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Ultimate Awp Map Handler


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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 06-12-2007 , 13:43   Re: Ultimate Awp Map Handler
Reply With Quote #11

no, I haven't uploaded any new version till I can test it. I make stupid typos all the time, can't just be releasing stupid typos and such.
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 06-13-2007 , 11:58   Re: Ultimate Awp Map Handler
Reply With Quote #12

got my cs working. Uploaded new version, everything should be fixed.
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VEN
Veteran Member
Join Date: Jan 2005
Old 06-13-2007 , 12:44   Re: Ultimate Awp Map Handler
Reply With Quote #13

Dropped weapon consist of weaponbox and weapon_* entity so you should remove both of them to avoid unexpected crash/edict overflow. Though there are more safe/"natural" way of weapon deletion, see fm_strip_user_gun() from the Fakemeta Utilities if interested.
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 06-13-2007 , 20:36   Re: Ultimate Awp Map Handler
Reply With Quote #14

Quote:
Originally Posted by VEN View Post
Dropped weapon consist of weaponbox and weapon_* entity so you should remove both of them to avoid unexpected crash/edict overflow.
I knew this and had code in there for it but had temporarily taken it out so I could test the first part because I had messed up somewhere and forgot to put the code back in. So it's reuploaded with both ents deleted now.
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VEN
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Join Date: Jan 2005
Old 06-17-2007 , 09:34   Re: Ultimate Awp Map Handler
Reply With Quote #15

Typo on line #127: last comma should be dot.
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 06-17-2007 , 11:00   Re: Ultimate Awp Map Handler
Reply With Quote #16

**
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Old 06-17-2007, 20:15
-->>Paulie<<--
This message has been deleted by GHW_Chronic. Reason: offtopic
m3lkor
New Member
Join Date: Sep 2007
Old 09-15-2007 , 16:12   Re: Ultimate Awp Map Handler
Reply With Quote #17

is there any way to get this to allow for pistols to be bought and just not rifles? i use this on my server and the only drawback is lack of pistol choice, the rest is great.
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 09-16-2007 , 06:08   Re: Ultimate Awp Map Handler
Reply With Quote #18

Update:
* Added awp_allow_pistols CVAR (see main post for details)
* Freezetime now returns back to normal freezetime at end of awp map (if freezetime cvar is was set to change freezetime to 0 at beginning of map)
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Mikolas
Senior Member
Join Date: Aug 2006
Old 08-05-2008 , 13:16   Re: Ultimate Awp Map Handler
Reply With Quote #19

Thank you for the plugin, I will find this useful for maps such as awp_rooftop where for whatever reason, the creator decided NOT to have any awps lying around. Especially since my server normally bans awps through weaprest.amxx, this will come in handy.

Out of curiosity though, is it possible you could modify this plugin to allow the buying of scouts [while having the other weapons other then the pistols disabled?]
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Bridgestone
Member
Join Date: Jan 2007
Location: Sweden
Old 06-08-2009 , 14:40   Re: Ultimate Awp Map Handler
Reply With Quote #20

Hi.

When I put the plugin in my plugins folder, adding the plugins name in "plugins.ini" and uses these CVARs:

Code:
awp_turn_spawns 0
awp_spawn_with_awp 1
awp_disallow_buy 1
awp_no_freezetime 1
awp_allow_pistols 2
Nothing happens on awp_* maps.
I noticed one thing, when I played a map which give you awp from start, you throw it away instead. That didn't happend before.

When I type amx_plugins ingame it says:

Code:
Awp Spawn Fixer    1.0         GHW_Chronic       GHW_Awp_Map_Han  running
I'm running an CS 1.6 server with AMXX 1.8.1 (Linux version).

Thanks!
Bridge
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