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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


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Fastkill91
Junior Member
Join Date: Apr 2020
Old 11-23-2021 , 11:47   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #621

Quote:
Originally Posted by paulo_crash View Post
Dude receives everything for free here and still has the courage to offend and say that it doesn't work, more than 3 years using the plugin and everything works perfectly, every thing you saw.

I agree with you completely. I also use this plugin and am very pleased with it, I just had to fix it a little bit and that's it.
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Galaktic
New Member
Join Date: Dec 2021
Old 12-08-2021 , 20:45   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #622

I've been trying to fix this by my self for the past 8 hours and I can't get it to work this is my problem and the information I have been able to gather so far.

Problem- After death players lose their weapons.

Things I have done so far -

1. I have put mp_death_drop_gun 0 in both `server.cfg` and `gamemode_deathmatch.cfg`
2. In console it shows as mp_death_drop_gun 0 So I'm thinking the problem has something to do with how the plugin is interacting with the weapon system in CS:GO.
3. Im running the server as +game_mode 2 +game_type 1 which is deathmatch.


questions -
1. On a default server with the plugin do players keep their guns after death?
2. Do i need to set "Enable compatibility for Valve's Deathmatch" in the plugin configs as yes or as no?
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 12-09-2021 , 06:40   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #623

Quote:
Originally Posted by Galaktic View Post
I've been trying to fix this by my self for the past 8 hours and I can't get it to work this is my problem and the information I have been able to gather so far.

Problem- After death players lose their weapons.

Things I have done so far -

1. I have put mp_death_drop_gun 0 in both `server.cfg` and `gamemode_deathmatch.cfg`
2. In console it shows as mp_death_drop_gun 0 So I'm thinking the problem has something to do with how the plugin is interacting with the weapon system in CS:GO.
3. Im running the server as +game_mode 2 +game_type 1 which is deathmatch.


questions -
1. On a default server with the plugin do players keep their guns after death?
2. Do i need to set "Enable compatibility for Valve's Deathmatch" in the plugin configs as yes or as no?
First by answering your questions.

1. On a default server with the plugin do players keep their guns after death?
A: Yes, keep your weapons even after death.

2. Do i need to set "Enable compatibility for Valve's Deathmatch" in the plugin configs as yes or as no?
A: Yes, if you configured the server as official valve deathmatch, activate it.

About the plugin, I use it and without problems, everything works correctly, only difference is that I leave the setting as casual in game_type and game_mode.


Now about the plugin, which version are you using? Type the following command in the server console sm plugins list, then copy and paste everything here.

Do you have an error log in the logs folder? Attach the most recent here too.
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Galaktic
New Member
Join Date: Dec 2021
Old 12-09-2021 , 14:33   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #624

I have gone ahead and completly reset the server and added the plugin on a default casual 0,0 server and the guns still drop on the ground on death.

after switching mp_death_drop_gun 0 they still drop. is there some other convar I need to change?
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 12-09-2021 , 19:55   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #625

Quote:
Originally Posted by Galaktic View Post
I have gone ahead and completly reset the server and added the plugin on a default casual 0,0 server and the guns still drop on the ground on death.

after switching mp_death_drop_gun 0 they still drop. is there some other convar I need to change?
In case you want to remove the weapons, would that be it?

Try:
Code:
dm_remove_spawn_weapons "yes"
It is located in the csgo/addons/sourcemod/configs/deathmatch folder, deathmatch.ini file.

In addition to this option, there are others, check the file thoroughly.
Code:
        // Remove spawned client weapons.
        // --
        // Default: yes
        "dm_remove_spawn_weapons" "yes"

        // Remove ground weapons.
        // --
        // Default: yes
        "dm_remove_ground_weapons" "yes"

        // Remove dropped weapons.
        // --
        // Default: yes
        "dm_remove_dropped_weapons" "yes"

Last edited by paulo_crash; 12-09-2021 at 19:57.
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misterchamps
Junior Member
Join Date: Oct 2016
Location: São Paulo, Brazil
Old 12-24-2021 , 15:15   Command for respawn is at the bases, not random
Reply With Quote #626

Hi! Is there any command for the respawn not to be random? And yes, fixed, TR respawning in Base TR and CT in base CT? On CS Source servers there was this mode
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SmokieCS
AlliedModders Donor
Join Date: Nov 2019
Location: Denmark
Old 12-26-2021 , 01:01   Re: Command for respawn is at the bases, not random
Reply With Quote #627

Quote:
Originally Posted by misterchamps View Post
Hi! Is there any command for the respawn not to be random? And yes, fixed, TR respawning in Base TR and CT in base CT? On CS Source servers there was this mode
You can edit the spawn points from a certain ConVar, that opens a editor menu.

Just remove all the spawn points and make them be in the spawn instead.
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 12-26-2021 , 09:39   Re: Command for respawn is at the bases, not random
Reply With Quote #628

Quote:
Originally Posted by SmokieCS View Post
You can edit the spawn points from a certain ConVar, that opens a editor menu.

Just remove all the spawn points and make them be in the spawn instead.
But I believe that even so Terrorists can be spawned in Counter-Terrorist spawns and vice versa.
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misterchamps
Junior Member
Join Date: Oct 2016
Location: São Paulo, Brazil
Old 12-29-2021 , 18:47   Re: Command for respawn is at the bases, not random
Reply With Quote #629

Thanks for the feedback, and thanks to Paulo_Crash too.

I managed to solve it in another way, inside the folder / csgo / addons / sourcemod / configs / deathmatch / spawns I edited de_dust2.txt, deleting all the coordinates inside the document, and thus, the game tries to search for the random spawn, but don't think, so, spawning in the default position, both TRs and CTs
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 01-25-2022 , 13:56   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #630

Edit: wrong thread

Last edited by Ejziponken; 01-25-2022 at 13:56.
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