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[ANY] Advanced Voice Channel Manager V2.4 (Last Updated 16-Apr-2012)


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zipcore
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Old 11-25-2011 , 08:34   Re: [ANY] Advanced Voice Channel Manager V2 (Last Updated 25-Nov-2011)
Reply With Quote #21

Quote:
Originally Posted by poppin-fresh View Post
yeah man sorry. forgot to edit that in my last post. That was the exact plugin that was causing the problems. But now we got that fixed the cvars don't seem to have any effect. e.g. the teams and spec. i can confirm that the cvars are disabled in game aswell. as i checked in console.
i fixed that in v2.1 ;) i know in v2.0 cvars does't load from plugin cfg sry
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poppin-fresh
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Old 11-25-2011 , 08:48   Re: [ANY] Advanced Voice Channel Manager V2 (Last Updated 25-Nov-2011)
Reply With Quote #22

Sweet, Thanks alot! i'll test now.

Last edited by poppin-fresh; 11-25-2011 at 08:49.
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Old 11-25-2011 , 09:50   Re: [ANY] Advanced Voice Channel Manager V2 (Last Updated 25-Nov-2011)
Reply With Quote #23

Hmmm, It's still saving channels and showing the spec and team tags. I'm pretty sure i have it set correctly.
Code:
// This file was auto-generated by SourceMod (v1.4.0)
// ConVars for plugin "voice_channel_manager_v2.smx"


// Can Admins join private channels without password? (0=disable; 1=enable)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
vc_admin_ingore_channel_pw "1"

// Enable Advanced Voice Channel Manager (0=disable; 1=enable)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
vc_enable "1"

// Enable channel HUD (0=disable; 1=enable)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
vc_hud_enable "1"

// Show !vc? (0 = disable; 1=ever; 2=only public channel)
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "2.000000"
vc_hud_show_channel_cmd "2"

// Show !vci? (0=disable; 1=ever; 2=only if public channel is not empty)
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "2.000000"
vc_hud_show_invite_cmd "2"

// Show invites left (0=disable; 1=enable)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
vc_hud_show_invites "1"

// Show count of online players in channel (0=disable; 1=enable)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
vc_hud_show_player_count "1"

// List all channels if current channel is default channel (0=disable; 1=only not empty 2=all channels)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
vc_hud_show_public_all "1"

// Show yourself listed (0=disable; 1=enable)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
vc_hud_show_self "1"

// Show [ALIVE] & [DEAD] behind name (0=disable; 1=enable)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
vc_hud_show_status "0"

// Show team tags in front of name (0=disable; 1=all channels 2=only team channels
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
vc_hud_show_team "0"

// Status tag for alive players
// -
// Default: " [ALIVE]"
vc_hud_status_tag_alive " [ALIVE]"

// Status tag for dead players
// -
// Default: " [DEAD]"
vc_hud_status_tag_dead " [DEAD]"

// Update interval of channel HUD
// -
// Default: "1.0"
// Minimum: "0.500000"
vc_hud_update_interval "1.0"

// Enable invite cmd (0=disable; 1=enable)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
vc_intive_enable "1"

// Only admins can use invite command (0=disable; 1=enable)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
vc_invite_admin_only "0"

// Can non-admins invite admins? (0=disable; 1=enable)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
vc_invite_admins "1"

// Max. invites per map for non-admins (0=unl.)
// -
// Default: "3"
// Minimum: "0.000000"
vc_invite_max "0"

// Only invite player if they are in default channel (0=all channels; 1=only default channel; 2=all public channels)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
vc_invite_public_only "0"

// Only change if you like to change default channel (-1=first public channel)
// -
// Default: "-1"
vc_public_channel_id "-1"

// Show channel transfer msg if client connected (0=disable; 1=enable)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
vc_show_incoming "1"

// Rememberlast channel if a client switch channel? (0=disable; 1=enable)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
vc_store_channel "0"

// Team tag for team 1/Spectator
// -
// Default: "[SPEC] "
vc_team_tag_1 "[SPEC] "

// Team tag for team 2/Red/T
// -
// Default: "[RED] "
vc_team_tag_2 "[RED] "

// Team tag for team 3/Blue/CT
// -
// Default: "[BLU] "
vc_team_tag_3 "[BLU] "

// VoiceMgr Version
// -
// Default: "2.1"
vc_version "2.1"
thanks. Would you be able to add an option to disable the hud for everyone in certain channels? Or maybe just the default channel? Because some people find it really annoying/Distracting.

Last edited by poppin-fresh; 11-25-2011 at 10:06.
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Horsedick
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Old 11-25-2011 , 10:37   Re: [ANY] Advanced Voice Channel Manager V2 (Last Updated 23-Nov-2011)
Reply With Quote #24

nvm.. I see a todo list - looks good thanks for the work can't wait to use it for what I was looking for.

Last edited by Horsedick; 11-25-2011 at 10:40.
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zipcore
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Location: m_flZipcore
Old 11-25-2011 , 10:59   Re: [ANY] Advanced Voice Channel Manager V2 (Last Updated 25-Nov-2011)
Reply With Quote #25

Quote:
Originally Posted by poppin-fresh View Post
Hmmm, It's still saving channels and showing the spec and team tags. I'm pretty sure i have it set correctly.
do you need an option to reset last channel during a map?
by reconnecting server on same map, yes it still save the last channel,
after mapchange saves get lost without vc_store_channel "1"

Quote:
Originally Posted by Horsedick View Post
nvm.. I see a todo list - looks good thanks for the work can't wait to use it for what I was looking for.
what are you looking for? speak all/listen all feature is included but i didn't wrote a way to use it yet, maybe i can improve it as u wish whan i go on to finish that?

Quote:
Originally Posted by poppin-fresh View Post
thanks. Would you be able to add an option to disable the hud for everyone in certain channels? Or maybe just the default channel? Because some people find it really annoying/Distracting.
indeed, i will include this

PHP Code:
"Channels"
{
    
"Channel 1"
    
{
        
"mode"            "public"
        "hud"            "enable"
    
}
    
"Channel 2"
    
{
        
"mode"            "public"
        "hud"            "disable"
    
}

you like it this way?
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Last edited by zipcore; 11-25-2011 at 11:10.
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poppin-fresh
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Old 11-25-2011 , 12:12   Re: [ANY] Advanced Voice Channel Manager V2 (Last Updated 25-Nov-2011)
Reply With Quote #26

Double Post. Sorry.

Last edited by poppin-fresh; 11-25-2011 at 12:16.
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Old 11-25-2011 , 12:14   Re: [ANY] Advanced Voice Channel Manager V2 (Last Updated 25-Nov-2011)
Reply With Quote #27

Quote:
indeed, i will include this

PHP Code:
"Channels"
{
    
"Channel 1"
    
{
        
"mode"            "public"
        "hud"            "enable"
    
}
    
"Channel 2"
    
{
        
"mode"            "public"
        "hud"            "disable"
    
}

you like it this way?
Yeap that looks nice and simple, Thanks!
EDIT: Hmm, I diddn't notice this before because i had everything enabled but the hud still doesn't go away.
"vc_hud_enable" = "0" ( def. "1" ) min. 0.000000 max. 1.000000
vc_hud_show_status "0" Still showing dead and alive tags
vc_hud_show_team "0" Still showing team tags
also, players in spec can hear and communicate with anyone from any channel
vc_version "2.1"

Code:
// This file was auto-generated by SourceMod (v1.4.0)
// ConVars for plugin "voice_channel_manager_v2.smx"


// Can Admins join private channels without password? (0=disable; 1=enable)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
vc_admin_ingore_channel_pw "1"

// Enable Advanced Voice Channel Manager (0=disable; 1=enable)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
vc_enable "1"

// Enable channel HUD (0=disable; 1=enable)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
vc_hud_enable "0"

// Show !vc? (0 = disable; 1=ever; 2=only public channel)
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "2.000000"
vc_hud_show_channel_cmd "2"

// Show !vci? (0=disable; 1=ever; 2=only if public channel is not empty)
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "2.000000"
vc_hud_show_invite_cmd "2"

// Show invites left (0=disable; 1=enable)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
vc_hud_show_invites "1"

// Show count of online players in channel (0=disable; 1=enable)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
vc_hud_show_player_count "1"

// List all channels if current channel is default channel (0=disable; 1=only not empty 2=all channels)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
vc_hud_show_public_all "1"

// Show yourself listed (0=disable; 1=enable)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
vc_hud_show_self "1"

// Show [ALIVE] & [DEAD] behind name (0=disable; 1=enable)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
vc_hud_show_status "0"

// Show team tags in front of name (0=disable; 1=all channels 2=only team channels
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
vc_hud_show_team "0"

// Status tag for alive players
// -
// Default: " [ALIVE]"
vc_hud_status_tag_alive ""

// Status tag for dead players
// -
// Default: " [DEAD]"
vc_hud_status_tag_dead ""

// Update interval of channel HUD
// -
// Default: "1.0"
// Minimum: "0.500000"
vc_hud_update_interval "1.0"

// Enable invite cmd (0=disable; 1=enable)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
vc_intive_enable "1"

// Only admins can use invite command (0=disable; 1=enable)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
vc_invite_admin_only "0"

// Can non-admins invite admins? (0=disable; 1=enable)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
vc_invite_admins "1"

// Max. invites per map for non-admins (0=unl.)
// -
// Default: "3"
// Minimum: "0.000000"
vc_invite_max "0"

// Only invite player if they are in default channel (0=all channels; 1=only default channel; 2=all public channels)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
vc_invite_public_only "0"

// Only change if you like to change default channel (-1=first public channel)
// -
// Default: "-1"
vc_public_channel_id "-1"

// Show channel transfer msg if client connected (0=disable; 1=enable)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
vc_show_incoming "1"

// Rememberlast channel if a client switch channel? (0=disable; 1=enable)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
vc_store_channel "0"

// Team tag for team 1/Spectator
// -
// Default: "[SPEC] "
vc_team_tag_1 "[SPEC] "

// Team tag for team 2/Red/T
// -
// Default: "[RED] "
vc_team_tag_2 "[RED] "

// Team tag for team 3/Blue/CT
// -
// Default: "[BLU] "
vc_team_tag_3 "[BLU] "

// VoiceMgr Version
// -
// Default: "2.1"
vc_version "2.1"

Last edited by poppin-fresh; 11-25-2011 at 16:22. Reason: spelling
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Horsedick
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Old 11-25-2011 , 15:34   Re: [ANY] Advanced Voice Channel Manager V2 (Last Updated 25-Nov-2011)
Reply With Quote #28

Quote:
Originally Posted by zipcore View Post

what are you looking for? speak all/listen all feature is included but i didn't wrote a way to use it yet, maybe i can improve it as u wish whan i go on to finish that?

I'm lookin for something that when a Admin presses to talk on voice that it auto mutes anyone else talking/prevents anyone else from talking till the Admin lets off the button - I want it so someone can't walk over an Admin when they are using voice as it gets really annoying when you are trying to explain something to get interrupted mid way by someone else, rude to say the least but this looked good if it had the option in it even if that required that everyone got auto defaulted in a certain channel. I don't want to have to insert a command or anything just have the plugin run and when PRESS TO TALK is pushed by admin it auto mutes everyone else (cept other admisn of course).
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zipcore
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Join Date: Mar 2010
Location: m_flZipcore
Old 11-25-2011 , 17:10   Re: [ANY] Advanced Voice Channel Manager V2 (Last Updated 25-Nov-2011)
Reply With Quote #29

Quote:
Originally Posted by poppin-fresh View Post
Yeap that looks nice and simple, Thanks!
EDIT: Hmm, I diddn't notice this before because i had everything enabled but the hud still doesn't go away.
"vc_hud_enable" = "0" ( def. "1" ) min. 0.000000 max. 1.000000
vc_hud_show_status "0" Still showing dead and alive tags
vc_hud_show_team "0" Still showing team tags
also, players in spec can hear and communicate with anyone from any channel
vc_version "2.1"
works for me...can't rebuild this issue

Quote:
Originally Posted by Horsedick View Post
I'm lookin for something that when a Admin presses to talk on voice that it auto mutes anyone else talking/prevents anyone else from talking till the Admin lets off the button - I want it so someone can't walk over an Admin when they are using voice as it gets really annoying when you are trying to explain something to get interrupted mid way by someone else, rude to say the least but this looked good if it had the option in it even if that required that everyone got auto defaulted in a certain channel. I don't want to have to insert a command or anything just have the plugin run and when PRESS TO TALK is pushed by admin it auto mutes everyone else (cept other admisn of course).
there is no way to detect if the PUSH TO TALK key is pushed
i can code a command like sm_announce that mutes everyone and make it possible that everyone listen to you, it also pops up an menu to deactivate this, is this a solution for u?
i searched around and found your request and this is the only solution that differs from all methods you got so far

EDIT: this can be combined with an announce start & end sound
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Last edited by zipcore; 11-25-2011 at 17:12.
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Horsedick
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Old 11-25-2011 , 17:51   Re: [ANY] Advanced Voice Channel Manager V2 (Last Updated 25-Nov-2011)
Reply With Quote #30

Quote:
Originally Posted by zipcore View Post
there is no way to detect if the PUSH TO TALK key is pushed
i can code a command like sm_announce that mutes everyone and make it possible that everyone listen to you, it also pops up an menu to deactivate this, is this a solution for u?
i searched around and found your request and this is the only solution that differs from all methods you got so far

EDIT: this can be combined with an announce start & end sound
Sure if you can do something like that it be ok I can test it...but when I say push to talk.. I'm just talking about VOICE in the server - I'm surprised something isn't there to detect voice
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