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New style of Aimbotting not yet seen by SMAC


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henk717
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Join Date: Jun 2009
Old 12-12-2015 , 14:51   New style of Aimbotting not yet seen by SMAC
Reply With Quote #1

Lately i have come across this style of aimbotting more and more, this hack has a complete SMAC bypass and VAC does not seem effective yet.
Would it be possible to write a check to compare bullets as supposed to aim direction?
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cam0
Senior Member
Join Date: Feb 2015
Old 12-12-2015 , 19:56   Re: New style of Aimbotting not yet seen by SMAC
Reply With Quote #2

It's hard for a totally open-source anti-cheat to not be bypassed.
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ddhoward
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Join Date: May 2012
Location: California
Old 12-12-2015 , 22:18   Re: New style of Aimbotting not yet seen by SMAC
Reply With Quote #3

Quote:
Originally Posted by cam0 View Post
It's hard for a totally open-source anti-cheat to not be bypassed.
The open-source aspect has nothing to do with it.
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Kolapsicle
Senior Member
Join Date: Oct 2014
Old 01-06-2016 , 14:31   Re: New style of Aimbotting not yet seen by SMAC
Reply With Quote #4

Quote:
Originally Posted by ddhoward View Post
The open-source aspect has nothing to do with it.
How does it not? Reverse engineering is much easier when you can see the bare code.
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ddhoward
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Old 01-06-2016 , 21:30   Re: New style of Aimbotting not yet seen by SMAC
Reply With Quote #5

Quote:
Originally Posted by Kolapsicle View Post
How does it not? Reverse engineering is much easier when you can see the bare code.
What would "reverse engineering" accomplish if you can't upload your new code to the server? You'd need to gain access to the server's filesystem, which is far more serious of an issue than cheating within the game itself.

This new cheat appears to cause the client to fire hitscan bullets in a different direction than the client's eye angles, which is weird. Even without access to SMAC's code, it wouldn't take a genius to determine that SMAC examines eyeangles and how they change immediately prior to a successful hit, and to make the decision to create an "aimbot" cheat that doesn't aim.
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Last edited by ddhoward; 01-06-2016 at 21:30.
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checkster
BANNED
Join Date: Apr 2007
Location: Norway
Old 12-13-2015 , 11:53   Re: New style of Aimbotting not yet seen by SMAC
Reply With Quote #6

Quote:
Originally Posted by cam0 View Post
It's hard for a totally open-source anti-cheat to not be bypassed.
And this is why parts of smac is not public.
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allienaded
AlliedModders Donor
Join Date: Feb 2013
Old 12-13-2015 , 14:29   Re: New style of Aimbotting not yet seen by SMAC
Reply With Quote #7

Quote:
Originally Posted by checkster View Post
And this is why parts of smac is not public.
Exactly what part of SMAC is not public
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checkster
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Join Date: Apr 2007
Location: Norway
Old 12-13-2015 , 14:48   Re: New style of Aimbotting not yet seen by SMAC
Reply With Quote #8

Quote:
Originally Posted by allienaded View Post
Exactly what part of SMAC is not public
Hold on let me just post that code so any hacker can read it
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pubhero
Veteran Member
Join Date: Aug 2012
Location: Central Europe
Old 12-12-2015 , 22:16   Re: New style of Aimbotting not yet seen by SMAC
Reply With Quote #9

HL2? This cheat are discoverable with a simple trick. Not need the SMAC against this shit.
See the autosay...
And the name change hack also discoverable. Fast bouncing preventable too.

Last edited by pubhero; 12-12-2015 at 22:23.
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henk717
Member
Join Date: Jun 2009
Old 01-01-2016 , 11:47   Re: New style of Aimbotting not yet seen by SMAC
Reply With Quote #10

Quote:
Originally Posted by pubhero View Post
HL2? This cheat are discoverable with a simple trick. Not need the SMAC against this shit.
See the autosay...
And the name change hack also discoverable. Fast bouncing preventable too.
Sorry for the late bump, been quite busy with the hollidays.
This is them promoting and very obviously using the hack, what i reffered to is specifically the aimbot. They manage to do headshots without aiming at the specific player first as you'd normally see from an aimbot when spectating them. As a result they can do far less obvious more sneaky aimbotting thats easily misinterpeted as lag.

I was curious if there is a method of detecting this by for example comparing the camera to the direction the bullets are fired.
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