i read that the display hp is only using the code for the tank, but on my server all the commons and stuff have hp bars too? i have had a version of display hp before this, but I uninstalled it when I installed MT. did I do something wrong?
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Karlo332
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Join Date: Jan 2025
Old 01-10-2025 , 06:50   Re: [L4D & L4D2] Mutant Tanks (v9.3, 1-1-2025)
Reply With Quote #1843

I also have another question, for ONLY the boss to spawn on finale(no other mutants, only boss), i know you answered this question, to set the finale tank to 1, but can you please explain where that option is? i checked all notepads and i couldn't find this anywhere, i don't really understand programming, so this is all really confusing for me,
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Karlo332
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Join Date: Jan 2025
Old 01-10-2025 , 13:26   Re: [L4D & L4D2] Mutant Tanks (v9.3, 1-1-2025)
Reply With Quote #1844

How do the survivor specific passives work? can you please explain in begginer language, not high level code language, if you get what i mean.

How can i enable only the passives for Francis or Nick?
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 01-10-2025 , 14:11   Re: [L4D & L4D2] Mutant Tanks (v9.3, 1-1-2025)
Reply With Quote #1845

Quote:
Originally Posted by Monkerai View Post
i do have a question tho, i read that the display hp is only using the code for the tank, but on my server all the commons and stuff have hp bars too? i have had a version of display hp before this, but I uninstalled it when I installed MT. did I do something wrong?
You’ll have to open the config file and look for the "Health" section. Inside there you can create a section called "Common" and then inside that section you can set "Display Health" to "0" to disable healthbars for common infected.

If you want to disable it for Witches too then change "Common" to "Mob" and for Special Infected you need a section called "Special" and disable the same setting in there.

Read INFORMATION.md to understand each setting.

Quote:
Originally Posted by Karlo332 View Post
I also have another question, for ONLY the boss to spawn on finale(no other mutants, only boss), i know you answered this question, to set the finale tank to 1, but can you please explain where that option is? i checked all notepads and i couldn't find this anywhere, i don't really understand programming, so this is all really confusing for me,
You’ll want to open up INFORMATION.md with an app like Notepad++. Then you search for "Finale Tank" which should be under the "Spawn" section.

Quote:
Originally Posted by Karlo332 View Post
How do the survivor specific passives work? can you please explain in begginer language, not high level code language, if you get what i mean.

How can i enable only the passives for Francis or Nick?
In the config file, there is a "Survivors" section. Inside that section, you can create 2 sections called "Nick" and "Francis" and inside those sections you can copy-paste any of the passive settings and modify their values only for those 2 characters.

In general, you will have to do some reading to understand whatever settings you want to modify. All the documentation is in the INFORMATION.md and README.md files included in the package.
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Karlo332
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Join Date: Jan 2025
Old 01-10-2025 , 17:40   Re: [L4D & L4D2] Mutant Tanks (v9.3, 1-1-2025)
Reply With Quote #1846

I don't really understand, how can the finale option in INFORMATION.MD help me setup the setting for the game, and also why are the passive buffs, which i set all to "1" in data foldder (mutant_tanks) and set for specific characters like nick, francis, etc for also "1", why are on the start of every campaign chapter, we have the buffs and passives, but when we restart, they don't reply again, and also WHY does the reward system not work, i put default options for chance and percentage and we play a whole campaign and we get 0 rewards, in the whole no_mercy campaign we got only 1 from the tank, but when i tested alone on my local server, with 3 bots, i was getting every second rewards from killing special infected?
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 01-10-2025 , 17:49   Re: [L4D & L4D2] Mutant Tanks (v9.3, 1-1-2025)
Reply With Quote #1847

Quote:
Originally Posted by Karlo332 View Post
I don't really understand, how can the finale option in INFORMATION.MD help me setup the setting for the game, and also why are the passive buffs, which i set all to "1" in data foldder (mutant_tanks) and set for specific characters like nick, francis, etc for also "1", why are on the start of every campaign chapter, we have the buffs and passives, but when we restart, they don't reply again, and also WHY does the reward system not work, i put default options for chance and percentage and we play a whole campaign and we get 0 rewards, in the whole no_mercy campaign we got only 1 from the tank, but when i tested alone on my local server, with 3 bots, i was getting every second rewards from killing special infected?
Whoa, slow down. You’re asking too many questions at once without any sense of direction.

- The INFORMATION.md file explains what each setting does. It even structures the setting in the same way that the config file expects you to. It serves as a guide to help you understand how to apply each setting and what values each setting takes in.
- The reward system and the passives cannot be used together. You must only use one or the other. Even if you only enable passives for certain characters, the reward system will not work and vice-versa.
- You have to take the time to read each setting and understand how they are used. I cannot help you with every configuration. I have provided all the documentation you need, you just need to give yourself time to read through it before jumping in and trying to manage everything.
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Karlo332
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Join Date: Jan 2025
Old 01-10-2025 , 17:56   Re: [L4D & L4D2] Mutant Tanks (v9.3, 1-1-2025)
Reply With Quote #1848

yeah, apologies for the way i went in with all the information.

Basically, i've been reading the whole day the informative notepad, thanks for telling me they don't go together, makes sense, but also, can you please explain how these specific settings are added?, where would i add this finale tank file to? go to l4d2, cfg , sourcemod and into mutated_tanks? i'd really appreaciate just this, i don't understand where these files go, i got 0 clue how to do this "programming"

again thanks for the responses, appreaciate them
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 01-10-2025 , 18:06   Re: [L4D & L4D2] Mutant Tanks (v9.3, 1-1-2025)
Reply With Quote #1849

Quote:
Originally Posted by Karlo332 View Post
yeah, apologies for the way i went in with all the information.

Basically, i've been reading the whole day the informative notepad, thanks for telling me they don't go together, makes sense, but also, can you please explain how these specific settings are added?, where would i add this finale tank file to? go to l4d2, cfg , sourcemod and into mutated_tanks? i'd really appreaciate just this, i don't understand where these files go, i got 0 clue how to do this "programming"

again thanks for the responses, appreaciate them
- You have to open mutant_tanks.cfg in the data folder.
- Find the Tank you want to modify.
- Add a section called "Spawn" for the Tank.
- Inside the "Spawn" section, add "Finale Tank" and set its value.

Example:
PHP Code:
"Tank #1"
{
          
"Spawn"
          
{
                    
"Finale Tank"          "1"
          
}

You’ll have to do the rest by reading and experimenting.
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