I also tried that but dont understand one single line...
But i checked a lot of bms with delayed and dmg bhops and figured it out
... u'll have to add the block under pnf_touch... like this:
Code:
else if (blockType == BM_BHOP || blockType == BM_BHOP_NOSLOW || blockType == BM_BHOP_NOFALLDMG || blockType == BM_BHOP_DMG)
{
//set bhop block to be SOLID_NOT after 0.1 seconds
set_task(0.1, "taskSolidNot", TASK_BHOPSOLIDNOT + ent);
and then just use the normal damage action