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[CS:GO] Smoke/Radar bugfix


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Author
mukunda
Member
Join Date: Sep 2012
Plugin ID:
3973
Plugin Version:
1.2.0
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Fixes smoke/radar visibility bug
    Old 11-17-2013 , 23:38   [CS:GO] Smoke/Radar bugfix
    Reply With Quote #1

    I thought Valve would get to this faster, but it seems most people don't even know this exists. This bug is a real disruption if a person knows how to use it on your server.

    The smoke/radar bug allows players to sometimes see enemies through smoke with their radar. We've had several people rage quit and bad mouthing our admins because of certain people not being banned for "blatantly wallhacking". They were just exploiting this bug though.

    This plugin inserts an invisible volume in smoke clouds to make sure that radar traces are blocked.

    INSTALLATION:

    Copy zip contents into your server's csgo folder.
    Restart server or change map.

    1.1.0

    - Clients will no longer have to download the smoke volume files
    - Clients are no longer transmitted the volume object, as radar traces are done server-side

    1.2.0

    - Using FL_EDICT_DONTSEND now rather than a SetTransmit hook

    NOTE: for people using sv_pure, you may have to add a whitelist entry for materials/rxg/... and models/rxg/...
    I didn't test but I'm thinking sv_pure might kick clients for not having the model files. http://puu.sh/5nu3a.png
    Attached Thumbnails
    Click image for larger version

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    Attached Files
    File Type: zip smokeradarfix.zip (11.5 KB, 4505 views)
    File Type: sp Get Plugin or Get Source (smokeradarfix.sp - 2664 views - 3.1 KB)
    __________________

    Last edited by mukunda; 12-20-2013 at 13:52. Reason: 1.2.0
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    hamilton5
    Veteran Member
    Join Date: Oct 2012
    Location: USA
    Old 11-18-2013 , 05:44   Re: [CS:GO] Smoke/Radar bug workaround
    Reply With Quote #2

    some good thinking man. maybe the csgo devs will get a clue and fix it!
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    mukunda
    Member
    Join Date: Sep 2012
    Old 11-19-2013 , 18:19   Re: [CS:GO] Smoke/Radar bug workaround
    Reply With Quote #3

    Updated to 1.1

    I discovered that radar traces are done server side, so clients do not need to see the model or have the files at all. The model files are only used by the server now, and the model is now blocked from being transmitted to any clients.

    This means clients will no longer have to download any files for this, and it also fixes the prediction issue where clients could knife the volume and hear a sound.
    __________________

    Last edited by mukunda; 11-19-2013 at 18:41.
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    mukunda
    Member
    Join Date: Sep 2012
    Old 12-20-2013 , 13:53   Re: [CS:GO] Smoke/Radar bugfix
    Reply With Quote #4

    1.2 released, basically just me remembering that there is a flag to stop an entity from being sent, and hooking it to do just that is retarded
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    Mathias.
    Veteran Member
    Join Date: Aug 2010
    Location: Canada is my city
    Old 12-21-2013 , 00:08   Re: [CS:GO] Smoke/Radar bugfix
    Reply With Quote #5

    I think it is not a bug, it normal to see people through smoke into your radar if they shot. If they don't shot you should not be able to see them. The only bug I can see is when the smoke is disappearing even if nothing is visible yet it show it to you, add a small delay after the smoke is done to block the radar vision would be nice.
    Mathias. is offline
    mukunda
    Member
    Join Date: Sep 2012
    Old 12-21-2013 , 00:54   Re: [CS:GO] Smoke/Radar bugfix
    Reply With Quote #6

    Quote:
    Originally Posted by Black-Rabbit View Post
    I think it is not a bug, it normal to see people through smoke into your radar if they shot. If they don't shot you should not be able to see them. The only bug I can see is when the smoke is disappearing even if nothing is visible yet it show it to you,
    It is definitely a bug. As of now, certain smoke clouds simply do not block radar traces at all.
    __________________

    Last edited by mukunda; 12-21-2013 at 00:57.
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    SM9
    Veteran Member
    Join Date: Sep 2013
    Location: United Kingdom
    Old 10-04-2016 , 11:23   Re: [CS:GO] Smoke/Radar bugfix
    Reply With Quote #7

    Just referencing a recent reddit post: https://www.reddit.com/r/GlobalOffen...hrough_smokes/

    This is a known bug.
    SM9 is offline
    B3none
    AlliedModders Donor
    Join Date: Oct 2016
    Location: United Kingdom
    Old 03-02-2019 , 08:22   Re: [CS:GO] Smoke/Radar bugfix
    Reply With Quote #8

    Figured I'd update the syntax on this:

    https://github.com/b3none/sm-smokefix
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    wolvez04
    Senior Member
    Join Date: Feb 2016
    Location: Andora
    Old 03-02-2019 , 18:03   Re: [CS:GO] Smoke/Radar bugfix
    Reply With Quote #9

    Pretty sure this was fixed in recent csgo update

    MISC]
    – Fixed the ‘radar spotting enemies through smoke’ mechanic to behave the same regardless of the game server tickrate, and to not reveal enemies on the opposite side of the smoke until the smoke effect dissipates.
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    Paying nicely. Just PM for any available jobs.

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    Trsak
    Junior Member
    Join Date: Jul 2018
    Old 03-02-2019 , 18:04   Re: [CS:GO] Smoke/Radar bugfix
    Reply With Quote #10

    I had this issue when i used -nobots. So i just used bot_quota 0 instead of it and problem was fixed.

    Last edited by Trsak; 03-02-2019 at 18:04.
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