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[CS:S/CS:GO] Jailbreak Box (1.5 01 November 2013)


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Annihilator
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Join Date: Nov 2006
Location: Lithuania
Old 06-28-2012 , 18:33   Re: [CSS] Jailbreak Box
Reply With Quote #11

Pretty hard to know what the plugin is supposed to do, since all it does is announce that "Boxing is enabled/disabled", turn on friendly fire, but disables ff for CT.

So, I'm assuming its a plugin that lets CTs turn on Ts-only friendly fire (although there's a bug, that doesn't turn ff off when trying to disable).

Last edited by Annihilator; 06-28-2012 at 18:34.
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PreFix
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Old 06-29-2012 , 05:14   Re: [CSS] Jailbreak Box
Reply With Quote #12

Yeah.I founded that bug too...Can you make that when box is enabled , CT can't kill other CT?
And you should remove those team attacking messages when box is enabled.(somehow..)

Last edited by PreFix; 06-29-2012 at 05:15.
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shavit
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Old 06-29-2012 , 09:14   Re: [CSS] Jailbreak Box
Reply With Quote #13

Quote:
Originally Posted by PreFix View Post
Yeah.I founded that bug too...Can you make that when box is enabled , CT can't kill other CT?
And you should remove those team attacking messages when box is enabled.(somehow..)
CT aren't supposed to kill another CTs, because a Box is a mini-game that guards playing with prisoners.
Also, I'll fix the messages in the next version.
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Old 06-29-2012 , 12:45   Re: [CSS] Jailbreak Box
Reply With Quote #14

Just can you do it in case...

Last edited by PreFix; 06-29-2012 at 12:45.
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shavit
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Old 07-03-2012 , 22:57   Re: [CSS] Jailbreak Box
Reply With Quote #15

Update!
1.3 - (04 July 2012)
Fixed the bug that you can receive damage from attacks only.
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Last edited by shavit; 07-03-2012 at 22:57.
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RedSword
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Join Date: Mar 2006
Location: Quebec, Canada
Old 01-12-2013 , 00:44   Re: [CSS] Jailbreak Box (1.3 04 July 2012)
Reply With Quote #16

Quote:
At any round end the jailbreak box disabling, due a CT abuse to kill T's with no sense. [freekilling]
I really don't get why you say that. CTs can always attack Ts, and your plugin only change friendly-fire. CTs and Ts aren't the same team (obv.), so I don't understand why that statement of yours :/.

Also, I don't think you should be returning Plugin_Handled on L53, as, let's take this scenario :
1- A don't like B. A has a nade. A throw his nade at B.
2- C see that and kill A.
3- A's nade explode and damage B.

The nade does no damage, because L53 is reached. I doubt this is wanted.

(trivial) Also you're duplicating the checks on a valid attacker (which is unneeded).

Quote:
Box feature is a friendlyfire fight between teams on jailbreak.
But if both players are CTs they won't be able to damage each other... (see L46).

Also, I'm pretty sure you mean by L42 GetConVarInt/Bool(gH_ff) rather than gH_ff. (Maybe I'm wrong, tell me)

I really think you should say in your initial post that your plugin override completely mp_friendlyfire rules.

Red
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Last edited by RedSword; 01-12-2013 at 00:47.
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hardy4u
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Join Date: Oct 2012
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Old 02-11-2013 , 13:08   Re: [CSS] Jailbreak Box (1.3 04 July 2012)
Reply With Quote #17

Code:
 L 02/10/2013 - 19:22:26: SourceMod error session started
    L 02/10/2013 - 19:22:26: Info (map "ba_jail_blackops") (file "errors_20130210.log")
    L 02/10/2013 - 19:22:26: [SM] Native "RemoveLastRequestFromList" reported: LR Name (Shotgun Wars) Not Found
    L 02/10/2013 - 19:22:26: [SM] Displaying call stack trace for plugin "lastrequest_shotgunwars.smx":
    L 02/10/2013 - 19:22:26: [SM] [0] Line 83, lastrequest_shotgunwars.sp::OnPluginEnd()
    L 02/10/2013 - 19:29:12: [SM] Native "GetClientTeam" reported: Client index -3 is invalid
    L 02/10/2013 - 19:29:12: [SM] Displaying call stack trace for plugin "jailbreakbox.smx":
    L 02/10/2013 - 19:29:12: [SM] [0] Line 79, C:\Users\????\Desktop\????? ?????\pstudio-0.8.3\jailbreakbox.sp::BoxmenuHandler()
    L 02/10/2013 - 19:29:13: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
    L 02/10/2013 - 19:29:13: [SM] Displaying call stack trace for plugin "jailbreakbox.smx":
    L 02/10/2013 - 19:29:13: [SM] [0] Line 79, C:\Users\????\Desktop\????? ?????\pstudio-0.8.3\jailbreakbox.sp::BoxmenuHandler()
    L 02/10/2013 - 20:00:53: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
    L 02/10/2013 - 20:00:53: [SM] Displaying call stack trace for plugin "jailbreakbox.smx":
    L 02/10/2013 - 20:00:53: [SM] [0] Line 79, C:\Users\????\Desktop\????? ?????\pstudio-0.8.3\jailbreakbox.sp::BoxmenuHandler()
    L 02/10/2013 - 20:52:24: Error log file session closed.
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shavit
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Old 02-11-2013 , 16:05   Re: [CSS] Jailbreak Box (1.3 04 July 2012)
Reply With Quote #18

I'll fix it tomorrow.
Quote:
Originally Posted by RedSword View Post
I really don't get why you say that. CTs can always attack Ts, and your plugin only change friendly-fire. CTs and Ts aren't the same team (obv.), so I don't understand why that statement of yours :/.

Also, I don't think you should be returning Plugin_Handled on L53, as, let's take this scenario :
1- A don't like B. A has a nade. A throw his nade at B.
2- C see that and kill A.
3- A's nade explode and damage B.

The nade does no damage, because L53 is reached. I doubt this is wanted.

(trivial) Also you're duplicating the checks on a valid attacker (which is unneeded).



But if both players are CTs they won't be able to damage each other... (see L46).

Also, I'm pretty sure you mean by L42 GetConVarInt/Bool(gH_ff) rather than gH_ff. (Maybe I'm wrong, tell me)

I really think you should say in your initial post that your plugin override completely mp_friendlyfire rules.

Red
Already fixed all of those in my private server.
And:
Quote:
But if both players are CTs they won't be able to damage each other... (see L46).
The point of the plugin is enabling friendlyfire for terrorists only, so it'll be more realistic. (Prison guards won't attack each other IRL, but the prisoners can attack each other while in cells)
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shavit
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Old 02-18-2013 , 13:01   Re: [CSS] Jailbreak Box (1.4 18 February 2013)
Reply With Quote #19

1.4 - (18 February 2013)
Fixed every listed problem/error and rewrote the plugin.
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RedSword
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Old 03-04-2013 , 17:51   Re: [CS:S] Jailbreak Box (1.4 18 February 2013)
Reply With Quote #20

Hi,

Plugin seems ok. Approved.

Some points you may want to change :
  • You may want to tell in your first post that your plugin toys with friendly-fire; and so plugin modifying FF could have some conflicts with your plugin.
  • I do believe you could reach a wider audience by removing the "need hostie" thing; as I do believe it is possible to compile without; with the good preprocessor directives.

btw :
Quote:
Terrorists (and only terrorists) can attack each other, as a mini-game.
way better description than before, AFAICR.

Red
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Last edited by RedSword; 03-04-2013 at 17:52.
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