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[L4D/L4D2] Infected Bots Control (1.0.0)


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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 07-03-2022 , 13:35   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1621

[L4D/L4D2] Infected Bots Control Impoved Version 2.7.0 (2022/7/4 )
- Fixed infinite suicide after human tank player dead becuase lose control in coop/survival/realism.
- Fixed wrong infected limit if there are human infected player in coop/survival/realism.
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thewintersoldier97
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Join Date: Aug 2021
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Old 07-04-2022 , 00:50   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1622

Thanks for the update
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ZBzibing
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Join Date: Dec 2012
Old 07-24-2022 , 06:50   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1623

l4d_infectedbots_witch_lifespan", "60", "Amount of seconds before a witch is kicked. (only remove witches spawned by this plugin)

After testing, this parameter will be affected by distance, within a certain distance range, this value will not take effect
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Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
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HarryPotter
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Old 07-24-2022 , 10:45   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1624

Quote:
Originally Posted by ZBzibing View Post
l4d_infectedbots_witch_lifespan", "60", "Amount of seconds before a witch is kicked. (only remove witches spawned by this plugin)

After testing, this parameter will be affected by distance, within a certain distance range, this value will not take effect
Yes, I do it on purpose.
You can test again after survivors leave (not nearby) to see if witch removed
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ZBzibing
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Join Date: Dec 2012
Old 07-24-2022 , 13:05   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1625

Quote:
Originally Posted by HarryPotter View Post
Yes, I do it on purpose.
You can test again after survivors leave (not nearby) to see if witch removed
After testing, I found out that it will be affected by the range. Also, I saw that you finally fixed the hunter that allows the soul state and tank shape in version 2.70. It takes a long time to test before giving a feedback
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Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
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thewintersoldier97
Senior Member
Join Date: Aug 2021
Location: Vietnam
Old 08-09-2022 , 05:06   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1626

Quote:
Originally Posted by HarryPotter View Post
[L4D/L4D2] Infected Bots Control Impoved Version 2.6.9 (2022/6/27 )
- Translation updated
- Remove convar "l4d_infectedbots_admin_coop_versus"
- Add convars, delete cfg file manually and restart server.
PHP Code:
// If 1, human infected player will spawn as ghost state in coop/survival/realism.
l4d_infectedbots_coop_versus_human_ghost_enable "1"

//  Players with these flags have access to join infected team in coop/survival/realism. (Empty = Everyone, -1: Nobody)
l4d_infectedbots_coop_versus_join_access "z" 
Hi Harry, I got a question relating to those convar
Code:
l4d_infectedbots_adjust_reduced_spawn_times_on_player
l4d_infectedbots_adjust_spawn_times
How it calculated to reduce spawn times of SI exactly?
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HarryPotter
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Old 08-09-2022 , 08:36   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1627

Quote:
Originally Posted by thewintersoldier97 View Post
Hi Harry, I got a question relating to those convar
Code:
l4d_infectedbots_adjust_reduced_spawn_times_on_player
l4d_infectedbots_adjust_spawn_times
How it calculated to reduce spawn times of SI exactly?
Quote:
Originally Posted by HarryPotter View Post
5. adjust special infected spawn timer
Spoiler
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thewintersoldier97
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Old 08-09-2022 , 08:58   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1628

Damn I missed that, thanks for clarifying
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HarryPotter
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Old 08-10-2022 , 17:25   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1629

[L4D/L4D2] Infected Bots Control Impoved Version 2.7.1 (2022/8/11 )
- Add convars, delete cfg file manually and restart server.
PHP Code:
// If server has more than 4+ alive players, increase the certain value to 'l4d_infectedbots_tank_limit' each 'l4d_infectedbots_add_tanklimit_scale' players joins
l4d_infectedbots_add_tanklimit "1"

// If server has more than 4+ alive players, how many tanks on the field = 'tank_limit' + [(alive players - 4) ÷ 'add_tanklimit_scale' × 'add_tanklimit'].
l4d_infectedbots_add_tanklimit_scale "3"

// If 1, still spawn tank in final stage rescue (does not affect director tanks)
l4d_infectedbots_tank_spawn_final "1" 
Adjust Tank limit if 5+ alive players
Spoiler
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Last edited by HarryPotter; 08-10-2022 at 17:25.
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thewintersoldier97
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Old 08-11-2022 , 15:24   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1630

Nice update! Ty!
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