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[L4D1 AND L4D2] Survivor Respawn


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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 04-14-2023 , 10:57   Re: [L4D1 AND L4D2] Survivor Respawn
Reply With Quote #31

Quote:
Originally Posted by DARG367 View Post
I noticed that the commands are now /respawnex and /respawnexmenu which is fine for me but /respawnexmenu doesn't seem to actually bring up a menu. Am I missing something that comes after that command or is it really just supposed to bring up a menu to choose a player?
Because there are no any dead players at the moment.
I add more hints and update new version.
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DARG367
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Join Date: Aug 2018
Old 04-14-2023 , 17:15   Re: [L4D1 AND L4D2] Survivor Respawn
Reply With Quote #32

Quote:
Originally Posted by HarryPotter View Post
Because there are no any dead players at the moment.
I add more hints and update new version.
Ah okay that makes sense. When I was testing these I had the impression the plugin allowed respawning even if the player wasn't dead, because I used another plugin that was very similar and had that feature. But now that you mentioned that, yes the menu does actually come up if someone is dead. Thanks for the heads up!
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 04-16-2023 , 08:16   Re: [L4D1 AND L4D2] Survivor Respawn
Reply With Quote #33

Interesting if somebody able to figure out how to revert effect of Music:: PlayMomentOfSilence making all sounds to be subdued even after respawn. Maybe, Music::Reset ? ...
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Last edited by Dragokas; 04-16-2023 at 08:16.
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HarryPotter
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Location: Taiwan, Asia
Old 04-16-2023 , 16:34   Re: [L4D1 AND L4D2] Survivor Respawn
Reply With Quote #34

I just realized that the author deleted his all plugins and all source codes.
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Last edited by HarryPotter; 04-16-2023 at 16:35.
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kevinracer
Member
Join Date: Dec 2009
Old 11-01-2023 , 10:07   Re: [L4D1 AND L4D2] Survivor Respawn
Reply With Quote #35

Quote:
Originally Posted by HarryPotter View Post
Survivor Respawn Improved Version 3.4 (2022/7/20 )
- Fixed dead player does not respawn sometimes (Disconnect, change team, idle player)
- Modify cvars, delete cfg and restart server
PHP Code:
// Enables Human Survivors to respawn automatically when incapped and/or killed (Def 1)
l4d_survivorrespawn_enablehuman "1"

// Allows Bots to respawn automatically when incapped and/or killed (Def 1)
l4d_survivorrespawn_enablebot "1" 
Disable countdown hint number for respawn maybe good option if you update .
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S.A.S
Member
Join Date: Jul 2023
Old 12-27-2023 , 16:53   Re: [L4D1 AND L4D2] Survivor Respawn
Reply With Quote #36

Quote:
Originally Posted by HarryPotter View Post
Survivor Respawn Improved Version [2023/4/14]
When a Survivor dies, will respawn after a period of time.
Source Code Download
When the player idle and his bot died, the auto-respawn doesn't respawn.

Last edited by S.A.S; 12-27-2023 at 19:28.
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 12-28-2023 , 07:25   Re: [L4D1 AND L4D2] Survivor Respawn
Reply With Quote #37

Quote:
Originally Posted by S.A.S View Post
When the player idle and his bot died, the auto-respawn doesn't respawn.
When the player idle and his bot died, do you switch to be fully spectator?
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Last edited by HarryPotter; 12-28-2023 at 07:50.
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S.A.S
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Join Date: Jul 2023
Old 12-28-2023 , 08:24   Re: [L4D1 AND L4D2] Survivor Respawn
Reply With Quote #38

Quote:
Originally Posted by HarryPotter View Post
When the player idle and his bot died, do you switch to be fully spectator?
After death happens as intended by the game.
If you press tab, the dead player is not in the spectator, If you are about it.

Last edited by S.A.S; 12-28-2023 at 08:31.
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S.A.S
Member
Join Date: Jul 2023
Old 01-15-2024 , 02:28   Re: [L4D1 AND L4D2] Survivor Respawn
Reply With Quote #39

Quote:
Originally Posted by HarryPotter View Post
Survivor Respawn Improved Version [2023/4/14]
When a Survivor dies, will respawn after a period of time.
Source Code Download
Server for 4 player
So, after much testing, I can confirm that when a player is idle and he died, auto-respawn does not work

Last edited by S.A.S; 01-15-2024 at 06:51.
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