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Solved a normal gungame mod


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Thew_ConFiger
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Join Date: Apr 2019
Old 01-26-2021 , 11:41   a normal gungame mod
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solved

Last edited by Thew_ConFiger; 03-27-2021 at 15:07.
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tarsisd2
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Join Date: Feb 2016
Location: brazil
Old 01-26-2021 , 11:50   Re: a normal gungame mod
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if you look for ReGunGame 1.8.0r_fix, you will find what you are looking for, you can disable everything on the config if you dont want, sounds, hud, leader, motd and so on, but you will need rehlds/regame/reapi but it is the most improved mod, since the old on is not being supported anymore
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Old 01-26-2021, 12:17
Thew_ConFiger
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tarsisd2
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Join Date: Feb 2016
Location: brazil
Old 01-26-2021 , 13:36   Re: a normal gungame mod
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Quote:
Originally Posted by Thew_ConFiger View Post
i want to change mods on my server . for example this gives gungame on register_clcmd("say /gg1","gungameon") but I do not want it to be too heavy . I just want to know if there is such a thing ready. If not, I will start working

just because its bigger and has more functions doesn`t mean its heavier, if you not using some functions, it won`t read them, if you disable everything on the mod, it will run like a basic plugin, you can pause the plugin too then unpause

there is also a multimod plugin, which you can change maps depending on the mod players or admins wants

Last edited by tarsisd2; 01-26-2021 at 13:36.
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 01-26-2021 , 16:10   Re: a normal gungame mod
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A smaller and poorly coded mod is much more heavier than a huge and properly coded one. Open Google, type "amxmodx gungame" and choose one.
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Thew_ConFiger
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Join Date: Apr 2019
Old 01-26-2021 , 16:16   Re: a normal gungame mod
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Ok thank you all ❤️
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