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[CSS] Homing Missiles


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sinblaster
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Join Date: Feb 2010
Location: Australia
Old 12-07-2010 , 20:09   Re: [CSS] Homing Missiles
Reply With Quote #111

Quote:
Originally Posted by bigbrain911 View Post
Pardon

Its english for STOP SPAMMING and edit your posts instead of making a new one every 5 minutes.

If your post is the last post use the EDIT button to add information instead of making a new post
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bigbrain911
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Join Date: Jul 2009
Old 12-08-2010 , 06:26   Re: [CSS] Homing Missiles
Reply With Quote #112

Quote:
Originally Posted by tigerox View Post
I could help you, but I can't really understand what you are saying.
Murder of a rocket is now working, but does not write in a chat about getting the next level in the murder of a missile, previously written that a player ****** moved to the next level. Icon in the upper right corner in the murder of a rocket is still a skull and not grenade.
Sorry for my English is not the correct
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bigbrain911
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Old 12-11-2010 , 19:35   Re: [CSS] Homing Missiles
Reply With Quote #113

Help please
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blodia
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Join Date: Sep 2009
Location: UK
Old 12-12-2010 , 11:55   Re: [CSS] Homing Missiles
Reply With Quote #114

i can't help much as i don't play gun game and i don't fully understand what your issue is. for the death icon you can try the script i posted on page 8 post 72
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bigbrain911
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Old 12-22-2010 , 09:09   Re: [CSS] Homing Missiles
Reply With Quote #115

Thank you!
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sinblaster
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Join Date: Feb 2010
Location: Australia
Old 12-22-2010 , 09:23   Re: [CSS] Homing Missiles
Reply With Quote #116

blodia big clap again for this plugin. People love this on my servers they would leave if it was gone..

If you ever need any inspiration to work on this let me know (although theres nothing wrong with it as is)

If you ever want an idea on how to expand on it heres one (lolscopter)

When a missile is released the player is automatically sat upon the missile while it heads for its target.

In short the player throwing the missiles rides it to its destination without receiving damage on explosion.

It would be the funniest most crowed attracting addition I could possibly think of.
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blodia
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Join Date: Sep 2009
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Old 12-27-2010 , 17:23   Re: [CSS] Homing Missiles
Reply With Quote #117

i made some changes to fix issues mentioned over the last few pages.

sorry sinblaster but i don't like that idea lol, in theory it seems like a good idea but not practically. you could parent a player to a missile but it just wouldn't look great and players always take damage from entities they own so you'd need a damage hook to block the self damage.

in an earlier version i was thinking about changing the name from homing missile to homing pigeon and using the hl2 pigeon model for the missile. it just seems too gimmicky so i just left it.
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sinblaster
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Join Date: Feb 2010
Location: Australia
Old 12-27-2010 , 19:52   Re: [CSS] Homing Missiles
Reply With Quote #118

hahaha that would be funny though, a killer pigeon. The only thing I could think of that would be funnier would be a homing clown

Don't worry about my idea, I have dumber ideas than that. Thanks for the update, I'll try it today


EDIT:


nobody is complaining, no errors in logs. All seems to be doing well mate. Thanks for updating.
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Last edited by sinblaster; 12-27-2010 at 22:19.
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homerjsimpson
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Old 03-05-2011 , 07:25   Re: [CSS] Homing Missiles
Reply With Quote #119

It's possible limit a number of missile?

For example: After X number of Homing Missiles launched, back to normal HE until the round end.
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blodia
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Join Date: Sep 2009
Location: UK
Old 03-05-2011 , 12:44   Re: [CSS] Homing Missiles
Reply With Quote #120

once sdkhooks 2 is out of beta then i may make some changes so i could look at it then. i wouldn't expect it anytime soon though as i'm concentrating on my vehicle mod at the moment.
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