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[TF2] Ghost Mode (v1.5, 08/04/2012)


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ozgaming
SourceMod Donor
Join Date: Aug 2011
Old 04-21-2012 , 19:45   Re: [TF2] Ghost Mode
Reply With Quote #11

Yes we installed on Saxton Hale. They can telefrag as I mentioned above.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 04-22-2012 , 00:23   Re: [TF2] Ghost Mode
Reply With Quote #12

I'm going to see if I can just make them all blue when on VSH, and not spies. Then they won't take teleporters.
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loranger
Senior Member
Join Date: Jun 2011
Old 04-26-2012 , 17:44   Re: [TF2] Ghost Mode
Reply With Quote #13

Another more than useful plugin, thanks

Could you add a menu that let the player choose between ghost or spectate?

Last edited by loranger; 04-26-2012 at 17:57.
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FlaminSarge
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Join Date: Jul 2010
Old 04-26-2012 , 20:58   Re: [TF2] Ghost Mode
Reply With Quote #14

Update coming soon with things like that, yes.
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Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
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Unreal1
AlliedModders Donor
Join Date: Dec 2010
Old 04-27-2012 , 08:01   Re: [TF2] Ghost Mode
Reply With Quote #15

Can ghosts visibility by other players be controlled by a cvar?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 04-27-2012 , 15:57   Re: [TF2] Ghost Mode
Reply With Quote #16

Quote:
Originally Posted by FlaminSarge View Post
Update coming soon with things like that, yes.
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Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 04-27-2012 , 17:17   Re: [TF2] Ghost Mode
Reply With Quote #17

nice I like this plugin.
would it be possible that red team can only see red ghosts and blu team can only see blu ghosts ?
thank you for the work !
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 05-01-2012 , 14:59   Re: [TF2] Ghost Mode
Reply With Quote #18

Hey FlaminSarge, this is a nice touch for ff2 and sh... little more to do while dead and waiting.
I was thinking this could be fun in the trade server enviroment if a slight modification could be done.
Could you have it either admin administered and/or self administered?
What I mean by that is this, lets say I (or whomever) is on a trade server that does not have godmode for everyone and I want to just buzz around the map and not kill anyone and also not get killed. I just type /ghost in chat and i go into this ghost mode...
or for just admin administered, the server admin types "/ghost <target_name>" in chat ...
like /ghost FlaminSarge to turn ghost-mode on for you. You would not be able to shoot or be killed (further) but could move around like this plugin does already once dead in arena. This be an easy change and possible to release????
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 05-01-2012 , 19:36   Re: [TF2] Ghost Mode
Reply With Quote #19

Respawn times may affect it, since it considers you dead and tries to respawn you.
I'm updating this and randomizer later today to be compatible with one-another.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
war100ck
Senior Member
Join Date: Oct 2010
Old 05-03-2012 , 14:50   Re: [TF2] Ghost Mode
Reply With Quote #20

It is possible to make more transparent ghosts?
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