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Map Decals


  
 
 
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Author
berni
SourceMod Plugin Approver
Join Date: May 2007
Location: Austria
Plugin ID:
343
Plugin Version:
1.1
Plugin Category:
Admin Commands
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    175 
    Plugin Description:
    Allows admins to place any decals into the map that are defined in the the config and save them permanently for each map.
    Old 04-05-2008 , 16:04   Map Decals
    Reply With Quote #1



    We use Github: https://github.com/bcserv/map-decals
    Code contributions are welcome! - How do I create a pull request on Github ?


    Authors
    • Berni
    • Stingbyte
    Config structure

    map-decals.cfg: Add your decals here
    maps/: Map specific configs for the decal positions

    Commands

    sm_paintdecal <decalname | decal_id>
    - Paints a decal on the wall you are currently aiming at
    Admin-Flag required: Custom3

    sm_removedecal
    <aim | all | id | name | last> - Currently not implemented, change map to reload the decals from the config file.
    Admin-Flag required: Root

    sm_savedecal
    <aim | all | id | name | last> - Saves the decal position to the map specific config file.
    Admin-Flag required: Root

    sm_listdecal <aim | all | id | last | map | name | saved> - Lists decals
    Admin-Flag required: Custom3

    sm_aimpos - Shows current aim position
    Admin-Flag required: Custom3

    sm_decalmenu - Map Decals Menu for Admins
    Admin-Flag required: Custom3


    ConVars

    md_decal_dista - max aiming distance where decal positions are recognized and check distance to prevent painting two decals on the same position
    Default: 50.0

    md_decal_printpos <0 | 1> - enables/disables printing out of decal positions
    Default: 1

    md_spraysound - Path to the spray sound that gets played when someone sprays a decal
    Default: "player/sprayer.wav"


    How do I add a new decal ?
    1. First upload the decal (.vmt and .vtf) to your server, decals should be uploaded to the materials/decals/custom/ directory, at least they should be in materials, otherwise it won't work. Edit your .vmt file with a text editor if neccesary, to change the path to the .vmt file.
    2. Add the path of the decal to the main config file decal.cfg. The path has to be put relative to the materials folder, and without the file extension.
    3. Start the server, Aim at a wall and use !paintdecal <decalname>
    4. Now you can save all panted decals in the map with !savedecals to the config ;)
    Related Links

    How to create a decal - Tutorial http://www.fpsbanana.com/tuts/6640
    Valve Developer Community - Decals http://developer.valvesoftware.com/wiki/Decals

    Todo
    • Find a way to remove decals on the server during the game
    • Mysql support ?
    Changelog

    23-8-2009 Version 1.1
    • Changed OnClientConnect with OnPostAdminCheck so players receive the decal later, should fix some issues
    • Changed the Filter Flag for the TraceRay to MASK_ALL (experimental)
    • Renamed all cvars to start with md_
    • Added version cvar md_version
    • Lots of code cleanup
    17-5-2008 Version 1.02 (Stingbyte)

    * Added reading decal filename (.vtf) from .vmt
    * Fixed bug: SpraySound was added to DownloadsTable before DownloadsTable was ready

    8-5-2008 Version 1.01
    • Fixed bug where trace handle got closed before it could get the trace entity
    7-5-2008 Version 1.0

    Thanks to Stingbyte (Stingbyte.com) for the work on this release.
    • Admin Levels by Defines (in map-decals.sp)
    • sm_paintdecal now supports name or id
    • sm_savedecals renamed to sm_savedecal (aim/all/id/name/last)
    • Implemented the command sm_removedecal (aim/all/id/name/last)
    • Added command sm_listdecal (aim/all/id/last/map/name/saved)
    • Added command sm_aimpos (Shows current aim position)
    • Added command sm_decalmenu (Map Decals Menu for Admins)
    • Added to AdminMenu (Server Commands)
    • Added Admin Logging via LogAction
    • CVAR: sm_decal_dista (max aiming distance where decal positions are recognized and check distance to prevent painting two decals on the same position (default: 50.0))
    • CVAR: sm_decal_printpos (enables/disables printing out of decal positions (1/0, default: 1))
    • CVAR: sm_spraysound - Path to the spray sound that gets played when someone sprays a decal
    • MultiLanguage Support (included: english, german)
    • Enhanced the whole plugin (no more compilation warnings, used hl2 built-in sprayer.wav)
    Default admin levels (defined in code)

    Admin Level Defines: Level for Allowing Temp.Spray/Temp.Remove of Decals and Level for Saving Decals/getting aim position

    #define ADMIN_LEVEL_SPRAY ADMFLAG_CUSTOM3
    #define ADMIN_LEVEL_SAVE ADMFLAG_ROOT

    5-4-2008 Version 0.9
    • Initial release
    Tested Games
    • Half Life 2: Deathmatch
    • Counter-Strike: Source
    • Team Fortress 2
    Screenshot




    Known Bugs/Limitations


    After a Decal was removed, it still appears for players already connected. After a reconnect or a mapchange (if Decal Positions where saved) changes are visible (HL2 Limitation?)
    Attached Files
    File Type: zip map-decals_v1.1.zip (107.6 KB, 10977 views)

    Last edited by berni; 12-09-2012 at 14:26.
    berni is offline
     


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