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[TF2] Kartify


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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 10-31-2014 , 12:59   Re: [TF2] Kartify
Reply With Quote #51

Quote:
Originally Posted by Skyrider View Post
kartifyme + team change = win..

You won't die, you instantly switch teams and you walk away when you were last standing.
Fixed in 1.4.0.
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Skyrider
AMX Mod X Beta Tester
Join Date: May 2005
Location: Netherlands
Old 10-31-2014 , 14:14   Re: [TF2] Kartify
Reply With Quote #52

Sweet, thanks! Do you think there's a way to unlock the mouse as well in kart mode? Would be nice to have a 360 degrees overview without moving the kart itself.
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TonyBaretta
Senior Member
Join Date: Mar 2014
Location: nope.avi
Old 10-31-2014 , 19:41   Re: [TF2] Kartify
Reply With Quote #53

conga+kartme , i think with the others taunt is same result or something ...
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fiala06
AlliedModders Donor
Join Date: Mar 2009
Location: Eugene, OR
Old 10-31-2014 , 22:51   Re: [TF2] Kartify
Reply With Quote #54

Amazing thanks! Love this!

One thing that would make it perfect. Could you possibly add a cvar that would prevent carts from hurting other players?
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Deadlier D
Junior Member
Join Date: Jul 2013
Old 11-01-2014 , 01:09   Re: [TF2] Kartify
Reply With Quote #55

I'm loving this plugin! The only issue I've noticed with it is that when you spawn a kart, it looks fine for the player, but for everyone else, the kart stays stationary where it was spawned and the player model just floats around the map without a kart. Has anyone else experienced that?
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Fullsteel
AlliedModders Donor
Join Date: Jun 2010
Old 11-01-2014 , 02:09   Re: [TF2] Kartify
Reply With Quote #56

I made it so everyone can use the kart, problem is there is an exploit which I'm not sure is exclusive to my server.

The following happens
1) They type !kartme
2) They switch teams but do not die
3) They're not in the spawn still but on the other team which allows them to spawnkill

Quote:
Originally Posted by Dr. McKay View Post
Fixed in 1.4.0.
I redownloaded it just now assuming it was fixed but it still happens, as long as you choose the other team and don't actually select a class you won't die but you'll team change

Last edited by Fullsteel; 11-01-2014 at 04:58.
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Skyrider
AMX Mod X Beta Tester
Join Date: May 2005
Location: Netherlands
Old 11-01-2014 , 05:53   Re: [TF2] Kartify
Reply With Quote #57

Even with kartify_allow_suicide 1 being enabled, kill, explode console commands are blocked entirely. Even when you don't have any kart enabled.
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Last edited by Skyrider; 11-01-2014 at 05:54.
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ddhoward
Veteran Member
Join Date: May 2012
Location: California
Old 11-01-2014 , 11:40   Re: [TF2] Kartify
Reply With Quote #58

Quote:
Originally Posted by Skyrider View Post
Even with kartify_allow_suicide 1 being enabled, kill, explode console commands are blocked entirely. Even when you don't have any kart enabled.
I am not experiencing this issue.
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Jake_The_Doge
Junior Member
Join Date: Oct 2014
Old 11-02-2014 , 01:17   Re: [TF2] Kartify
Reply With Quote #59

Im trying to put the cvars on but the console is saying they're Unknown
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 11-02-2014 , 03:47   Re: [TF2] Kartify
Reply With Quote #60

Quote:
Originally Posted by Jake_The_Doge View Post
Im trying to put the cvars on but the console is saying they're Unknown
Is the plugin loaded?
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