Raised This Month: $51 Target: $400
 12% 

Decompiling Plugins (.amx/x -> .sma)


Post New Thread Reply   
 
Thread Tools Display Modes
cybermind
Senior Member
Join Date: Oct 2004
Old 12-26-2006 , 17:44   Re: Decompiling Plugins (.amx/x -> .sma)
Reply With Quote #31

Quote:
Originally Posted by dxteam View Post
help plz with decompile superheromysql.amxx
Have you tried?
cybermind is offline
kalaeon
Junior Member
Join Date: Dec 2006
Old 12-29-2006 , 08:06   Re: Decompiling Plugins (.amx/x -> .sma)
Reply With Quote #32

Hi.. can someone help me please. I was trying to decode this but... this plugin isn't simple.... Here is...
http://server.united-games.cz/?q=dis...d.zip&download
Here are functions of plugin... (It is Czech plugin and i'll translate functions to eng...)
PS: I asked creator of ugcmd to get me it in sma but he can't
Commands:

CONSOLE:

* ughelp - help all commands
* ugmaplist - somethink like maplist
* ugkick - ID player, you can kick he by ID
* ugkick #ID - kick player by ID
* ugkick nick - kick player by nick
* ugsay - when i wrote to console ugsay AMXX tha BEST ---> i see on HUD AMXX tha BEST

SAY:

* ugrr - Restart round
* ugrm - 3x Restart a start game (write LIVE)
* ugknife - restart for knife rounds
* ugwarmup - ser server for warmup (money, time etc.)
* ugmatch - set server for match
* ugaimawp - set server for play AIM a AWP maps (freezetime 1)
* ugmr5 - when is DRAW... startmoney 10 000 and mr 5
* ugpause - Pause/Unpause game
* ugdust2 - change map de_dust2
* uginferno - change map de_inferno
* ugnuke - change map de_nuke
* ugtrain - change map de_train
* ugcplmill - change map de_cpl_mill
* ugcplstrike - change map de_cpl_strike
* ugcplfire - change map de_cpl_fire
* ugcbble - change map de_cbble
* ugaztec - change map de_aztec
* ugforge - change map de_forge
* ugprodigy - change map de_prodigy
* ugawp - change map aim_awp
* ugruins - change map awp_ruins
* uggowenna - change map awp_gowenna
* ugindia - change map awp_india
* ugskawp - change map aim_sk_awp
* ugspace - change map awp_space
* ugdarkness - change map awp_darkness
* ugaim - change map aim_map
* ugaim2 - change map aim_map2
* ughlo - change map aim_map_hlo
* ugskaim - change map aim_sk_ak_m4
* ugheadshot - change map aim_headshot
* ugbono - change map aim_b0n0
* ugak - change map ak_47
* uglazy - change map aim_lazy

sorry for my english, but i am learning it...... Someone who help me please... it is nice plugin but creator is ********... Say and console commands can use all players but i can to adjust it for only ADMINS can use it.... Please decompyle it or create new one... I think you can do it by i am newbie and i am not... Thx men

Last edited by kalaeon; 12-29-2006 at 08:19.
kalaeon is offline
Send a message via ICQ to kalaeon
SweatyBanana
BANNED
Join Date: Sep 2005
Location: LOL
Old 12-29-2006 , 12:09   Re: Decompiling Plugins (.amx/x -> .sma)
Reply With Quote #33

Suggestions/Requests board..
Quote:
You are not authorized to access this page.
Attach it next time.
SweatyBanana is offline
Send a message via AIM to SweatyBanana Send a message via Yahoo to SweatyBanana
sawce
The null pointer exception error and virtual machine bug
Join Date: Oct 2004
Old 01-04-2007 , 02:25   Re: Decompiling Plugins (.amx/x -> .sma)
Reply With Quote #34

Quote:
Originally Posted by kalaeon View Post
Hi.. can someone help me please. ...
I dont think you understand the amount of effort it takes to decompile a single, small plugin.

A 'typical' sized function takes around 15-20 minutes, longer stuff will take much longer, and everything is prone to error.

Typical plugins generally consist of 10ish functions. Larger ones will obviously have more.
__________________
fyren sucks
sawce is offline
SSJ2GOKU
Senior Member
Join Date: Oct 2005
Location: Belgium
Old 01-07-2007 , 18:58   Re: Decompiling Plugins (.amx/x -> .sma)
Reply With Quote #35

i'm trying to make a c# program that remakes the easy functions, just as a bit of help
but u gotta put the dissassembled code in the program before it works
amxx files are too hard for meh to start from that part

but the structures still are strange
hopefully it works ^^


if anyone wants to help me with it, you're all welcome
i'll surely release it on this board then if its completed and working

btw i gotta add a line: "i'm not responsible any abuse of this program incluidng copyright breaking"

update: i'm changing it to active server page program

Last edited by SSJ2GOKU; 01-08-2007 at 08:05. Reason: update
SSJ2GOKU is offline
Send a message via MSN to SSJ2GOKU
Sacky
New Member
Join Date: Jun 2007
Old 06-05-2007 , 06:18   Re: Decompiling Plugins (.amx/x -> .sma)
Reply With Quote #36

I'm having some problems with Wraiths AMX Diassembler, whenever it try's to represent a call to a native function it does it like this:

0xB4 SYSREQ.C [BAD SYSREQ]

All throughout the disassembled file, is there any fix for this? (AMX Compiled with 3.2.3664.0 Pawn Compiler)
Sacky is offline
hoboman
Senior Member
Join Date: Jul 2007
Old 02-02-2008 , 17:22   Re: Decompiling Plugins (.amx/x -> .sma)
Reply With Quote #37

there are no longer any sites that have the AmxReader for download
__________________
hoboman is offline
purple nurple
Senior Member
Join Date: Jun 2007
Location: US Missouri
Old 02-09-2008 , 17:26   Re: Decompiling Plugins (.amx/x -> .sma)
Reply With Quote #38

here you go. the decompiler i don't know it its the latest but here.
Attached Files
File Type: zip amxdisassembler.zip (3.87 MB, 17850 views)
purple nurple is offline
Old 02-17-2008, 10:25
P3T3R
This message has been deleted by Zenith77. Reason: No. Just no.
Old 02-23-2008, 00:19
Cherub of Death
This message has been deleted by Zenith77. Reason: Decompiling probably isn't for you then.
micke1101
Veteran Member
Join Date: Jan 2008
Location: Banned-town
Old 04-05-2008 , 06:45   Re: Decompiling Plugins (.amx/x -> .sma)
Reply With Quote #39

can anyone update this?
the links dosent work (not the one in the first post but when you go in to the links you have to check some links they have)
micke1101 is offline
shine771
Senior Member
Join Date: Jun 2007
Old 04-11-2008 , 19:04   Re: Decompiling Plugins (.amx/x -> .sma)
Reply With Quote #40

I tried decompiling many plugins... It always shows: [BAD SYSREQ]...
There should be the natives name.. Help?
shine771 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:37.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode