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TF2 Class limit


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Neo_Bahamut_19
Senior Member
Join Date: Dec 2007
Old 01-11-2008 , 04:08   Re: TF2 Class limit
Reply With Quote #101

will we need to update our .txt files ever or can we just leave those alone? because I have a bunch of per map configs in it and it would be a pain converting them over every time a new release is out...
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Mosalar
Senior Member
Join Date: Jul 2004
Location: Tampa Fl
Old 01-15-2008 , 12:30   Re: TF2 Class limit
Reply With Quote #102

Any news on a fix Nican?
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Mosalar
Senior Member
Join Date: Jul 2004
Location: Tampa Fl
Old 01-27-2008 , 09:09   Re: TF2 Class limit
Reply With Quote #103

Nican I think I've finally found the issue with my server and your plugin. With sm updated and all my plugins re-compiled the class limiter works correctly until suddendeath kicks in.
Code:
L 01/26/2008 - 19:04:13: [suddendeath_melee.smx] Sudden Death Melee mode activated
L 01/26/2008 - 19:04:13: [suddendeath_melee.smx] Random class 'pyro' selected
L 01/26/2008 - 19:04:13: [suddendeath_melee.smx] MaxClass plugin found and temporarily disabled.
It doesn't seem to re-enable itself after this. Even after a mapchange it stays disabled.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 01-27-2008 , 16:07   Re: TF2 Class limit
Reply With Quote #104

You need to get the sudden death person to try and add an auto reload when it disables it.
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Neo_Bahamut_19
Senior Member
Join Date: Dec 2007
Old 01-27-2008 , 18:06   Re: TF2 Class limit
Reply With Quote #105

wow, all of a sudden my class limits works since updating... LOL
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Mosalar
Senior Member
Join Date: Jul 2004
Location: Tampa Fl
Old 01-28-2008 , 01:12   Re: TF2 Class limit
Reply With Quote #106

Well it seems that my sourcemod.cfg only gets read at server start( I may have missed that info somewhere). So adding sm_maxclass_allow 1 to my server.cfg fixed the problem.

Instead of adding a whole bunch of "per map" settings into the maxclass.txt, is it possible to just put the maxclass settings in a map.cfg? We have 50+ maps we want individual cfg's for.
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Nican
Veteran Member
Join Date: Jan 2006
Location: NY
Old 01-28-2008 , 17:55   Re: TF2 Class limit
Reply With Quote #107

Mosalar, I can't do that because of the per-player/per-team configuration, I would require about ~800 Cvars to do what the maxclass.txt does...

I do can add sm_maxclass_allow into the plugin...
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The009
Member
Join Date: Feb 2007
Old 02-05-2008 , 21:43   Re: TF2 Class limit
Reply With Quote #108

Nican your mod rocks we are using it on our server 22 people solid every day and it works wonders.

Just putting in a request for immunities that will allow for specific steam ids to be able to join a class even if the limit is reached.

Just a thought.

Thanks,
The009
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Neo_Bahamut_19
Senior Member
Join Date: Dec 2007
Old 02-06-2008 , 05:34   Re: TF2 Class limit
Reply With Quote #109

Quote:
Originally Posted by The009 View Post
Nican your mod rocks we are using it on our server 22 people solid every day and it works wonders.

Just putting in a request for immunities that will allow for specific steam ids to be able to join a class even if the limit is reached.

Just a thought.

Thanks,
The009
Good idea, mabe a way to read possibly from the admin_simple.txt file or something for admins to choose to allow to pick any class they want. Also another idea for a plugin, a way (via the admin menu as it would be easiest for admins) to force everyone to the same class, so I can force all soldiers or something on ctf_hallofdeath for some fun times
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 02-06-2008 , 15:21   Re: TF2 Class limit
Reply With Quote #110

Ya, immunity was something I liked. Another thing for donators
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