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[CSS] Homing Missiles


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blodia
Veteran Member
Join Date: Sep 2009
Location: UK
Old 04-21-2010 , 12:12   Re: [CSS] Homing Missiles
Reply With Quote #61

Quote:
Originally Posted by blodia View Post
as for an admin only feature, i'm only interested in coding fun plugins that everyone can enjoy so i'm against coding things for certain users only which would give them an unfair advantage over others.
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blodia
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Join Date: Sep 2009
Location: UK
Old 06-25-2010 , 20:35   Re: [CSS] Homing Missiles
Reply With Quote #62

is this plugin still working for people? the steam dedicated server is broken so i haven't been able to check if any of my plugins are broken. if its just the virtual offset thats causing the problem i can grab the new one.
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blodia
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Join Date: Sep 2009
Location: UK
Old 06-26-2010 , 16:18   Re: [CSS] Homing Missiles
Reply With Quote #63

thanks to [=GS=]Steffen for pming to tell me his server crashes when the missiles should explode. i've added an updated game data file to the first post, overwrite the old one in the sourcemod/gamedata directory.

i was rewriting most of the plugin and wanted it done before the update but i haven't had much time recently, i'm about half way through. the new version won't require a virtual offset(using an env_explosion instead) so theres less chance it will break cause of updates.

EDIT
updated

Last edited by blodia; 07-23-2010 at 18:24.
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bigbrain911
BANNED
Join Date: Jul 2009
Old 08-23-2010 , 04:18   Re: [CSS] Homing Missiles
Reply With Quote #64

Plugin failed to compile! Please try contacting the author
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 08-23-2010 , 10:53   Re: [CSS] Homing Missiles
Reply With Quote #65

~removed~ OP fixed issue
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Last edited by sinblaster; 10-31-2010 at 16:02. Reason: Not needed
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blodia
Veteran Member
Join Date: Sep 2009
Location: UK
Old 08-23-2010 , 13:11   Re: [CSS] Homing Missiles
Reply With Quote #66

sorry my bad, i forgot to attach the smx file, keep forgetting to attach them when using sdkhooks. i've added the smx now.
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boominz28
Junior Member
Join Date: Jun 2010
Old 08-25-2010 , 01:58   Re: [CSS] Homing Missiles
Reply With Quote #67

I've used the homing missles for my gungame before the update and it worked beautifully, I reinstalled your latest updated version and it works the missles explode and people die , but it wont skip to next level , would you have any idea why? or what to look for?
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blodia
Veteran Member
Join Date: Sep 2009
Location: UK
Old 08-25-2010 , 15:11   Re: [CSS] Homing Missiles
Reply With Quote #68

when the missile explodes i use an env_explosion, before i used a virtual offset to force the grenade to explode, i changed it so there wouldn't be any issues after big dates.
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boominz28
Junior Member
Join Date: Jun 2010
Old 08-25-2010 , 20:07   Re: [CSS] Homing Missiles
Reply With Quote #69

Quote:
Originally Posted by blodia View Post
when the missile explodes i use an env_explosion, before i used a virtual offset to force the grenade to explode, i changed it so there wouldn't be any issues after big dates.
sorry not really good at the script stuff, what do i need to fix that, or is there anything that can be done?
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blodia
Veteran Member
Join Date: Sep 2009
Location: UK
Old 08-26-2010 , 16:34   Re: [CSS] Homing Missiles
Reply With Quote #70

i don't know if this will work but give it a try

PHP Code:
#include <sourcemod>

#pragma semicolon 1

public OnPluginStart()
{
    
HookEvent("player_death"Event_PlayerDeathPreEventHookMode_Pre);
}

public 
Action:Event_PlayerDeathPre(Handle:event, const String:name[], bool:dontBroadcast)
{
    new 
Attacker GetEventInt(event"attacker");
    new 
String:Weapon[20];
    
GetEventString(event"weapon"Weaponsizeof(Weapon));
    
    if ((
StrEqual("env_explosion"Weaponfalse)) && (Attacker != 0))
    {
        
SetEventString(event"weapon""hegrenade");
    }
    
    return 
Plugin_Continue;

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