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[TF2] SMASH BROS (version 05.01.2016.stable.2)


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El Diablo War3Evo
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Join Date: Jun 2013
Old 04-03-2016 , 16:32   Re: [TF2] SMASH BROS (version 1.3.0 - 18 JUN 2015)
Reply With Quote #21

Due to an old friend's request, I will begin to update this project again. Take notice of the update for Jenkins Auto compile of Github for Project TF2-Super-Smash-Bros.

Also if you have issues, please use GitHub to report them.

https://github.com/War3Evo/TF2-Super-Smash-Bros/issues


When I have the first new build version stable, I'll post it on the main page.
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Last edited by El Diablo War3Evo; 04-03-2016 at 16:37.
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XaxaXoxo
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Join Date: Feb 2011
Old 04-04-2016 , 17:38   Re: [TF2] SMASH BROS (version 1.3.11 - 3 APR 2016)
Reply With Quote #22

Hi, thanks for the update, I have long been waiting for it. I have strange bug with the number of lives, like their 3, but in fact 4.
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El Diablo War3Evo
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Old 04-04-2016 , 23:00   Re: [TF2] SMASH BROS (version 1.3.11 - 3 APR 2016)
Reply With Quote #23

Need a few server owners to test out Build #12.

http://107.161.29.8:8080/job/TF2-Super-Smash-Bros/12/

Should help fix a few issues with 2 maps known to not have kill zones.

It includes my private plugin the Box Engine.

The box engine allows you to create "zones" for targeting teams or classes on how you choose, and to create no build zones, kill zones, no damage areas, and no shooting areas. I'll update and add to this list as needed for Smash Bros.

Do create a addons/sourcemod/configs/boxes folder, and add the new cfgs from the zip file or github. You will need both 000_box_main.smx and 000_box_engine.smx plugins running for these kill zones to work.

It might just be over kill for kill zones, but what I'm thinking of doing for that plugin will be good enough reason to just keep it a flexible plugin to enhance smash bros!

You can access the box creator using the /box command in chat if you have root permissions.

I'm not officially going to put this build into the main page info until its tested more.
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El Diablo War3Evo
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Old 04-04-2016 , 23:26   Re: [TF2] SMASH BROS (version 1.3.11 - 3 APR 2016)
Reply With Quote #24

Build #13 fixes issue with 1 vs 1. Lives now work correctly.

For instance, you have 3 lives and so does your enemy. When you "die" .. instead you respawn instantly and a life is removed from your counter. If you do this 3 times.. then you will be down to 0 lives.. if you "die" again.. then its for real!

The bug before build #13 was if you died and had 3 lives vs your enemy.. you died permanently.

Just know that Build #13 also includes what is in beta testing from build #12.

http://107.161.29.8:8080/job/TF2-Super-Smash-Bros/13/
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Last edited by El Diablo War3Evo; 04-04-2016 at 23:37.
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XaxaXoxo
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Join Date: Feb 2011
Old 04-05-2016 , 17:20   Re: [TF2] SMASH BROS (version 1.3.11 - 3 APR 2016)
Reply With Quote #25

Hi, after updating to build 11 or 13, my server just crashes, if someone connects to my server I'm not getting any window with an error. I began testing and found that the mistake in sb_engine_display plugin. If it delete the server running without crashing.
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El Diablo War3Evo
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Old 04-05-2016 , 23:03   Re: [TF2] SMASH BROS (version 1.3.11 - 3 APR 2016)
Reply With Quote #26

Quote:
Originally Posted by XaxaXoxo View Post
Hi, after updating to build 11 or 13, my server just crashes, if someone connects to my server I'm not getting any window with an error. I began testing and found that the mistake in sb_engine_display plugin. If it delete the server running without crashing.
I'm looking at the issue.

Someone reported to me this error:

L 04/05/2016 - 22:40:48: [SM] Plugin encountered error 30: Script execution timed out
L 04/05/2016 - 22:40:48: [SM] Displaying call stack trace for plugin "sb_engine_display.smx":
L 04/05/2016 - 22:40:48: [SM] [0] Line 181, /var/lib/jenkins/workspace/TF2-Super-Smash-Bros/addons/sourcemod/scripting/sb_engine_display.sp::teamplay_round_start()
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Last edited by El Diablo War3Evo; 04-05-2016 at 23:04.
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El Diablo War3Evo
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Join Date: Jun 2013
Old 04-06-2016 , 21:33   Re: [TF2] SMASH BROS (version 1.3.11 - 3 APR 2016)
Reply With Quote #27

Okay, my Jenkins server is temporarily down as I am trying to fix it. I wont be making updates to this plugin until the weekend.

Sorry for the hassle, I'm just trying to get the server running again that runs jenkins and the beta TF2 server. I just made a major mistake and will have to "reinstall" stuff in order to get it running again. Thankfully, the server hosts is willing to create a dump file and allow me to use that to reinstall faster!

Will keep you posted.
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El Diablo War3Evo
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Old 04-09-2016 , 00:40   Re: [TF2] SMASH BROS (version 1.3.11 - 3 APR 2016)
Reply With Quote #28

Okay, Jenkins is back up and running. So, I"ll be working on updates again.
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El Diablo War3Evo
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Old 04-09-2016 , 03:24   Re: [TF2] SMASH BROS (version 1.3.build.16 - 9 APR 2016)
Reply With Quote #29

If you haven't tried it, you might want to try this newest version 1.3.build.16 as I have focused on bug fixes and stability issues. Make sure you have loaded all the .cfg files and folders. There is a new plugin I've added that adds "kill_zones" to certain maps that do not have kill zones. I plan to add more kill zones to more maps later.

So far added kill zones for sb_finaldestination_v1b and sb_2fort_b3_ig. If you have issues let me know.
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Last edited by El Diablo War3Evo; 04-09-2016 at 03:25.
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El Diablo War3Evo
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Old 04-09-2016 , 09:46   Re: [TF2] SMASH BROS (version 1.3.build.17 - 9 APR 2016)
Reply With Quote #30

Unless you guys have issues, I'm concluding that version 1.3.build.17 is the stable version, and I'll be creating a "BETA" Branch of this project so that I do not mess with the stable version.
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