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[Tutorial] Creating brush entities


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blodia
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Old 08-26-2010 , 16:11   Re: [Tutorial] Creating brush entities
Reply With Quote #31

sorry i don't know what else you could try, guess its another drawback of this method.
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Monkeys
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Old 02-16-2011 , 18:13   Re: [Tutorial] Creating brush entities
Reply With Quote #32

What could cause a spawned brush to not show up at all, without any errors?
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databomb
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Old 02-16-2011 , 22:39   Re: [Tutorial] Creating brush entities
Reply With Quote #33

Wow, I didn't think this was possible! Has anyone tried using a func_precipitation to see if it can rain/snow? Or is this something that isn't possible to spawn after the map starts?
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Monkeys
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Old 02-16-2011 , 23:10   Re: [Tutorial] Creating brush entities
Reply With Quote #34

Quote:
Originally Posted by databomb View Post
Wow, I didn't think this was possible! Has anyone tried using a func_precipitation to see if it can rain/snow? Or is this something that isn't possible to spawn after the map starts?
It should be possible. I believe some "theme" mods use it.
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blodia
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Old 02-17-2011 , 14:35   Re: [Tutorial] Creating brush entities
Reply With Quote #35

Quote:
Originally Posted by Monkeys View Post
What could cause a spawned brush to not show up at all, without any errors?
hhm not sure, what entity and what game?
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Monkeys
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Old 02-18-2011 , 04:00   Re: [Tutorial] Creating brush entities
Reply With Quote #36

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Originally Posted by blodia View Post
hhm not sure, what entity and what game?
func_respawnroomvisualizer in TF2.
I know there wouldn't be a texture (the noentry one) because you need to set it in Hammer, but it should at least block the people of a different team.

(I set the respawnroomname correctly, and enabled it, but no luck)
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blodia
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Old 02-18-2011 , 08:08   Re: [Tutorial] Creating brush entities
Reply With Quote #37

have you set "solid_to_enemies" to 1 and "Solidity" to 1.
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databomb
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Old 02-19-2011 , 10:40   Re: [Tutorial] Creating brush entities
Reply With Quote #38

blodia, if we wanted a larger area than 100x100x100, must we pick a model that covers that larger brush? Say 1000x1000x1000 for example, has issues. Also, has anyone experienced a problem where players become stuck inside of certain brush entities that aren't drawn and aren't solid (e.g. func_precipitation.)
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blodia
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Old 02-19-2011 , 11:39   Re: [Tutorial] Creating brush entities
Reply With Quote #39

it shouldn't matter which model you use and you should be able to use any size brush.
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Monkeys
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Old 02-20-2011 , 10:35   Re: [Tutorial] Creating brush entities
Reply With Quote #40

I did set solid_to_enemies, but I didn't touch Solidity, as I assumed SolidType already dealt with that.

But this being limited to being parallel to the axes, I can't really use it anymore :/
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