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vamppa
Senior Member
Join Date: Apr 2010
Location: The Netherlands
Old 05-05-2012 , 07:46   auto unstuck Optimize
Reply With Quote #1

could someone make this plugin work without the fun module? (only <amxmodx> <amxmisc><fakemeta> )
the "effects" this plugin uses can be removed.
PHP Code:
#include <amxmodx>
#include <fun>
#include <fakemeta>

new stuck[33]

new 
cvar[3]

new const 
Float:size[][3] = {
    {
0.00.01.0}, {0.00.0, -1.0}, {0.01.00.0}, {0.0, -1.00.0}, {1.00.00.0}, {-1.00.00.0}, {-1.01.01.0}, {1.01.01.0}, {1.0, -1.01.0}, {1.01.0, -1.0}, {-1.0, -1.01.0}, {1.0, -1.0, -1.0}, {-1.01.0, -1.0}, {-1.0, -1.0, -1.0},
    {
0.00.02.0}, {0.00.0, -2.0}, {0.02.00.0}, {0.0, -2.00.0}, {2.00.00.0}, {-2.00.00.0}, {-2.02.02.0}, {2.02.02.0}, {2.0, -2.02.0}, {2.02.0, -2.0}, {-2.0, -2.02.0}, {2.0, -2.0, -2.0}, {-2.02.0, -2.0}, {-2.0, -2.0, -2.0},
    {
0.00.03.0}, {0.00.0, -3.0}, {0.03.00.0}, {0.0, -3.00.0}, {3.00.00.0}, {-3.00.00.0}, {-3.03.03.0}, {3.03.03.0}, {3.0, -3.03.0}, {3.03.0, -3.0}, {-3.0, -3.03.0}, {3.0, -3.0, -3.0}, {-3.03.0, -3.0}, {-3.0, -3.0, -3.0},
    {
0.00.04.0}, {0.00.0, -4.0}, {0.04.00.0}, {0.0, -4.00.0}, {4.00.00.0}, {-4.00.00.0}, {-4.04.04.0}, {4.04.04.0}, {4.0, -4.04.0}, {4.04.0, -4.0}, {-4.0, -4.04.0}, {4.0, -4.0, -4.0}, {-4.04.0, -4.0}, {-4.0, -4.0, -4.0},
    {
0.00.05.0}, {0.00.0, -5.0}, {0.05.00.0}, {0.0, -5.00.0}, {5.00.00.0}, {-5.00.00.0}, {-5.05.05.0}, {5.05.05.0}, {5.0, -5.05.0}, {5.05.0, -5.0}, {-5.0, -5.05.0}, {5.0, -5.0, -5.0}, {-5.05.0, -5.0}, {-5.0, -5.0, -5.0}
}

public 
plugin_init() {
    
register_plugin("Automatic Unstuck","1.8.1.3746","AMXX Dev Team")
    
cvar[0] = register_cvar("amx_autounstuck","1")
    
cvar[1] = register_cvar("amx_autounstuckeffects","0")
    
cvar[2] = register_cvar("amx_autounstuckwait","7")
    
set_task(0.1,"checkstuck",0,"",0,"b")
}

public 
checkstuck() {
    if(
get_pcvar_num(cvar[0]) >= 1) {
        static 
players[32], pnumplayer
        get_players
(playerspnum)
        static 
Float:origin[3]
        static 
Float:mins[3], hull
        
static Float:vec[3]
        static 
o,i
        
for(i=0i<pnumi++){
            
player players[i]
            if (
is_user_connected(player) && is_user_alive(player)) {
                
pev(playerpev_originorigin)
                
hull pev(playerpev_flags) & FL_DUCKING HULL_HEAD HULL_HUMAN
                
if (!is_hull_vacant(originhull,player) && !get_user_noclip(player) && !(pev(player,pev_solid) & SOLID_NOT)) {
                    ++
stuck[player]
                    if(
stuck[player] >= get_pcvar_num(cvar[2])) {
                        
pev(playerpev_minsmins)
                        
vec[2] = origin[2]
                        for (
o=0sizeof size; ++o) {
                            
vec[0] = origin[0] - mins[0] * size[o][0]
                            
vec[1] = origin[1] - mins[1] * size[o][1]
                            
vec[2] = origin[2] - mins[2] * size[o][2]
                            if (
is_hull_vacant(vechull,player)) {
                                
engfunc(EngFunc_SetOriginplayervec)
                                
effects(player)
                                
set_pev(player,pev_velocity,{0.0,0.0,0.0})
                                
sizeof size
                            
}
                        }
                    }
                }
                else
                {
                    
stuck[player] = 0
                
}
            }
        }
    }
}

stock bool:is_hull_vacant(const Float:origin[3], hull,id) {
    static 
tr
    engfunc
(EngFunc_TraceHulloriginorigin0hullidtr)
    if (!
get_tr2(trTR_StartSolid) || !get_tr2(trTR_AllSolid)) //get_tr2(tr, TR_InOpen))
        
return true
    
    
return false
}

public 
effects(id) {
    if(
get_pcvar_num(cvar[1])) {
        
set_hudmessage(255,150,50, -1.00.6506.01.5,0.1,0.7// HUDMESSAGE
        
show_hudmessage(id,"You should be unstucked now!"// HUDMESSAGE
        
message_begin(MSG_ONE_UNRELIABLE,105,{0,0,0},id )      
        
write_short(1<<10)   // fade lasts this long duration
        
write_short(1<<10)   // fade lasts this long hold time
        
write_short(1<<1)   // fade type (in / out)
        
write_byte(20)            // fade red
        
write_byte(255)    // fade green
        
write_byte(255)        // fade blue
        
write_byte(255)    // fade alpha
        
message_end()
        
client_cmd(id,"spk fvox/blip.wav")
    }


Last edited by vamppa; 05-05-2012 at 07:48.
vamppa is offline
 



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