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[TF2] PropHunt Redux (v3.3.3, 2015-07-12)


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Powerlord
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Old 10-29-2015 , 11:45   Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Reply With Quote #571

TF2Items 1.6.3 or newer is now required if you don't want your server to crash.

There is also new gamedata for TF2Attributes (but TF2Attributes support is going away in PHR 3.4 as it's not really necessary).

PropHunt's DHooks Switch Teams gamedata didn't appear to change in this update.
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Last edited by Powerlord; 10-29-2015 at 11:46.
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Old 11-10-2015 , 12:20   Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Reply With Quote #572

If you're seeing crashing issues, TF2Items was updated again.
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Old 12-18-2015 , 14:50   Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Reply With Quote #573

I haven't really touched PropHunt lately. Which is bad as I have a bunch to test yet.

Valve added 100+ new reskins in yesterday's update.

Here's a new config file that applies the appropriate properties to them.

Side note: A future version of PropHunt will be using weapon classes as well as weapon indexes which would have made this update unnecessary.

Edit: Note, I haven't had a chance to test this yet.
Attached Files
File Type: zip prophunt_config.zip (9.7 KB, 103 views)
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Last edited by Powerlord; 12-18-2015 at 14:52.
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Old 12-18-2015 , 19:18   Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Reply With Quote #574

Fearts/Fire noticed that the template weapons have been removed and thought it was a bug.

These items were intentionally removed as Valve removed them from the item schema within a week of the Love and War update. At a guess, they were test items that ended up in the final item schema.
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BBG_Theory
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Old 01-13-2016 , 11:24   Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Reply With Quote #575

@Powerlord Hey, I am echoing a report from an admin that uses PHR a lot - regarding an intermittent bug with props still possessing weapons

If I may, let me just copy part of a pm to me from said admin
Quote:
Prop is STILL experiencing this glitch. Is there a fix for this or is this something we just have to deal with? It ruins the game play since the current punishment is changing the persons prop, granting them all their health back, but failing to remove the weapon. For the ones who realize what power they have, they will go kill off Blu team in the hiding period as they are sitting ducks. We generally slay the person adding an apology for the necessary slay. I feel like ths thing has been around for over a year now though and have been hearing about it and seeing it more frequently. If there is some sort of solution for this I would love to see it.
edited with more info
Quote:
Ok, so this glitch or bug or whatever you want to call it works like this:

A prop spawn in at the beginning of the round with all of their weapons (as if they are last prop). When the round begins, the game catches onto this error and tries to correct it by announcing to the server PLAYER has been punished for weapon possession, and trying to remove the players weapons as well as set them to a new prop. The problem is it is not removing the weapons, so it keeps making the announcement, and continuously changing the players prop each time resetting their health to full. There is basically a Scout running around with a changing prop and all of its weapons in the middle of an ongoing hide and seek game. Obviously once the player is dead the announcements stop, but it seems to stick to the player for the rest of the map in some cases, so every time that person is on Red team, they will spawn with weapons. They have to reconnect to the server in order to stop getting the error.

Last edited by BBG_Theory; 01-13-2016 at 16:07.
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Powerlord
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Old 01-22-2016 , 13:44   Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Reply With Quote #576

It seems like every time I try to fix the weapons bug, it keeps popping back up.

Also, I've been told that the SteamTools extension may be breaking now, so if you find your PropHunt server doesn't talk to the item server, that's why.

PropHunt is smart enough to have SteamTools as an optional dependency and the next major version will also support SteamWorks for the same functionality (SteamWorks isn't broken).
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Kooh
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Old 01-28-2016 , 03:37   Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Reply With Quote #577

hi guys.
i have a question.
i can use this mod for cs 1.6 ?
or some one can turn this mod for cs 1.6
i find prop hunt mod for cs 1.6 but it was old and it dont have a menu.
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DarkDeviL
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Old 01-28-2016 , 05:08   Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Reply With Quote #578

Quote:
Originally Posted by Kooh View Post
hi guys.
i have a question.
i can use this mod for cs 1.6 ?
or some one can turn this mod for cs 1.6
i find prop hunt mod for cs 1.6 but it was old and it dont have a menu.
CS 1.6 runs AMX Mod X, not SourceMod.... So no, you can't.
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Kooh
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Old 01-28-2016 , 07:55   Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Reply With Quote #579

Quote:
Originally Posted by arne1288 View Post
CS 1.6 runs AMX Mod X, not SourceMod.... So no, you can't.
do you now any plugin for cs 1.6 prop hunt ?
i found one but its not working and its old
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braak0327
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Old 01-28-2016 , 09:17   Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Reply With Quote #580

when I'm the last guy weapon not appear is this ok? or need to add command?
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Last edited by braak0327; 01-28-2016 at 16:56.
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