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[ANY] Cross servers chat (No database)


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Arkarr
Veteran Member
Join Date: Sep 2012
Location: Just behind my PC screen
Old 03-29-2016 , 13:35   Re: [ANY] Cross servers chat (No database)
Reply With Quote #91

Quote:
Originally Posted by Major Erection View Post
So I tried using this plugin again, this time with a new machine and new everything. Unlike previously, it doesn't show any errors anymore.(I don't remember what was the old error but it was something along the lines of socket is full or something)

Now the master creates the server just fine but the slaves can't connect to the master. No idea why. Could it be some settings being wrong?
Ports probably not open. Try to reload the plugin on a slave server.
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Major Erection
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Join Date: Dec 2015
Location: Malaysia
Old 03-30-2016 , 06:33   Re: [ANY] Cross servers chat (No database)
Reply With Quote #92

Quote:
Originally Posted by Arkarr View Post
Ports probably not open. Try to reload the plugin on a slave server.
It's a dedi and the ports are definitely open, as for reloading I've done that multiple times. Hmmm it's alright man. Thanks for the reply. I'll figure it out sooner or later.
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xeno88
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Join Date: Jun 2014
Old 04-01-2016 , 02:37   Re: [ANY] Cross servers chat (No database)
Reply With Quote #93

Have an issue with chat from the Master Server, spamming the message to the other servers. But the other servers respond normally back to the Master.

It was spamming ~50 messages per message sent. Then restarted all servers, now it's spamming 4.

Everything was working normally until last night, randomly just started acting up. And I can't seem to get it to go back to normal.

Last edited by xeno88; 04-01-2016 at 02:44.
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Arkarr
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Join Date: Sep 2012
Location: Just behind my PC screen
Old 04-01-2016 , 10:59   Re: [ANY] Cross servers chat (No database)
Reply With Quote #94

Quote:
Originally Posted by xeno88 View Post
Have an issue with chat from the Master Server, spamming the message to the other servers. But the other servers respond normally back to the Master.

It was spamming ~50 messages per message sent. Then restarted all servers, now it's spamming 4.

Everything was working normally until last night, randomly just started acting up. And I can't seem to get it to go back to normal.
Sunday I'll check.
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xeno88
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Join Date: Jun 2014
Old 04-02-2016 , 17:53   Re: [ANY] Cross servers chat (No database)
Reply With Quote #95

Quote:
Originally Posted by Arkarr View Post
Sunday I'll check.
Thanks, I appreciate it.
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Arkarr
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Join Date: Sep 2012
Location: Just behind my PC screen
Old 04-03-2016 , 07:28   Re: [ANY] Cross servers chat (No database)
Reply With Quote #96

Quote:
Originally Posted by xeno88 View Post
Thanks, I appreciate it.
Can't reproduce the bug. For some reasons. Do you have any error logs ? On wich game you are trying to run it ?
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xeno88
Junior Member
Join Date: Jun 2014
Old 04-03-2016 , 16:58   Re: [ANY] Cross servers chat (No database)
Reply With Quote #97

Quote:
Originally Posted by Arkarr View Post
Can't reproduce the bug. For some reasons. Do you have any error logs ? On wich game you are trying to run it ?
Running it on CS:GO, it wasn't producing any errors. But I can check again
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341464
Senior Member
Join Date: Dec 2010
Location: GetClientEyePosition
Old 04-06-2016 , 03:57   Re: [ANY] Cross servers chat (No database)
Reply With Quote #98

You should close the connection upon map end. If the server switches to another map, it'll open another new connection, thus the server end up with loads of listening ports open.

Also, the timer can also screw up and send shit loads of port requests when the master server comes back to life.
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Arkarr
Veteran Member
Join Date: Sep 2012
Location: Just behind my PC screen
Old 04-06-2016 , 05:26   Re: [ANY] Cross servers chat (No database)
Reply With Quote #99

Quote:
Originally Posted by 341464 View Post
You should close the connection upon map end. If the server switches to another map, it'll open another new connection, thus the server end up with loads of listening ports open.

Also, the timer can also screw up and send shit loads of port requests when the master server comes back to life.
You sure about that ? Normally, if the map end, the connection is closed and the client is removed, on ré-added on map start.
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341464
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Join Date: Dec 2010
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Old 04-06-2016 , 13:54   Re: [ANY] Cross servers chat (No database)
Reply With Quote #100

Quote:
Originally Posted by Arkarr View Post
You sure about that ? Normally, if the map end, the connection is closed and the client is removed, on ré-added on map start.
Yes, TCPView showed like at least 30 new open ports. All active and listening.
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Last edited by 341464; 04-06-2016 at 13:54.
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