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[CS:S/CS:GO] GunGame


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CopyrightC
Member
Join Date: Feb 2013
Location: /3urop3/G3rm4ny/$-H/
Old 03-09-2020 , 12:34   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5191

Updated to 1.10 and now after some time no one can level up anymore.

Following message in the error log:
Code:
L 03/08/2020 - 13:47:27: [SM] Exception reported: Not enough space on the heap
L 03/08/2020 - 13:47:27: [SM] Exception reported: Not enough space on the stack
L 03/08/2020 - 13:47:27: [SM] Exception reported: Not enough space on the heap
L 03/08/2020 - 13:47:27: [SM] Exception reported: Not enough space on the heap
Can someone fix it? 🧶 Tried to recompile against 1.10, also there are some depreciated warnings.

BR
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OneMore
Senior Member
Join Date: Feb 2019
Old 03-30-2020 , 20:14   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5192

Quote:
Originally Posted by CopyrightC View Post
Updated to 1.10 and now after some time no one can level up anymore.
Everything works fine for me on 1.10. However, I compiled it again with minor own improvement.
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BeG1990
Member
Join Date: Jan 2017
Old 04-04-2020 , 14:43   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5193

hello together,

first sorry for my bad english.
i have a question about the logging plugin of this addon. when a player is on knife level an makes the knifekill to win the game he also triggers gg_knife_steal. i have searched everywhere to disable this but i found nothing.

someone has an idea?

i use gameme and everytime when someone wins a game then he come in "top level stealer" too. i dont want that.

thanks a lot =)
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OneMore
Senior Member
Join Date: Feb 2019
Old 04-07-2020 , 12:37   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5194

Quote:
Originally Posted by BeG1990 View Post
... he also triggers gg_knife_steal
What do you mean by "gg_knife_steal"? Maybe you talk about another plugin? I think that this plugin does not have such "trigger"
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BeG1990
Member
Join Date: Jan 2017
Old 04-07-2020 , 12:40   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5195

No i mean this Trigger an this Plugin. See at the First Post. When you use the smx for logging GG actions you have this Trigger.
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OneMore
Senior Member
Join Date: Feb 2019
Old 04-08-2020 , 10:30   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5196

Quote:
Originally Posted by BeG1990 View Post
No i mean this Trigger an this Plugin. See at the First Post. When you use the smx for logging GG actions you have this Trigger.
Ok, I understand.

You can add an additional check in gungame_logging here like:

Code:
public Action:GG_OnClientLevelChange(client, level, difference, bool:steal, bool:last, bool:knife) {
    if (!difference) {
        return;
    }
    if (difference > 0) {
        LogEventToGame("gg_levelup", client);
        if (steal && level < WeaponOrderCount) {
            LogEventToGame("gg_knife_steal", client);
        }
And recompile the plugin
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Sandervraun
Senior Member
Join Date: May 2019
Location: Denmark
Old 04-09-2020 , 23:02   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5197

I can't seem to fix the "change map" when a person wins... I set it to so that when a player reach Grenade level... The vote starts...
When player gets knife kill, I enabled the fly effect, so players fly up in the air and freeze. It shows scoreboard, does not change the map... I tried with:

sm_umc_mapvote 0
sm_mapvote
The native vote system..
The ultimate map chooser aswell.

What am I doing wrong?
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bongotrommler
Senior Member
Join Date: Feb 2013
Location: GG-Elite.Net
Old 04-10-2020 , 03:44   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5198

Q. The map does not change after player wins
A. GunGame plugin doesn't change the map itself, it leaves that to whatever mapchanger you use.
After player reaches one of the latest levels GunGame will attempt to run the command that is located in "gungame.mapvote.cfg" to start map voting.
By default it tries SourceMod default plugin to start the vote (MapChooser) - "sm_mapvote", but you can change that by changing the file "gungame.mapvote.cfg".

See "VoteLevelLessWeaponCount" config variable in main gungame config file. By deafult it equals two.
That means the voting begins after someone level up to the level that 2 levels below the maximum level.

After someone wins the game GunGame finishes map like it happens when "mp_timelimit" exceeded. Then your map changing plugin should change the map.

You need to configure your map voting/map changing plugin according to its documentation.
For example SourceMod Map Management Plugins documentation is here https://wiki.alliedmods.net/Map_Mana...ns_(SourceMod).
It uses some of the config files:
"/maplist.txt"
"/mapcycle.txt"
"/cfg/sourcemod/mapchooser.cfg"
"/cfg/sourcemod/mapvote.cfg"

You can also try UltimateMapChooser plugin https://forums.alliedmods.net/showthread.php?t=134190
If you are having issues with CS:GO you can try workaround - "EndGameSilent" "1" in main gungame config file.
If you are running CS:GO, make sure to set the correct game mode (find in the FAQ).
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sl00k
New Member
Join Date: Apr 2020
Old 04-13-2020 , 08:26   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5199

Hi,

i have all files in my cstrike folder and in the config it is enabled.

I want to play gungame with games i start within css. but gungame seems not to be enabled. does it not work if i play on my own local "server"?
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OneMore
Senior Member
Join Date: Feb 2019
Old 04-13-2020 , 10:28   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5200

Quote:
Originally Posted by sl00k View Post
Hi,
... on my own local "server"?
Just wondering, do you have other Sourcemod plugins working on your own local server?
Just would like to remind you, that GunGame as other plugins in this section of the forum are "Sourcemod" plugins. They work on servers where Metamod and Sourcemod installed.
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