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Server Crashes


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Aymeric VII
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Old 07-08-2016 , 14:22   Re: Server Crashes
Reply With Quote #11

Quote:
Originally Posted by CamerDisco View Post
?? All on your server can write
PHP Code:
sm plugins 
and check these plugins...
Not sure what you're saying but if its literally what you said in the other post. Once again id rather not disclose this. Even though even Neuro already stated it has nothing to do with sourcemod. Not sure why you'd even be needing this.
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Dr_Knuckles
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Old 07-08-2016 , 14:27   Re: Server Crashes
Reply With Quote #12

If it isn't SM/MMS and your server is up to date, then you shouldn't be having crashes. If you don't want to provide info, you won't get much advice.
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CamerDisco
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Old 07-08-2016 , 14:31   Re: Server Crashes
Reply With Quote #13

So let's give us server.cfg and startup line(hide tokens).
And what's the type of server? (jail, mg, surf etc..)

Last edited by CamerDisco; 07-08-2016 at 14:33.
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Snaggle
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Old 07-08-2016 , 14:40   Re: Server Crashes
Reply With Quote #14

Quote:
Originally Posted by Aymeric VII View Post
Not sure what you're saying.
He is saying anyone is able to visit your server, type those commands into the console and see exactly what plugins you're running. They're public commands that anyone can use.
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Aymeric VII
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Old 07-08-2016 , 20:17   Re: Server Crashes
Reply With Quote #15

Quote:
Originally Posted by CamerDisco View Post
So let's give us server.cfg
Server.cfg
// read in any bans. this needs to be done at the start to give the server
// time to process them before we ask them to be written back out.
exec banned_user.cfg
exec banned_ip.cfg
hostname ""
rcon_password ""
sv_password ""
//The amount of time players are frozen to buy items
mp_freezetime 5
//The amount of time players can join teams after a round has started
mp_join_grace_time 15
// Defines whether a map should be restarted after a game has ended
mp_match_end_restart 0
sv_cheats 0
sv_lan 0
// These are important for performance reasons. FPS needs to be 0
// in order to maintain a high FPS (the default is 300) and therefore
// prevent missed ticks; having a high sv_minrate makes sure that
// clients don't get choke.
fps_max 0
sv_minrate 128000
sv_maxrate 0
// We could also require clients to have a high cmdrate here,
// so that they have a smoother gameplay experience.
// 128 is the maximum supported by the engine.
//sv_mincmdrate 128
// The engine does not support sv_minupdaterate as of 8/23/2012.
// This is unlike CS:S.
// bot-related commands
bot_difficulty 1
bot_chatter "off"
bot_join_after_player 1
bot_quota 0
bot_quota_mode "fill"

// write out any bans
writeid
writeip

// further settings can be adjusted in "cfg/autoexec.cfg" and "gametypes.txt".
// "cfg/autoexec.cfg" is used to define the default map, mapcycle, and game
// mode, and "gametypes.txt" can be used to define settings like the ones
// above, and others, on a finer-grained level, as well as to set up the
// "map groups", which determine which maps are played for each game mode.
sv_region 0
mp_timelimit 30
log 1
sv_maxupdaterate 128
sv_minupdaterate 128
sv_maxcmdrate 128
sv_mincmdrate 128
sv_force_transmit_players 0
host_info_show 2
host_players_show 2
sv_airaccelerate 1000
sm_cvar sv_enablebunnyhopping 0
mp_endmatch_votenextmap 0
sm_trigger_show 0
mp_spectators_max 20
mp_restartgame 1
net_maxfilesize 150
sm_cvar net_maxfilesize 150
sv_allow_votes 0

// Hibernation
sm_cvar sv_hibernate_ms 0
sm_cvar sv_hibernate_ms_vgui 0
sm_cvar sv_hibernate_postgame_delay 0
sm_cvar sv_hibernate_when_empty 0

// Network / Throughput
sm_cvar sv_parallel_sendsnapshot 1
sm_cvar sv_enable_delta_packing 1
sm_cvar sv_maxunlag 0.1
sm_cvar net_maxcleartime 0.001
sm_cvar net_minroutable 1000
sm_cvar net_earliertempents 1
sm_cvar net_compresspackets 0

// CPU Tweaks
sm_cvar fps_max 0
sm_cvar host_framerate 0
sm_cvar host_syncfps 0
sm_cvar pvs_min_player_distance 1
sm_cvar sv_alternateticks 1
sm_cvar sv_force_transmit_ents 0
sm_cvar sv_force_transmit_players 0
sm_cvar sv_forcepreload 1
sm_cvar sv_stats 0
sm_cvar sv_parallel_packentities 1
sm_cvar sv_multiplayer_maxtempentities 1

// Experimental Async / MultiThreading
sm_cvar occlusion_test_async 1
sm_cvar host_threaded_sound 1
sm_cvar host_threadmode 2
sm_cvar sv_threaded_init 1
sm_cvar mod_load_anims_async 1
sm_cvar mod_load_mesh_async 1
sm_cvar mod_load_vcollide_async 1
sm_cvar vprof_server_thread 1
sm_cvar g_ai_threadedgraphbuild 1

// Ragdolls / Props
sm_cvar g_ragdoll_important_maxcount 1
sm_cvar g_ragdoll_maxcount 1
sm_cvar phys_enable_experimental_optimizations 1
sm_cvar prop_active_gib_limit 1
sm_cvar prop_active_gib_max_fade_time 1
sm_cvar sv_turbophysics 0
sv_server_verify_blood_on_player 0

Quote:
Originally Posted by CamerDisco View Post
startup line(hide tokens)
-game csgo -ip xxx.xxx.xx.xx +maxplayers 40 -maxplayers_override 40 -debug -console -usercon -nocrashdialog -norestart -nodefaultmap +host_timer_spin_ms 0 +sv_pure 0 -tickrate 100
Quote:
Originally Posted by CamerDisco View Post
And what's the type of server? (jail, mg, surf etc..)
Awp
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Aymeric VII
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Old 07-08-2016 , 20:18   Re: Server Crashes
Reply With Quote #16

Quote:
Originally Posted by Snaggle View Post
He is saying anyone is able to visit your server, type those commands into the console and see exactly what plugins you're running. They're public commands that anyone can use.
Ah thanks for the explanation, but for us we block sm plugins from being view able.
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VPPGamingNetwork
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Old 07-09-2016 , 01:26   Re: Server Crashes
Reply With Quote #17

seems like server crashing on csgo is happening a lot now. Kids just come in and threaten to restart your server and BOOM your server is offline
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ocwoody
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Old 07-09-2016 , 01:46   Re: Server Crashes
Reply With Quote #18

Also getting crashes on my windows 2fort server.
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VPPGamingNetwork
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Old 07-09-2016 , 01:47   Re: Server Crashes
Reply With Quote #19

Well I sent an email to a few of the csgo devs hopefully they will patch this up for csgo, I don't have any connection with tf2 devs
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Aymeric VII
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Old 07-09-2016 , 02:39   Re: Server Crashes
Reply With Quote #20

Ah so im not going crazy? lol
Also @whosurdaddy972 do you have the cmdfix GoDtony sent and are you using SM 1.8? Thats my set up and my servers crash like for instance 1 server could be online all day, then like at maybe 7 pm, i get emails for 5 crashes from 7pm-8pm then no emails for a whole day.

EDIT: Thats funny cause 5 mins after i posted this, 7 of my servers went down 1 min delay after the other, they went down as if someone jumped from 1 server to another crashing them.

Last edited by Aymeric VII; 07-09-2016 at 03:24.
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