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Infinite Round (v2.1.2)


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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 03-14-2010 , 11:32   Re: Infinite Round
Reply With Quote #111

It seems that (may only on some situations) this plugin also prevent changemap.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-14-2010 , 11:38   Re: Infinite Round
Reply With Quote #112

Windows ? Cs, Cz ?

This plugin doesn't block map timelimit at all. If it happens only for windows, it may because of the patch for HasRoundTimeExpired().

The game over is checking in Think() before HasRoundTimeExpired(), I don't see how it could block the changelevel. Really I don't see how it's possible. I don't set nor block m_flIntermissionEndTime. Weird.
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Last edited by Arkshine; 03-14-2010 at 12:07.
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dFF
sıɹɹoɥɔ ʞɔnu
Join Date: Oct 2009
Old 03-19-2010 , 17:56   Re: Infinite Round
Reply With Quote #113

PHP Code:
L 03/20/2010 11:57:52: [ORPHEUInvalid memory structure "roundTimeCheck"
L 03/20/2010 11:57:52: [AMXXDisplaying debug trace (plugin "test.amxx")
L 03/20/2010 11:57:52: [AMXXRun time error 10native error (native "OrpheuMemoryGet")
L 03/20/2010 11:57:52: [AMXX]    [0test.sma::BytesToReplace (line 228)
L 03/20/2010 11:57:52: [AMXX]    [1test.sma::CheckConditions (line 171)
L 03/20/2010 11:57:52: [AMXX]    [2test.sma::CheckConditions (line 127
Tested on de_dust2 map.

Last edited by dFF; 03-19-2010 at 17:58. Reason: Valid logs.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-19-2010 , 18:04   Re: Infinite Round
Reply With Quote #114

Have you copied properly the signatures on your server ?

If so, Cs or Cz ? steam or non-steam ?
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dFF
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Join Date: Oct 2009
Old 03-20-2010 , 01:19   Re: Infinite Round
Reply With Quote #115

CS 1.6, steam.

Signature:
Code:
{
    "name"    : "CheckMapConditions",
    "class"   : "CHalfLifeMultiplay",
    "library" : "mod",
    "return"  :
    {
        "type" : "bool"
    },
    "identifiers" : 
    [
        {
            "os"    : "windows",
            "mod"   : "cstrike",
            "value" : [0x53,0x56,0x33,0xdb,0x68,"*","*","*","*",0x8b,0xf1,0x53,0xe8,"*","*","*","*",0x83,0xc4,0x08,0x85,0xc0,0x74,0x0a,0xc6,0x46,0x7e,0x01,0xc6,0x46,0x7f,0x01,0xeb,0x1e]
        },
        {
            "os"    : "linux",
            "mod"   : "cstrike",
            "value" : "CheckMapConditions__18CHalfLifeMultiplay"
        }
    ]
}
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-20-2010 , 05:34   Re: Infinite Round
Reply With Quote #116

You did not answer my question. Do you have this file on your server, in configs/orpheu/functions/CHalfLifMultiplay/ ?
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dFF
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Join Date: Oct 2009
Old 03-20-2010 , 08:14   Re: Infinite Round
Reply With Quote #117

Upss, i forgot to copy patchRemoveRoundTimeCheck in orpheu/memory ; sorry .

It's OK now!
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Lure.d
BANNED
Join Date: Dec 2009
Location: Lithuania->USA
Old 03-31-2010 , 03:35   Re: Infinite Round
Reply With Quote #118

kinda useless, but thats my thinking.
Wouldn't it just be easier to set mp_timelimit to 999999 and each 20 minutes check if it became lower, then set it again to 999999 ?...
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-31-2010 , 04:05   Re: Infinite Round
Reply With Quote #119

Your answer is kinda useless since you did not understand the purpose of this plugin. I suggest to read again the description.
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xtinct
Senior Member
Join Date: Jan 2010
Location: http://tekxtinct.ning.co
Old 03-31-2010 , 08:32   Re: Infinite Round
Reply With Quote #120

The Best thing I like about Arkshine is the way he presents his Plugins, description etc.,
Quote:
He's just a half Life Monster
Regarding Plugin, It's already awesome!
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