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[TF2] Be the Horsemann (06/11/2013, v1.4)


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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 06-16-2013 , 17:09   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #301

Quote:
Originally Posted by FlaminSarge View Post
I'm going to assume you have the cvars set up right, but that would mean that the sound hook isn't going through. Sadly, you two have provided me with barely any information to work with.

Note that this doesn't and probably won't change the text notification of MEDIC!
what other information do you require?
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Sreaper
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Join Date: Nov 2009
Old 06-17-2013 , 02:23   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #302

Quote:
Originally Posted by Horsedick View Post
what other information do you require?
Your server may be hooking too many sounds. Try removing some sound related plugins on your server and see if that resolves your issue.
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spritex
Junior Member
Join Date: Jun 2013
Old 06-25-2013 , 02:15   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #303

This plugin is working great, but I have a request, could you make whoever you spawn as Headless horseman a spectator so both teams could kill him? Thanks.
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FlaminSarge
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Join Date: Jul 2010
Old 06-25-2013 , 03:21   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #304

Unassigned/spectator team tends to crash the clients as they don't know what HUD to use, last I checked. I'll see.

I really don't know why a sound hook wouldn't work.
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spritex
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Join Date: Jun 2013
Old 06-25-2013 , 19:53   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #305

Not sure if this would help or not, but this plugin is able to move Merasmus to spectator so both teams could kill it.

http://forums.alliedmods.net/showthread.php?t=216785

Appreciate your quick response!
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FlaminSarge
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Join Date: Jul 2010
Old 06-25-2013 , 21:55   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #306

I was under the impression that often crashed the client when they died. Maybe it doesn't.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 06-25-2013 at 21:55.
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B_CANSIN
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Join Date: Aug 2011
Location: B_CANSIN's SERVERS
Old 07-11-2013 , 10:03   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #307

Hmm after new mvm update its broken I downloaded tf2items.randomizer.txt yes its fix givew but not this.how could this fix?Its awesome plunig ^ ^
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Powerlord
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Join Date: Jun 2008
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Old 07-11-2013 , 10:04   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #308

Quote:
Originally Posted by B_CANSIN View Post
Hmm after new mvm update its broken I downloaded tf2items.randomizer.txt yes its fix givew but not this.how could this fix?Its awesome plunig ^ ^
Update TF2Items using this copy
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Last edited by Powerlord; 07-11-2013 at 10:09.
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B_CANSIN
Senior Member
Join Date: Aug 2011
Location: B_CANSIN's SERVERS
Old 07-11-2013 , 14:42   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #309

Quote:
Originally Posted by Powerlord View Post
AH HOW CAN I FORGET I am really sorry.I know I forget something to check.Again sorry for typing that.
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jpwanabe
Veteran Member
Join Date: Mar 2010
Old 08-15-2013 , 19:26   Re: [TF2] Be the Horsemann (06/11/2013, v1.4)
Reply With Quote #310

Quote:
Originally Posted by FlaminSarge View Post
I was under the impression that often crashed the client when they died. Maybe it doesn't.
Any luck with implementing this? I love this plugin, but only being able to attack one team is kind of . . meh.
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