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Hero: Shaman 1.0


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TheRaven
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Join Date: Dec 2004
Old 12-17-2004 , 18:07   Hero: Shaman 1.0
Reply With Quote #1

Version 1.0: Fixed a bug with the percentual soul steal chance
Version 1.0: Originaly created by TheRaven
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Shaman
Suggestion by Nomura: http://forums.alliedmods.net/showthread.php?t=31982




Description:
The Indians believed in malevolent spirits that interfered with their lives. Only an individual who possessed
certain knowledge, the shaman, could intercede and break their power. For example, the shaman could cure
the sick by driving out evil spirits; he could guarantee large fish runs and good weather. Often his powers were
called upon to assure success in battle or to combat witches. Some shamans can even wake the dead to aid
them defend their homelands.

The appearance of the shaman must have been impressive. His hair was never cut or combed, and formed a
long mat down his back. His costume- typically a hide apron, shoulder robe and crown-could be decorated with
animal claws and carved bones. During his wild contorted dance to conjure up the spirit world, he often donned
a mask. While manipulating rattles, charms and batons, the shaman would chant, groan, hiss, cry, and so forth,
until he worked himself into a trance-like state.

Shamanism as a vocation was not something everyone could aspire to. It was an inherited honor bestowed upon
a son, grandson, or nephew. The would-be shaman was required to venture alone into the wilderness for a period
of time determined by his success or failure in meeting up with spirits.

Ability:
- If an enemy is killed, there is chance to capture his spirit
- A shaman can collect a limited number of spirits
- If a team-member of the shaman is killed and there are any collected souls, the dead player gets ressurected
- A ressurected player becomes an undead and can't be reanimated a second time
- If the shaman dies or a new round is started, then all captured spirits are released

Undead:
- A headshot instantly kills the undeads
- A grenade instantly kills the undeads

Features:
- Graphical effect for spirit leaving the killed enemy
- HUD messages to undead about their status
- HUD messages to players killing an undead instantly
- HUD messages to shaman for important events


shconfig.cfg CVARS :
Code:
//Shaman
Shaman_level 5				// Character level to take this hero.
Shaman_percent 0.25			// Chance to steal the soul of a killed enemy.
Shaman_soulmax 3			// Maximum number of spirits a shaman can collect.
Attached Files
File Type: zip hero_shaman_10.zip (11.6 KB, 1511 views)
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TheRaven
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Join Date: Dec 2004
Old 12-17-2004 , 18:16  
Reply With Quote #2

I was only able to test it with bots. I've tested it for quite some time and fixed all
bugs I encountered. However, I'd love to hear feedback and please post any errors
and suggestions. I'll try to fix it as fast as possible although I don't think there are
any serious ones if any at all. I couldn't test it with the new SH Mod yet but looking
at the changlist and don't see why there should be any troubles.
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Chivas2973
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Join Date: Mar 2004
Location: Wisconsin
Old 12-17-2004 , 19:06  
Reply With Quote #3

I gotta check this out, good job man
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(_msv)dakilla(_msv)
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Join Date: Nov 2004
Location: Illions
Old 12-17-2004 , 19:10  
Reply With Quote #4

good job if you have a chance can you compile it for 9.8a
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Chivas2973
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Location: Wisconsin
Old 12-17-2004 , 19:18  
Reply With Quote #5

I did it in 5 sec, put the sma in examples and compile it
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(_msv)dakilla(_msv)
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Old 12-17-2004 , 22:01  
Reply With Quote #6

oh lol i was at school and it was in the morning lol was not thinking
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mooks
Junior Member
Join Date: Sep 2004
Old 12-18-2004 , 10:49  
Reply With Quote #7

A headshot instantly kills the undead? Ouch. Maybe there should be a CVAR for that type of thing. Seems kind of harsh. Maybe they can only hit heads instead?

Other then that, good hero.
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TheRaven
Member
Join Date: Dec 2004
Old 12-18-2004 , 11:48  
Reply With Quote #8

Quote:
Originally Posted by mooks
A headshot instantly kills the undead? Ouch. Maybe there should be a CVAR for that type of thing. Seems kind of harsh. Maybe they can only hit heads instead?
Actually it depends. Using a rifle usually kills on a headshot anyway most of the time. But ok, I'll add two cvars for activating/deactivating the grenade and headshot instant death event. On the other hand there should be some kind of harsh drawback because reviving multiple players a round and thus allowing them to collect further xp and nearly ensuring a win for the team is about the most powerfull ability one can think of.
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123
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Join Date: Apr 2005
Location: Katy, TX
Old 12-18-2004 , 20:00  
Reply With Quote #9

Wow!
This hero is pretty cool...
But I was wondering:
How often does it catch a spirit ?
Is it like each 3 kill or is it random ?
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TheRaven
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Join Date: Dec 2004
Old 12-19-2004 , 06:30  
Reply With Quote #10

Quote:
Originally Posted by 123
Wow!
This hero is pretty cool...
But I was wondering:
How often does it catch a spirit ?
Is it like each 3 kill or is it random ?
Thanks. Look at the cvars. It's a 25% chance by default.

Edit: I just fixed a bug with that soul steal chance. The
new zip has been attached to the original post.
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