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VSH VS. Saxton Hale Version 2 - v2.12.1 Dev


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nergal
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Join Date: Apr 2012
Old 08-29-2016 , 11:15   Re: VS. Saxton Hale Version 2
Reply With Quote #11

version 1.1.6 Beta Update log

-Restructured music system so that boss music actually changes up instead of playing the same song on a handle-controlled, looping timer.
-Request: Move RoundStartPost code to ArenaRoundStart Event.
-Request: added optional for boss coders to have their Minion Boss take damage when the minions take damage.
-patched VSHGameMode::UpdateBossHealth so that it calculates multiboss health excluding dead bosses.
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nergal
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Old 08-29-2016 , 14:28   Re: VS. Saxton Hale Version 2
Reply With Quote #12

Quote:
Originally Posted by starblaster64 View Post
I forgot to mention this earlier, but currently the plugin doesn't compile properly unless you put "modules/" in front of everything that's included that is located within the modules folder.
that sounds strange, it doesn't do that on my linux end.

I will test later on on my windows end.

It should not require having to put "modules/" for things inside the modules folder.
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Newbie1992
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Join Date: Jan 2013
Location: Germany
Old 09-02-2016 , 11:43   Re: VS. Saxton Hale Version 2 - v1.1.7 Beta
Reply With Quote #13

Does this version works without huge problems, and do you add more soon?
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Wliu
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Join Date: Apr 2013
Old 09-02-2016 , 15:28   Re: VS. Saxton Hale Version 2 - v1.1.7 Beta
Reply With Quote #14

Quote:
Originally Posted by Newbie1992 View Post
Does this version works without huge problems, and do you add more soon?
From previous comments by nergal, it seems like this has all the basic functionalities of VSH but better™.
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nergal
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Join Date: Apr 2012
Old 09-03-2016 , 01:16   Re: VS. Saxton Hale Version 2 - v1.1.7 Beta
Reply With Quote #15

Quote:
Originally Posted by Newbie1992 View Post
Does this version works without huge problems, and do you add more soon?
doesn't seem to be any huge problems that I haven't fixed.

If there are, IMMEDIATELY notify me of course.

also, do I add more what soon?
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Last edited by nergal; 09-03-2016 at 01:17.
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nergal
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Join Date: Apr 2012
Old 09-06-2016 , 16:11   Re: VS. Saxton Hale Version 2 - v1.2.2 Beta
Reply With Quote #16

new Version 1.2.2 Beta update log!

-replaced SPNULL
-patched client index lower than 1 being used in OnTakeDamage
-clamped boss health so rage calculation doesn't use negative health numbers
-patched the plague doctor example minion boss who was dying and the round wouldn't end until the minions were all dead.
-added unprecached sounds
-added a patch for weapons to be able to minicrit airborne bosses.
-patched health time check going over 1,000 seconds
-patched boss win soundclips to only play when the boss team has won.
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Newbie1992
Senior Member
Join Date: Jan 2013
Location: Germany
Old 09-07-2016 , 10:44   Re: VS. Saxton Hale Version 2 - v1.2.2 Beta
Reply With Quote #17

Quote:
Originally Posted by nergal View Post
also, do I add more what soon?
Option to toggle boss off when you wont play hale would be pretty cool.
Like you did but not finish yet.

Code:
//RegConsoleCmd("sm_onboss", MakeBoss);
Best regards,
Newbie
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nergal
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Join Date: Apr 2012
Old 09-07-2016 , 11:42   Re: VS. Saxton Hale Version 2 - v1.2.2 Beta
Reply With Quote #18

Quote:
Originally Posted by Newbie1992 View Post
Option to toggle boss off when you wont play hale would be pretty cool.
Like you did but not finish yet.

Code:
//RegConsoleCmd("sm_onboss", MakeBoss);
Best regards,
Newbie
that sm_onboss command is legacy code. VSH 2 was originally a player mod where any player on any map and gamemode could play as a boss, I called it TF2Bosses until I started modifying it by forming the VSH game mode around it and that's how I rewrote VSH. (inb4 cool story brah)

Do you mean like an option to not be able to play as a boss ever? You should go to the github and file that under issues and put as "Enhancement".
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Cave Johnson
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Join Date: Jul 2016
Old 09-07-2016 , 17:58   Re: VS. Saxton Hale Version 2 - v1.2.2 Beta
Reply With Quote #19

I've been getting this error when trying to compile the plugin my self and I don't know what's wrong
"// modules/handler.sp(109 : fatal error 120: cannot read from file: "bosses.sp"
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nergal
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Join Date: Apr 2012
Old 09-07-2016 , 19:49   Re: VS. Saxton Hale Version 2 - v1.2.2 Beta
Reply With Quote #20

Quote:
Originally Posted by Cave Johnson View Post
I've been getting this error when trying to compile the plugin my self and I don't know what's wrong
"// modules/handler.sp(109 : fatal error 120: cannot read from file: "bosses.sp"
I don't know how that error is happening. The directory seems right.
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