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Accelerator - Crash Reporting That Doesn't Suck


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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 07-31-2022 , 03:44   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #391

Quote:
Originally Posted by hefiwhfcds2 View Post
does anyone make sig for l4d2 with linux?
The extension already has a Linux signature for every game. What else are you looking for?
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hefiwhfcds2
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Join Date: Jun 2022
Old 08-01-2022 , 04:53   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #392

Quote:
Originally Posted by cravenge View Post
The extension already has a Linux signature for every game. What else are you looking for?
In The past, I could view The Last 500 Lines of Console Output using The accelerator,i don't see it now
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8guawong
AlliedModders Donor
Join Date: Dec 2013
Location: BlackMarke7
Old 10-22-2022 , 02:41   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #393

after the latest csgo (windows) update i get the following

Code:
L 10/22/2022 - 14:39:28: [CRASH] Accelerator failed to upload crash dump: The requested URL returned error: 500 (22)
2022-10-22 14:39:28: basic_code_modules.cc:73: ERROR: Module steamclient.dll could not be stored
2022-10-22 14:39:28: basic_code_modules.cc:73: ERROR: Module imagehlp.dll could not be stored
2022-10-22 14:39:28: basic_code_modules.cc:73: ERROR: Module VERSION.dll could not be stored
2022-10-22 14:39:28: basic_code_modules.cc:73: ERROR: Module vstdlib_s.dll could not be stored
2022-10-22 14:39:28: basic_code_modules.cc:73: ERROR: Module tier0_s.dll could not be stored
2022-10-22 14:39:28: basic_code_modules.cc:73: ERROR: Module Secur32.dll could not be stored
2022-10-22 14:39:28: basic_code_modules.cc:73: ERROR: Module SSPICLI.DLL could not be stored
is this accelerator related?
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 10-22-2022 , 04:49   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #394

Looks like the website is down at the moment.
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xiaoli
Junior Member
Join Date: Jan 2022
Location: Hong Kong
Old 12-09-2022 , 11:27   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #395

would it be to possible to make stack trace information more detailed when crash is triggered by watchdog?
for example by having accelerator display last stacktrace before process jumped to watchdog, as it'd be helpful if we could see what function server got stuck at before watchdog got triggered

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Last edited by xiaoli; 12-09-2022 at 11:28.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 12-09-2022 , 12:19   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #396

If it can be recovered it’ll be displayed further down the stack trace, but generally it can not be due to how the watchdog is implemented.
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eyal282
Veteran Member
Join Date: Aug 2011
Old 12-26-2022 , 17:30   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #397

https://crash.limetech.org/6z7xpj2lvyyu

I can't say I like calling spawning the 2049th entity the same as "This crash was caused by a plugin trying to spawn an incorrectly configured entity."

Wasted a lot of time believing I'm improperly messing with dispatchkeyvalue.
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Last edited by eyal282; 12-26-2022 at 17:31.
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AdRiAnIlloO
Member
Join Date: Jul 2015
Location: Spain
Old 12-27-2022 , 11:00   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #398

Quote:
Originally Posted by xiaoli View Post
would it be to possible to make stack trace information more detailed when crash is triggered by watchdog?
for example by having accelerator display last stacktrace before process jumped to watchdog, as it'd be helpful if we could see what function server got stuck at before watchdog got triggered

I'm fairly sure your crash could be related to my patched CollisionHook extension, per the update I posted on the thread. I got the exact same stack trace after running my patched version for +1 week without restarting server. See here.

Last edited by AdRiAnIlloO; 12-27-2022 at 11:01.
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A1mDev
Junior Member
Join Date: Jun 2021
Old 01-15-2023 , 16:05   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #399

It is not related to your extension, because i built an empty extension and got a crash too. Apparently the compiler is to blame, it creates debug symbols that the accelerator extension cannot read. I don't even know what to do in this case? Downgrade compiler? Specify flag '-gdwarf-4'? ... Of course if you use the new compiler, extension accelerator needs to be updated anyway.

Note1: The compiler option '-gdwarf-4' solves this problem of course, but I don't think it's a good idea.
Note2: gdb version 9.2 also fails to read some debug symbols (Dwarf Error: DW_FORM_strx1 found in non-DWO CU).

Last edited by A1mDev; 01-15-2023 at 16:05.
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bakugo
Member
Join Date: Nov 2012
Old 03-07-2023 , 05:31   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #400

Any plans to fix the crash on dump upload on certain distros, or is this unmaintained?
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