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Disabling time tracking based on playercount


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luffy_kun
Junior Member
Join Date: Jan 2013
Old 01-28-2013 , 17:01   Disabling time tracking based on playercount
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We have our hlstats set up not to track stats until there are 12 players on the server to prevent padding of stats against low count populations and because a lot of the time we just screw around until the server fills up. This works well for keeping the k/d ratio and weapon stats as accurate during actual play as possible, but screws up your kills per minute and points per minute since the time you are on the server is still being tracked.

Hence, is there a way to not track player time on the server until there are 12 players like you can do with the actual tracking of stats?
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Mavrick4283
Veteran Member
Join Date: Apr 2010
Location: 127.0.0.1@root
Old 01-28-2013 , 17:19   Re: Disabling time tracking based on playercount
Reply With Quote #2

On the web site got to, Admin -> games -> edit server -> configure

Change the min players to w/e you want
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luffy_kun
Junior Member
Join Date: Jan 2013
Old 01-28-2013 , 20:09   Re: Disabling time tracking based on playercount
Reply With Quote #3

Thanks, that's where we have it set to 12, but it still tracks the time which affects the kill per minute and other time sensitive stats.
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