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Author
Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
Plugin ID:
3139
Plugin Version:
1.3.3.7
Plugin Category:
General Purpose
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    -delete-
    Unapprover:
    Reason for Unapproving:
    Plugin removed by author.
    Old 08-06-2012 , 23:12   -delete-
    Reply With Quote #1

    -delete-

    Last edited by Skyy; 09-03-2012 at 23:40. Reason: -delete-
    Skyy is offline
    ellie3535
    Junior Member
    Join Date: Jan 2011
    Old 08-06-2012 , 23:59   Re: [L4D2] Friendly-Fire Lite
    Reply With Quote #2

    Is it possible to make an announcement about friendly fire in the chatbox/center?
    I prefer making the attacker shameful rather than actual punishment.
    ellie3535 is offline
    eric0279
    AlliedModders Donor
    Join Date: May 2007
    Old 08-07-2012 , 00:09   Re: [L4D2] Friendly-Fire Lite
    Reply With Quote #3

    Hello,

    yeah nice !

    suggestion :
    disable TK and spawn in check during the game that TK is not voluntary.

    It would be nice to find a plugin because children who TK and disconnects ....


    Report bug :

    sm plugins list :
    Quote:
    [51] "Friendly-Fire Toolkit Lite" (0.1) by Sky
    sm exts list :
    Quote:
    06:08:52 [SM] Displaying 14 extensions:
    [01] Automatic Updater (1.4.4): Updates SourceMod gamedata files
    [02] Webternet (1.4.4): Extension for interacting with URLs
    [03] Left 4 Downtown 2 Extension (0.5.3): Downtown1's extension to perform useful L4D1/L4D2 calls
    [04] BinTools (1.4.4): Low-level C/C++ Calling API
    [05] SMRCon (1.2.1): Tools for SM plugins to interact with rcon auth and requests
    [06] Top Menus (1.4.4): Creates sorted nested menus
    [07] GeoIP (1.4.4): Geographical IP information
    [08] SDK Tools (1.4.4): Source SDK Tools
    [09] Regex (1.4.4): Provides regex natives for plugins
    [10] Socket (3.0.1): Socket extension for SourceMod
    [11] Client Preferences (1.4.4): Saves client preference settings
    [12] SQLite (1.4.4): SQLite Driver
    [13] SDK Hooks (2.2.0): Source SDK Hooks
    .cfg :
    Code:
    // This file was auto-generated by SourceMod (v1.4.4)
    // ConVars for plugin "fftlite.smx"
    
    
    // If set to 1, any friendly-fire damage will be negated.
    // -
    // Default: "1"
    fftlite_absorb "1"
    
    // If set to 1, friendly fire reflect can incap the aggressor.
    // -
    // Default: "1"
    fftlite_incap "1"
    
    // If set to 0, kick is disabled, else, the amount of friendly-fire damage required before a player is removed.
    // -
    // Default: "100"
    fftlite_kick "25"
    
    // If set to 1, any friendly-fire will be reflected back at the aggressor.
    // -
    // Default: "1"
    fftlite_reflect "1"
    
    // current installed version of this plugin.
    // -
    // Default: "0.1"
    fftlite_version "0.1"
    No reflect, not kicked...

    no error in logs

    When testing, I landed a bot so I removed more than 25 hp

    Last edited by eric0279; 08-07-2012 at 00:11.
    eric0279 is offline
    Sidder
    Member
    Join Date: Jan 2012
    Old 08-07-2012 , 00:43   Re: [L4D2] Friendly-Fire Lite
    Reply With Quote #4

    how about just being able to block it in spawns/saferooms?
    Sidder is offline
    eric0279
    AlliedModders Donor
    Join Date: May 2007
    Old 08-07-2012 , 07:18   Re: [L4D2] Friendly-Fire Lite
    Reply With Quote #5

    yes it would be great but it changes according to the maps played ... I do not know much about the L4D2 who bought in 2012 ^^

    and not to touch the option for TK in game, if there are too many TK> kick.
    eric0279 is offline
    Skyy
    AlliedModders Donor
    Join Date: Jan 2010
    Location: Toronto, Canada
    Old 08-07-2012 , 15:45   Re: [L4D2] Friendly-Fire Lite v0.1a
    Reply With Quote #6

    @eric0279: I threw in a hotfix to grant bots immunities and penalties associated with friendly-fire, so shooting them will no longer cause damage, but human players were working fine.

    @Sidder: It's definitely possible.

    Last edited by Skyy; 08-07-2012 at 15:46.
    Skyy is offline
    eric0279
    AlliedModders Donor
    Join Date: May 2007
    Old 08-07-2012 , 16:52   Re: [L4D2] Friendly-Fire Lite v0.1a
    Reply With Quote #7

    Ok, I test with what I have on hand ^^ I see with humans soon.

    edit:
    could you make if there are bots, the disabled tk because most often it is in their line of fire ...

    Could you include a message announcing the players that this plugin is enabled?

    because many do not understand what's going on and leave.

    edit :
    Quote:
    Left 4 Noobz : admin plz kick lois
    Left 4 Noobz : he shoots us
    Left 4 Noobz : adn lose health
    ...

    .cfg :
    Quote:
    // This file was auto-generated by SourceMod (v1.4.4)
    // ConVars for plugin "fftlite.smx"


    // If set to 1, any friendly-fire damage will be negated.
    // -
    // Default: "1"
    fftlite_absorb "1"

    // If set to 1, friendly fire reflect can incap the aggressor.
    // -
    // Default: "1"
    fftlite_incap "1"

    // If set to 0, kick is disabled, else, the amount of friendly-fire damage required before a player is removed.
    // -
    // Default: "50"
    fftlite_kick "50"

    // If set to 1, any friendly-fire will be reflected back at the aggressor.
    // -
    // Default: "1"
    fftlite_reflect "1" >> doens't works :s

    // current installed version of this plugin.
    // -
    // Default: "0.1"
    fftlite_version "0.1"

    Last edited by eric0279; 08-08-2012 at 22:27.
    eric0279 is offline
    gajo0650
    Member
    Join Date: Apr 2012
    Old 08-09-2012 , 05:11   Re: [L4D2] Friendly-Fire Lite v0.1a
    Reply With Quote #8

    fftlite_kick value is "0".
    Should not be disabled.
    gajo0650 is offline
    eric0279
    AlliedModders Donor
    Join Date: May 2007
    Old 08-09-2012 , 09:01   Re: [L4D2] Friendly-Fire Lite v0.1a
    Reply With Quote #9

    Code:
    fftlite_kick "50"
    > value 100 by default and here 50.

    So if the player enllève 50 HP, it will be kicked, but I understand the message the player's look, the HP is not reverberated on the attacker.

    and a map, the more souvents, players peurent faster, one was kicked ...
    eric0279 is offline
    Skyy
    AlliedModders Donor
    Join Date: Jan 2010
    Location: Toronto, Canada
    Old 08-09-2012 , 15:07   Re: [L4D2] Friendly-Fire Lite v0.2
    Reply With Quote #10

    I just tested the version and found no bugs... So I don't know what eric is complaining about.
    Quote:
    Originally Posted by eric0279
    // If set to 1, any friendly-fire will be reflected back at the aggressor.
    // -
    // Default: "1"
    fftlite_reflect "1" >> doens't works :s
    I shoot a bot or a player, and my health drops. Looks like it's working to me.

    Quote:
    Originally Posted by eric0279
    // If set to 0, kick is disabled, else, the amount of friendly-fire damage required before a player is removed.
    // -
    // Default: "50"
    fftlite_kick "50"
    I can't really make out the google translate you've posted, but this variable says that IF you deal this much friendly fire, you will be removed from the server, whether or not you have reflection on. It doesn't matter whether you deal it to one person or several people, so, with more players, you would get kicked faster for blatant friendly-fire.
    Skyy is offline
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