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ideas for new nemod compile


  
 
 
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ichthys
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Join Date: Dec 2004
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Old 09-25-2005 , 16:31   ideas for new nemod compile
#1

I really have no knowledge at all about C but what I was thinking is to have a NemoDLite version. Where all commands and maybe basic admin are available but things like votemap, ads, and things that Mani could be used for are left out. Basicaly just to be used as a script tool.
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Mani
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Join Date: Dec 2004
Location: UK
Old 09-25-2005 , 16:37   Re: ideas for new nemod compile
#2

Quote:
Originally Posted by ichthys
I really have no knowledge at all about C but what I was thinking is to have a NemoDLite version. Where all commands and maybe basic admin are available but things like votemap, ads, and things that Mani could be used for are left out. Basicaly just to be used as a script tool.
From my experience from the Valve update all that is needed to get Nemod up and running again is to find the FPrintf functions used in the code and replace them with Q_snprintf and write commands instead.

If the Valve update broke any of the sigscans or CSS specific header files then it's going to be a hard job to get it working as you need some good assembler code debugging experience to fix them.

Mani
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awuh0
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Join Date: Apr 2005
Location: /dev/null
Old 09-25-2005 , 16:53  
#3

one line...
filesystem->FPrintf(file, "[%s] %s\n", buf, msg);

in serverplugin_nemod.cpp ignoring any possible sigscan changes?

trying to compile with source sdk now...
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Mani
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Old 09-25-2005 , 17:04  
#4

Quote:
Originally Posted by awuh0
filesystem->FPrintf(file, "[%s] %s\n", buf, msg);
Needs replacing with something like (excuse the tabbing)

Code:
char temp_string[4096];

int temp_length = Q_snprintf(temp_string, sizeof(temp_string), "[%s] %s\n", buf, msg);

filesystem->Write((void *) temp_string, temp_length, file);
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Kenshin_the_Battousai
Junior Member
Join Date: May 2005
Old 09-25-2005 , 20:58  
#5

i was wondering if we could get a team running for this mod to continue on ;-)

i think i could help.. but, i need to learn C++ first.. stupid java being not good for games programming. anyways.. i was good at my ap computer science class which used java.. i wish it was c++ though.

anyways, mani what programs do i need. Before, i heard i need a powerful paid program like virtual studio. well atm i only have bloodshed's dev C++ they said something about that not being enough though.
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punkin
Member
Join Date: Dec 2004
Old 09-25-2005 , 21:23  
#6

Hey, Maybe Mani can just add some of these functions to his admin mod, if its possable.
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awuh0
Senior Member
Join Date: Apr 2005
Location: /dev/null
Old 09-25-2005 , 21:49  
#7

*sigh* I cant compile for linux

:~/share/plugin/serverplugin_nemod/src$ make
mkdir ./obj
mkdir: cannot create directory `./obj': File exists
make: [dirs] Error 1 (ignored)
mkdir ./obj/plugin
mkdir: cannot create directory `./obj/plugin': File exists
make: [dirs] Error 1 (ignored)
mkdir ./obj/plugin/public
mkdir: cannot create directory `./obj/plugin/public': File exists
make: [dirs] Error 1 (ignored)
mkdir ./obj/plugin/tier0
mkdir: cannot create directory `./obj/plugin/tier0': File exists
make: [dirs] Error 1 (ignored)
make: *** No rule to make target `obj/plugin/serverplugin_convar.o', needed by `serverplugin_empty_.'. Stop.
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imported_RagingCow
Junior Member
Join Date: Oct 2004
Location: Dallas, TX
Old 09-25-2005 , 23:22  
#8

The only thing I really want out of it is the Zombie Mode functionality. I was running Mani and NemoD simultaneously before the 9/23 update and using NemoD mainly just for Zombie Mode. hmm... Mani, you dont like the sound of ma_zombies..? heh.
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suicider
Junior Member
Join Date: Jul 2005
Location: In front of My Computer!
Old 09-26-2005 , 06:27  
#9

go to http://www.zombiehorde.com/ its way better then the zombie mod on nemoD
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[TooL] Faaip De Oiad
Senior Member
Join Date: Apr 2005
Old 09-26-2005 , 06:41  
#10

Mani, you gotta hook us up.

Some of us are really cooking as far as script writing goes, and NemoD was how we got some things done that nobody else offers. Any chance of implementing some of the more basic features just to give us access to certain things?

I'm not thinking anything huge (I know you're busy with your own objectives for Mani), but just a few things like ma_fade, ma_play_player, ma_play and ma_csay modified to accept target users/groups, etc.

Actually, I'ma make the rest of this post at Mani's site, since I don't wanna be retarded by asking him for stuff in someone else's forum.

EDIT: Post made in existing topic here: http://www.mani-admin-plugin.com/for...?p=90370#90370

R.I.P. NemoD, then. Thanks for the good times, Fysh.

-Faaip
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