Raised This Month: $12 Target: $400
 3% 

[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


Post New Thread Reply   
 
Thread Tools Display Modes
h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 01-19-2014 , 14:50   Re: [CS:GO] Deathmatch Goes Advanced (v0.2, 2014-01-19)
Reply With Quote #11

Here you go:

Quote:
v0.2 19/01/2014
- Added translation support
- Added dm_hide_radar Cvar (1 by default)
h3bus is offline
Lordearon
Member
Join Date: Jan 2013
Location: Vietnam
Old 01-19-2014 , 23:40   Re: [CS:GO] Deathmatch Goes Advanced (v0.2, 2014-01-19)
Reply With Quote #12

sweet!! thanks for this h3bus
__________________
iGame.vn
Lordearon is offline
Kovy
Junior Member
Join Date: Jan 2014
Old 01-20-2014 , 15:05   Re: [CS:GO] Deathmatch Goes Advanced (v0.2, 2014-01-19)
Reply With Quote #13

Also, how can I add AWPs to the default dm?
Kovy is offline
h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 01-20-2014 , 15:33   Re: [CS:GO] Deathmatch Goes Advanced (v0.2, 2014-01-19)
Reply With Quote #14

Fast answer: add in section "Configs"->"Primary Aim"->"Primary"
Code:
"weapon_awp" "-1"
But I guess this is time for me to give a practictal example of how the configuration works.
When you say "default dm" I guess you are refering to configuration loaded on de_/cs_ maps. As these maps match no entry in "Maps" section of the default configuration I provided, the loaded configuration is "Maps"->"".

Lets have a look at it
"Maps"->""
Code:
"Load"
{
    "Maps" "fy"
}
So we can see here that this section will only load "Maps"->"fy" (and we can allready conclude that fy_ maps will have the same configuration as the default ones - This is also the case for "gg" maps).

Let's have look into "Maps"->"fy"
Code:
"LoadRound"
{
    "Game Modes" "Deathmatch"
}

"LoadWarmup"
{
    "Game Modes" "Default Warmups"
}
What is done here is:
- At beginning of warmup "Game Modes"->"Default Warmups" will be loaded
- After Warmup "Game Modes"->"Deathmatch" will be loaded

Let's just look into "Game Modes"->"Deathmatch" as warmup is not our concern here.
Code:
"Load"
{
    "Configs" "Options Default"
    "Configs" "Primary Aim"
    "Configs" "Secondary Aim"
    "Configs" "Random Spawn"
}
Configuration loads4 sections here
- "Configs"->"Options Default": here stand all the standrd configuration. You can have a look at it, its just a big Cvar section.
- "Configs"->"Primary Aim": That looks like what we are searching for!
- "Configs"->"Secondary Aim": Loads the Secondary weapons
- "Configs"->"Random Spawn": Enable random spawming in the map

And then in "Configs"->"Primary Aim"
Code:
"Primary"
{
    // Weapon.         // Limit.
    "weapon_ak47"            "-1"
    "weapon_m4a1"             "-1"
    "weapon_m4a1_silencer"    "-1"
    "weapon_sg556"             "-1"
    "weapon_aug"               "-1"
    "weapon_galilar"           "-1"
    "weapon_famas"             "-1"
    "weapon_ssg08"             "-1"
}
That's what you need to modify!

A quick note on weapons name as this is not straighforward, here is the list of available weapons:
Spoiler


Hope that helped!
h3bus is offline
AlfredSpain
Senior Member
Join Date: Oct 2010
Old 01-21-2014 , 12:03   Re: [CS:GO] Deathmatch Goes Advanced (v0.2, 2014-01-19)
Reply With Quote #15

Please add:

- Disable random weapons menu.
- Remove c4
__________________
AlfredSpain is offline
h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 01-21-2014 , 17:31   Re: [CS:GO] Deathmatch Goes Advanced (v0.2, 2014-01-19)
Reply With Quote #16

Quote:
Originally Posted by AlfredSpain View Post
Please add:
- Disable random weapons menu.
It's in the version under test.

Quote:
Originally Posted by AlfredSpain View Post
- Remove c4
This should work with dm_remove_objectives 0
h3bus is offline
h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 01-21-2014 , 18:48   Re: [CS:GO] Deathmatch Goes Advanced (v0.3, 2014-01-21)
Reply With Quote #17

New version 0.3:
Quote:
v0.3 - 21/01/2014
- Added dm_enable_random_menu (1 by default) to show the "Random" item in weapons menu
- Updated advertisement system
. Color tags can now be used for chat messages: {NORMAL}, {DARK_RED}, {PINK}, {DARK_GREEN}, {YELLOW}, {LIGHT_GREEN}, {LIGHT_RED}, {GRAY}, {ORANGE}, {LIGHT_BLUE}, {DARK_BLUE}, {PURPLE}
. {CARRIAGE_RETURN} can be used for Hint and Alert DisplayTarget
. Corrected wrong support of special char (removed UTF8 support for now)
. Recode and bug fixes
h3bus is offline
AlfredSpain
Senior Member
Join Date: Oct 2010
Old 01-22-2014 , 17:15   Re: [CS:GO] Deathmatch Goes Advanced (v0.3, 2014-01-21)
Reply With Quote #18

"dm_remove_objectives" "1"

C4 no disappear
__________________

Last edited by AlfredSpain; 01-22-2014 at 18:39.
AlfredSpain is offline
Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 01-22-2014 , 23:04   Re: [CS:GO] Deathmatch Goes Advanced (v0.3, 2014-01-21)
Reply With Quote #19

Yeah he ripped out the c4 removal procedure in SniperUK's version.
If you want the removal of the c4 back in:
Edit the deathmatch.sp
Find:
Spoiler
Replace with
Spoiler
Find:
Spoiler
Replace:
Spoiler
Spoiler
In players.sp
Find
Spoiler
Replace
Spoiler
Maxximou5 is offline
h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 01-23-2014 , 04:53   Re: [CS:GO] Deathmatch Goes Advanced (v0.3, 2014-01-21)
Reply With Quote #20

Well, I've stripped loads of things on C4.

C4 is currently only stripped from player on spawn:
Spoiler

But this seems to be buggy.

Either C4 is not in Slot C4, either it is not given to plaer before OnPlayerSpawn forward call.
I'll investigate on that in next version!
h3bus is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:36.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode